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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - ASM help with certain unstompable enemies | | | |
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Knight of Time Keese Level: 19 Posts: 35/125 EXP: 34051 For next: 1726 Since: 03-18-04 From: Canada Since last post: 4 days Last activity: 8 hours |
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Hi. I may not be that much into ASM, but I have a question to ask which I know has to do with it, regarding a situation I wish I could put in some castles/fortresses of my hack. Is it possible to make certain unstompable enemies (e.g. Podoboos, the spiked ball in the Ball and Chains, Thwimps, Thwomps) impossible to bounce off with a spin jump, in the way that Mario/Luigi would get hurt (and likely not bounce off the enemy) if he tried to spin jump on one of the enemies? If so, can someone possibly help me out here, please? Thanks in advance. |
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Keikonium Banned Level: NAN Posts: 539/-2459 EXP: NAN For next: 0 Since: 04-02-04 Since last post: 63 days Last activity: 9 hours |
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You should really have asked this in the sprite creation thread...but it involves ASM, so if you really want to do this you need to find the offsets of those sprites. Then there will be an address you need to change a few bytes in and it will make them un-bounce-off-able. It took me 2 mins to create a buzzy beatle that I can bounce off of. I changed 1 number, 70 and changed that to 6F. So I figure that 6F is to enable counce, and 70 is to enable squish... But just check in the sprite creation thread. |
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Acmlm's Board - I2 Archive - Super Mario World hacking - ASM help with certain unstompable enemies | | | |