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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Making luigi an inverted mario. | | | |
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Keikonium Banned Level: NAN Posts: 593/-2459 EXP: NAN For next: 0 Since: 04-02-04 Since last post: 63 days Last activity: 9 hours |
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I was just thinking, would it be possible to make luigi use mario's palette, but make it a flipped over version? I would also, possibly, need the controls to be flipped aswell. I have a great level idea, and figured this would be a bit easier than making the game load a different table for mario. Would this at least be possible? Thanks. EDIT: Wait, even better would be a custom block that flips graphics and controls when touched. It would need to be a block that you can go through tho. And say I had it before a pit, it would make mario fall to the sky so he could walk on the ceiling. (edited by Keikonium on 09-03-04 09:23 PM) |
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Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 2113/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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No. No it would not be possible. I was thinking maybe it would up until the reversed gravity thing. | |||
Keikonium Banned Level: NAN Posts: 594/-2459 EXP: NAN For next: 0 Since: 04-02-04 Since last post: 63 days Last activity: 9 hours |
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Thats what Im trying to do, reverse gravity. I know that in the nes mega man 4 (6?) game on a stage you could hit these arrows to make mega man walk on the ceiling. I figured it may be possible in SMW. I know in SMB3 (SMAS version) some buzzy beatles walk on the ceiling, then fall to attack mario... Maby slightly copying this code and coding it into a block or something may work. EDIT: When fighting bowser, after the three stages his floting ship flips over, so even copying that code aswell, and making it apply to mario (maby other sprites) would be possible... (edited by Keikonium on 09-03-04 09:31 PM) |
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hhallahh Bob-Omb Level: 38 Posts: 330/607 EXP: 365476 For next: 4971 Since: 03-15-04 From: Portland, OR Since last post: 73 days Last activity: 60 days |
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The problem with reverse gravity would be that you wouldn't just need code that makes Mario stick to the ceiling, but you'd also need code that would make him jump and stuff correctly... it'd be incredibly complicated, and I don't think anyone's come near making a hack of that degree yet. | |||
BMF98567 BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 316/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour |
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We've discussed and dismissed this idea at least once in the past. SMW's engine simply isn't set up for an easy reverse gravity implementation. | |||
AtmaDragonXT Rat Level: 16 Posts: 19/84 EXP: 16753 For next: 3503 Since: 07-17-04 Since last post: 54 days Last activity: 20 days |
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Originally posted by Keikonium Mega Man 5, Gravity Man's stage. |
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Acmlm's Board - I2 Archive - Super Mario World hacking - Making luigi an inverted mario. | | | |