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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - 2 level demo: Mario's Return | |
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Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


Level: 114

Posts: 2077/7620
EXP: 16258468
For next: 51099

Since: 03-15-04
From: Oregon, US

Since last post: 2 hours
Last activity: 2 hours
Posted on 08-31-04 09:03 AM Link | Quote
Yes, I know it's just two levels. But I've done a lot of work on these two levels One thing I *haven't* done is cave GFX, though. I'll get it done soon enough, I just... Don't have any ideas on what to do for it...

As for backgrounds: I know I left them alone. I can't do backgrounds. I just can't. I cannot construct backgrounds. Backgrounds are an art far beyond my comprehension. And so on. If someone would be willing to contribute, that'd be nice and appreciated.

... Anyway.

This is about the time I link you here.
Alaric

Paragoomba
Level: 15

Posts: 58/72
EXP: 14932
For next: 1452

Since: 03-15-04

Since last post: 108 days
Last activity: 5 hours
Posted on 08-31-04 09:32 AM Link | Quote
Woohoo! (12:15:00 AM: Downloaded)
[EDIT] Nice Title Screen... [/EDIT]
[EDIT ID="2"] Nice Map as Well... [/EDIT]
I like the graphics so far,
the first battle isn't too bad either...
Nice ghosts. :-P
Nice font as well..
Nice use of sprite-only blocks...
Nice goomba replacements...
(12:32:00 AM: 2-Level Testing Complete)
I Like it.. Can't wait to see more!


(edited by Alaric on 08-31-04 12:33 AM)
(edited by Alaric on 08-31-04 12:34 AM)
Escherial

Shyguy
Level: 17

Posts: 50/90
EXP: 20866
For next: 3877

Since: 03-15-04
From: Pasadena, CA

Since last post: 202 days
Last activity: 38 days
Posted on 08-31-04 09:55 AM Link | Quote
Downloaded it, played it, and I must say that I'm impressed. I really like the inventive use of shells, especially in the title screen demo. Also, the level design is a bit sparse, but generally interesting. Excellent graphics, too.

I can't wait to see more on this, Kratos.
Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


Level: 114

Posts: 2079/7620
EXP: 16258468
For next: 51099

Since: 03-15-04
From: Oregon, US

Since last post: 2 hours
Last activity: 2 hours
Posted on 08-31-04 10:25 AM Link | Quote
Sparse? How so?
Kario

In Possession of a Stolen Shovel

Level: 65

Posts: 518/2082
EXP: 2321379
For next: 14249

Since: 03-15-04
From: Texas... Yeehaw!

Since last post: 2 days
Last activity: 17 hours
Posted on 08-31-04 10:45 AM Link | Quote
I liked it, of course I have played those levels before. Anyone else get the secret in the castle?
Escherial

Shyguy
Level: 17

Posts: 51/90
EXP: 20866
For next: 3877

Since: 03-15-04
From: Pasadena, CA

Since last post: 202 days
Last activity: 38 days
Posted on 08-31-04 11:01 AM Link | Quote
There just seems to be a bit of space between one puzzle/enemy and the next. It's not necessarily a bad thing, but I suppose I'm more used to hacks where they kept things coming at a pretty steady rate. For instance, in the second level, you come out of the pipe and then walk a bit before the turtle-shell + blue koopa in the hole puzzle. In the first level when you're going to the left a ways, there's quite a lot of jumping with only Eeries to deter you. Most other hacks would have more enemies, etc. in the way.

Of course, it's a way-early demo, so I can understand that there's still a lot of tweaking left to do.

Oh, also, Big Boo (the boss version) is apparently incapable of hurting Mario; I tried jumping into him a few times, but nothing happened. Is that the way it's always been or is there something different about your hack?

EDIT: I got the castle secret, too, Akmlm


(edited by Escherial on 08-31-04 02:01 AM)
(edited by Escherial on 08-31-04 02:02 AM)
Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


Level: 114

Posts: 2081/7620
EXP: 16258468
For next: 51099

Since: 03-15-04
From: Oregon, US

Since last post: 2 hours
Last activity: 2 hours
Posted on 08-31-04 08:52 PM Link | Quote
Originally posted by Escherial
There just seems to be a bit of space between one puzzle/enemy and the next. It's not necessarily a bad thing, but I suppose I'm more used to hacks where they kept things coming at a pretty steady rate. For instance, in the second level, you come out of the pipe and then walk a bit before the turtle-shell + blue koopa in the hole puzzle. In the first level when you're going to the left a ways, there's quite a lot of jumping with only Eeries to deter you. Most other hacks would have more enemies, etc. in the way.

Of course, it's a way-early demo, so I can understand that there's still a lot of tweaking left to do.

Oh, also, Big Boo (the boss version) is apparently incapable of hurting Mario; I tried jumping into him a few times, but nothing happened. Is that the way it's always been or is there something different about your hack?

EDIT: I got the castle secret, too, Akmlm


Well. The thing about that is that they're early levels, and I'm going for a sloping difficulty thing. And you never have to just run a long ways with nothing happening. The reason for the space before the puzzle in Teacup Isle 1 is that those invisible solid blocks would glitch if there were too many sprites there, so I solved that by not having sprites on the left, and the enemies on the right can't make it past certain gaps. Since I used so many, I couldn't have the message box too close, but I also couldn't not have it at all because it's never specifically mentioned elsewhere that you can drop a shell by holding down so some people wouldn't be able to solve that... So there's a sizeable area with nothing between the puzzle and the message blocks.


(edited by Kratos Aurion on 08-31-04 11:55 AM)
Golden Yoshi

Pokey
Level: 41

Posts: 208/693
EXP: 445575
For next: 34570

Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
Last activity: 8 hours
Posted on 09-01-04 12:52 AM Link | Quote
Need some backgrounds? Hmmm...there are some in my SMW+6 ROM you may like. There's a stone castle BG in there, which may be good for your first level, and others. I could give you the file via email if you would like, since I am no longer working on the hack. You can just peruse through it and extract the necessary files from mine to yours, you'll probably have to rework some of the palettes because of status bar issues, but I know you're good at that . Just let me know if you're interested.
Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


Level: 114

Posts: 2100/7620
EXP: 16258468
For next: 51099

Since: 03-15-04
From: Oregon, US

Since last post: 2 hours
Last activity: 2 hours
Posted on 09-02-04 12:44 AM Link | Quote
Alright. /me makes a mental note to credit GoYo for backgrounds
Keikonium
Banned
Level: NAN

Posts: 586/-2459
EXP: NAN
For next: 0

Since: 04-02-04

Since last post: 63 days
Last activity: 9 hours
Posted on 09-03-04 11:23 PM Link | Quote
This hack is pretty cool, I loved that title screen demo! Using that shell like that was awesome!!

I played Yoshi's Fortress (first level) and got both exits.

****spoiler****


I got the boo blocks over to that wall, and got up to get the key. It revealed the star to the left of the castle. The thing is, the star doesn't work right. I can't warp on it, enter it, I can't interact with it in anyway.

****end spoiler****

Overall its a good hack, I can't wait to see some more levels!
Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


Level: 114

Posts: 2110/7620
EXP: 16258468
For next: 51099

Since: 03-15-04
From: Oregon, US

Since last post: 2 hours
Last activity: 2 hours
Posted on 09-03-04 11:39 PM Link | Quote
That star isn't active. Reason being, there's no level back there yet so there's no reason to make it active.
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