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1 user currently in Rom Hacking: |
Acmlm's Board - I2 Archive - Rom Hacking - Zelda4DX - Introchanger | | | |
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Coolman Goomba Level: 10 Posts: 1/32 EXP: 3753 For next: 661 Since: 08-29-04 From: Germany FWB Since last post: 5 days Last activity: 21 hours |
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I'm working on a open source zelda4dx - introchanger. Here's a litte, ugly page: http://mitglied.lycos.de/zeldaeddi/ |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 459/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Hey, that's looking pretty nice! | |||
Kyoufu Kawa I'm not bad. I'm just drawn that way. Level: 70 Posts: 638/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours |
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How handy. | |||
Coolman Goomba Level: 10 Posts: 2/32 EXP: 3753 For next: 661 Since: 08-29-04 From: Germany FWB Since last post: 5 days Last activity: 21 hours |
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Here's another tool that's made by me and a friend. (edited by Coolman on 08-30-04 03:54 PM) (edited by Coolman on 08-30-04 03:55 PM) |
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d4s Panser Level: 29 Posts: 62/325 EXP: 142151 For next: 5734 Since: 03-23-04 Since last post: 13 days Last activity: 1 day |
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mein lieber freund! ein nices romhackingboard ist das aber nicht. ansonsten fesches ger (edited by d4s on 08-30-04 04:04 PM) (edited by d4s on 08-30-04 04:31 PM) |
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cpubasic13 17 years old now. Time to buy some M rated games by myself! Level: 54 Posts: 517/1346 EXP: 1206934 For next: 26936 Since: 03-15-04 From: Blame my parents, Eddy Since last post: 2 days Last activity: 1 day |
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That editor looks mighty cool. That seems really awesome! As for that second editor, wow! I don't think that the other editor has an overworld editor. That is amazing! Hope you have dungeon support and have an english translation... well... at least have dungeon support... |
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Jigglysaint Red Cheep-cheep Level: 24 Posts: 67/215 EXP: 76907 For next: 1218 Since: 03-17-04 Since last post: 7 days Last activity: 3 days |
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Nephi has dungeon support. It's also being ported to windows. | |||
KATW King Yoshi "If you stare at something long enough, it can be funny." Level: 86 Posts: 1818/3959 EXP: 6087979 For next: 54128 Since: 03-15-04 Since last post: 7 hours Last activity: 5 hours |
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Yay for Zelda: LA hacking. Definately one of the finer games on gameboy. Its looking very nice, even if it is in German This tool may persuade me to do a little hack of this game |
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Jigglysaint Red Cheep-cheep Level: 24 Posts: 68/215 EXP: 76907 For next: 1218 Since: 03-17-04 Since last post: 7 days Last activity: 3 days |
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Please do. I think I'm the only one who's ever done a hack of the game. That reminds me, if anybody is interested, I should post some of my ASM related findings and stuff. | |||
Ok Impala! Buzzy Beetle Level: 31 Posts: 112/383 EXP: 183070 For next: 2293 Since: 03-16-04 From: The Netherlands Since last post: 4 days Last activity: 23 hours |
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Ok! Great! Is this editor finished? Or is it still being worked on? Looks really neat so far! |
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Coolman Goomba Level: 10 Posts: 3/32 EXP: 3753 For next: 661 Since: 08-29-04 From: Germany FWB Since last post: 5 days Last activity: 21 hours |
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I'm working on it. Why should I support dungeons? Nephi supports dungeons so it's not necessarily. I think I could do a English translation if you want But before I can release the outdoor map editor I have to find the events. I'll search for them today but I can't promise that I'll find them. Cu Coolman P.S.: Perhaps you'll see me here more often in the next time ^^ |
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Ok Impala! Buzzy Beetle Level: 31 Posts: 113/383 EXP: 183070 For next: 2293 Since: 03-16-04 From: The Netherlands Since last post: 4 days Last activity: 23 hours |
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Ok! But Nephi isn't able to edit the dungeons of the GBC version, or is it? |
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ExKay Somebody set up us the bomb! Level: 50 Posts: 253/1114 EXP: 908268 For next: 39049 Since: 03-15-04 From: Hannover, Germany Since last post: 14 hours Last activity: 1 hour |
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Ich mag den Editor und hoffe, dass du ihn bald ver | |||
SePH Geldman Level: 33 Posts: 181/459 EXP: 219339 For next: 9840 Since: 06-23-04 From: Québec Caliss de libéraux Since last post: 6 days Last activity: 14 hours |
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Originally posted by Coolman Awesome work on both projects! Can't wait to see more.. have great hopes for it Since it'll be a Win tool, it'll surely be way better then the dos versions.. Originally posted by Jigglysaint Here's what Chickenlump had in his rom offsets archive.. (all by you.. not sure if you made more throught): Offset for level floor tiles - 80589 - 4c Enemy graphics 831d3 - 01 Wall graphics 805aa - 40 Block graphics 805ca - 79 Special object graphics 82eb0 - ff Staflos ASM - 57bb8 chest asm? 81d2 enemy drop table? d635 Spiky's ASM 1f7e0 Level 6 warp event asm - ba60 Dungeon 1-6 clip bytes - 20bd4 E3dc - part of hookshot event ASM, sort of. Room in which item sfx is heard. DC9C - room where hookshot gfx is displayed. E492 - room where more hookshot data is. prevents sprite 30 from acting like a key. 9EAF - X position of appearance cloud when chest event is triggered(format similar to warp data - X + 8) 9ECB - Y postion of appearance cloud when chest event is triggered(similar to warp data - Y + 16) 9ED6 - y position of location that tells the game to spawn the chest a tile above or below it's current spot. If not reset to match chests, you can get stuck if you let a chest spawn over you. Could also be used to make a cool puzzle, but without gettin stuck I don't know how. 9EE0 - x position of chest respawn location 9DED - same for stairs? X 9DF1 - same for stairs? Y D8A24 - room locations of owl statue text D89Fc - Text values for owl statues. 9442 - x position of the key that falls down from the celing. 9458 - y position of the key that falls down from the celing. 9433 - sprite that falls down upon triggering event 8 9437 - sprite that falls down upon triggering event 8 outside of a dungeon(gold leaf). 9083 - y position of the dive warp ASM in level 5 908D - x position of the dive warp ASM in level 5 907D - which room has the dive warp ASM, possible other values, will need further testing. 64201 - mini boss warp point rooms. Two byte pairs for each level. (edited by Comrade Kalashnovich on 08-31-04 07:38 AM) |
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Jigglysaint Red Cheep-cheep Level: 24 Posts: 70/215 EXP: 76907 For next: 1218 Since: 03-17-04 Since last post: 7 days Last activity: 3 days |
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Ya, I found more since then. Nephi ONLY edits the GBC version dungeons, so it's already Zelda DX compatable. It doesn't work on the GB version though. Here's the rest that I got so far: 11ae1 - somthing to do with sprite 29, small moldorm. 1fb6b - bomb chest data d117 - amount of bombs found in a chest 1f2d8 1fbeb - chest data for chest 22 10a0a - slime eyes ASM data d645 - drop table--item slot for piece of power. d0e8 d45e - ASM for what's in the chest that appears when event 0D is triggered(pot smashed against a chest) d456 - x position of the chest in event 0D d45a - y position of the chest in event 0D(x and y are on even axis) 1bc6c - one of the two sprites that appear when a red Zol is struck 1bc8a - second sprite for zol d453 - what tile triggers event 0D d47e - what clip byte triggers event 0D a7f9 f648 - somthing to do with what the arrows can hurt ea40 - bow ASM 3476 - what tile has a warp on it(3 entries) 3468 - what tile appears after event 6 and a are triggered(stairs) This doesn't include the monster weaknesses/armour/misc data. |
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Matrixz Goomba Level: 8 Posts: 5/20 EXP: 2186 For next: 1 Since: 03-15-04 From: Norway Since last post: 12 hours Last activity: 7 hours |
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Looking good and friendly. Seems youre planning a great deal of features for overworld editing. Excellent. Soon i'll release my own editor, soon Z4 hackers will have ultimate power And here im sitting at school in beginner basic VB lessons.. *wants to go home* |
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DurfarC Beezo Level: 33 Posts: 13/483 EXP: 218551 For next: 10628 Since: 09-04-04 From: Norway Since last post: 20 days Last activity: 12 hours |
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It looks like this will be a very good editor. I hope you will release it soon. Then we all can hack both outside areas and dungeons for this game... It looks very easy to use too, since the data isn't stored in the 32x32 way like Zelda3 (a link to the past)... | |||
Xkeeper The required libraries have not been defined. Level: NAN Posts: -3262/-863 EXP: NAN For next: 0 Since: 03-15-04 Since last post: 2 hours Last activity: -753366 sec. |
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Nice job providing a dual-language site. Nice editor, too. With this and Nephi (you know what'd be REALLY nice? An option to "Save -> Edit Overworld" which would close Nephi and open this one with the same ROM and vice versa. w00t. With this I may get back into the active ROM hacking area instead of the passive one (Passive: just kinda following it, where Active is actually doing projects and such) I've always wanted to see a sequel to the LA game |
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94rf1eld Rat Level: 17 Posts: 6/99 EXP: 21911 For next: 2832 Since: 06-25-04 From: England, UK Since last post: 2 days Last activity: 2 days |
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cool nice programs. I might go and find the ideas for a zelda hack I made about 2 months ago. |
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Acmlm's Board - I2 Archive - Rom Hacking - Zelda4DX - Introchanger | | | |