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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Codes for which item is in storage box? | | | |
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Craig3410 Paragoomba Level: 15 Posts: 59/76 EXP: 16178 For next: 206 Since: 03-16-04 From: Fayetteville, AR Since last post: 4 days Last activity: 4 days |
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I'm messing around with the game, and I know there is a code around that you can select and put different items in the storage box with various effects. Anyone have this code? |
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GCNMario Red Paragoomba Level: 12 Posts: 40/50 EXP: 7379 For next: 542 Since: 08-23-04 Since last post: 391 days Last activity: 324 days |
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Various Items, like in Demo World - Legend Continues? I think there might be some Action Replay codes somewhere, but they are likely to screw/freeze your game up if you use them incorrectly, or use the wrong/unknown items. |
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Juggling Joker Boomerang Brother SMW Hacking Moderator Yeah, JAMH is still being worked on. Level: 48 Posts: 280/1033 EXP: 811447 For next: 12096 Since: 03-15-04 From: Wyoming Since last post: 2 days Last activity: 3 hours |
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I believe custom blocks to put a lot of different items into the item box have already been made, and BMF released a fix that helps give the items correct graphics. I wish I could be more helpful, but I never really bothered with them myself. | |||
Escherial Shyguy Level: 17 Posts: 53/90 EXP: 20866 For next: 3877 Since: 03-15-04 From: Pasadena, CA Since last post: 202 days Last activity: 38 days |
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The address for the reserve item box is 7E0DC2; you can put nearly anything in there without crashing the game, to the best of my knowledge. Use the sprite IDs from LM as a guide for assigning values to that address. (edited by Escherial on 09-05-04 01:08 AM) |
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Kario In Possession of a Stolen Shovel Level: 65 Posts: 564/2082 EXP: 2321379 For next: 14249 Since: 03-15-04 From: Texas... Yeehaw! Since last post: 2 days Last activity: 17 hours |
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Dont put in 07 and use it, it triggers the ending fire works display. Which doesn't work very well in a normal level. | |||
Alaric Paragoomba Level: 15 Posts: 60/72 EXP: 14932 For next: 1452 Since: 03-15-04 Since last post: 108 days Last activity: 5 hours |
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The codes you put in are NOT the same as the sprite numbers. I believe you subtract 0x73 (Correct me if i'm wrong, anyone.) from the number in hex mode, i.e. in Windows Calculator. (If it becomes negative, i.e. 0xFFFFFF## just take the last 2 numbers (in this case, ##)) |
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Escherial Shyguy Level: 17 Posts: 54/90 EXP: 20866 For next: 3877 Since: 03-15-04 From: Pasadena, CA Since last post: 202 days Last activity: 38 days |
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Yar, sorry about that bit of misinformation; it's been a while since I've worked with it. Also, Alaric, I've tested that and it's correct as far as I can tell. A flower, sprite ID 0x75, is produced by assigning a value of 0x02 to that address, so yeah, it all works out. Sorry about that, once again |
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