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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Sprite creation | | | |
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Kario In Possession of a Stolen Shovel Level: 65 Posts: 504/2082 EXP: 2321379 For next: 14249 Since: 03-15-04 From: Texas... Yeehaw! Since last post: 2 days Last activity: 17 hours |
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You could do it for your own use sure, but if everyone had the editor, it would get old and annoying. All these newbies would be all "OMGWTF I CAN STOMP GOOMBA IN MY 1337 HAXX" I think if you want to edit enemies, learn ASM. Its just like ExGFX, it will get used and used, people will start complaining that they are in too many hacks. Enemy editing is awesome, but difficult. Ya know why Fu never released his pipe custom block? Because it was unique to his hack, its something that stands out. If everyone had it in there hack, no one would be amazed at it, it would be common and boring. The same thing will happen with this enemy stuff it becomes too easy, some things should be left hard to do. | |||
Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 2022/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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No offense, Kario, but you're wrong. Anyone who says "OMGWTF I CAN STOMP GOOMBA IN MY 1337 HAXX" will get "What the hell is your point? Everyone can do that, you idiot." back in their face. And thusly, the idiots will be easier to weed out, and the people who actually have talent will have yet another resource to make cool stuff with. As for it being overdone, so? SMW hacks in general are overdone, doesn't stop good ones from being made. (edited by Kratos Aurion on 08-27-04 04:53 PM) |
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Kyoufu Kawa I'm not bad. I'm just drawn that way. Level: 70 Posts: 613/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours |
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Originally posted by SmallhackerYou too eh? |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 448/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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*evil grin* I could always make the program and release it. However, it would require that you enter a registration key. Only members who haven't asked n00b question for the last 8 months and have got at least 300 posts would be allowed to register after getting at least 99% correct on a test on SMW hacking knowledge. *evil laugh* (edited by Smallhacker on 08-27-04 04:56 PM) |
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knuck Hinox Banned until 19-58-5815: trolling, flaming, spamming, being a general fucktard... Level: 62 Posts: 674/1818 EXP: 1894574 For next: 90112 Since: 03-15-04 Since last post: 14 hours Last activity: 9 hours |
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Originally posted by KarioNo. Maybe if you get rid of the exgfx workshop i'll see a point. Also, who cares to people complaining? Smallhacker, such a program would be stupid. Post count says nothing. (edited by knuck on 08-27-04 04:59 PM) |
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Someguy Buzzy Beetle It seems as though the girl you've fallen for is also a pyromaniac. Level: 32 Posts: 71/397 EXP: 193329 For next: 13113 Since: 03-15-04 From: I'm proud to be an American... I think... Since last post: 1 day Last activity: 5 hours |
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I hardly post except for afew spruts when I feel in the mood, yet I know Lunar Magic out. I'd know it inside out but the source code is only going to be released whenever hell freezes over most likely This proves that postcount is nothing, and the main reason I don't actually make a hack is lack of inspiration for uniqe ideas combined with lack of graphical tallent. | |||
Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 2024/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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Originally posted by SomeguyI must ask how this relates to the topic at hand. (edited by Kratos Aurion on 08-27-04 05:10 PM) |
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hhallahh Bob-Omb Level: 38 Posts: 314/607 EXP: 365476 For next: 4971 Since: 03-15-04 From: Portland, OR Since last post: 73 days Last activity: 60 days |
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Originally posted by Kario If you don't want other people to have a sprite editor, don't make one... but don't tell other people not to make one because it might make your hacks less impressive. ASM knowledge will always allow you to do more than an editor could... so just be content with that. I would love to see lots of hacks with new sprites, and I hope that you're somewhat ashamed that you're only acting in your own self-interest. I mean, by your logic, FuSoYa should've never released Lunar Magic. |
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Keikonium Banned Level: NAN Posts: 536/-2459 EXP: NAN For next: 0 Since: 04-02-04 Since last post: 63 days Last activity: 9 hours |
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I think an enemy editor would be great. Not only because I can't do ASM, but because there would be many more hacks with a new touch. There should be a regestration of some sort so that a certain few would be aloud to use it...but that wouldn't really stop from others distrubiting it.... I have a list of unused sprites also with some interesting ones I found: Princess: 7C Iggy's Star Ball: A7 Null Sprites: 53, 69, 88, 36, 12, 85*, EB, EC, F1, F0, EE Chargin' Chuck 2: 9C Bowsers Bowling Ball: A1 Fish 2: 17 Sinking Fire Ball: B5 Sliding Koopa 2: BD * This is the regular red X but it has a small mole pasted overtop of it. So I figure that any of the Null sprites can be replaced. But 2 sprites that confused me was the sliding koopa and the chuck. I think that the second chuck is the one that you see when the splittin' chuck splits but im not sure. The sliding koopa is just an extra? It would be great for a goomba that you can flatten without replacing the blue koopa |
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cpubasic13 17 years old now. Time to buy some M rated games by myself! Level: 54 Posts: 505/1346 EXP: 1206934 For next: 26936 Since: 03-15-04 From: Blame my parents, Eddy Since last post: 2 days Last activity: 1 day |
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Ohhh... that is very cool information. *saves info* As for making an editor, that would be cool, although newbies would complain that they can't use it... but that is something you would have to deal with. It doesn't matter on if you can use it or not. All that matters is if you can be creative with it. Just like ExGFX: you make them, they are better. Although people would make the classic Goomba with this, others will make their own very weird and awesome sprites. What about a tank that puts a spike in the ground? Now that would be cool! I am sure it is possible (Eating and Creating blocks do something similar). It would be cool to do this as it is, editor or not. An editor just makes things easier than having to use a hex editor. *goes and tries to make a sprite now...* |
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Squash Monster New Age Retro Hippie Togateiru Fohku Kohgeki!! GRUNGE no HAMSTER otona bite Peace love and turnpike! Level: 40 Posts: 341/677 EXP: 430507 For next: 10802 Since: 03-15-04 From: Maryland (of the Country Between Canada and Mexico) Since last post: 5 hours Last activity: 5 hours |
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That's some bloody great data, good job man. I was thinking of making an editor out of this too. I guess that makes three of us. I was thinking of just a simple editor for what's in the tables. What were you guys planning, do you have any more clever features in mind? Wanna team up? I've got a lot of work already, so if one of you want to do it yourself, I'll gladly back away. |
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mikeyk Koopa Level: 18 Posts: 15/110 EXP: 25086 For next: 4811 Since: 07-17-04 Since last post: 45 days Last activity: 44 days |
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Whether a sprite editor gets made or not is not a big deal to me. I wouldn't say that it would ruin SMW hacking, simply because I don't think there's enough information yet to make a very powerful editor. Changing a sprite's table entries is only useful if the sprite's code already makes decisions based on that data. If a program was created to easily change the values in the table, in most cases you'd still need to add ASM to see results. If you guys want to go through making an editor, good luck. I think it might be useful as a tool to understand the data better. As for me, I'll continue to post sprite data that I come across in the ROM, and I encourage you to do the same. I know I have tons more info in my notes somewhere, but for now: The tiles to use for the powerups (mushroom, flower, star, feather, 1up) are at 0x0C809 - 0x0C80D. These are loaded at SNES $01C6D7. Don't really remember what enemies use this data, but here's what was in my notes... 0x08AF0 - SNES $018BE0 - indexed by sprite number (The SNES addy is code relating to the table, not the location of the data itself) bit 1 fast bit 2 stay on ledge bit 3 follows mario bit 4 jumps shell bit 7 2 tiles high (edited by mikeyk on 08-27-04 10:20 PM) (edited by mikeyk on 08-27-04 10:22 PM) |
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Keikonium Banned Level: NAN Posts: 544/-2459 EXP: NAN For next: 0 Since: 04-02-04 Since last post: 63 days Last activity: 9 hours |
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I think that an editor that: 1. lets you select the sprite you want to change 2. Lets you chose its properties (smashable, bounce off with a jump/spin etc) 3. Wether it can be killed with a fireball/cape/something else.... 4. What tileset it belongs with 5. Size (1 16z16 square, 2, 3 etc. 6. Level interaction (lava, water, gravity....) 7. Kill hits (3 fireballs to kill, 2 cape twirls etc) 8. Animations (1, 2, 3 etc) 9. Chose the graphics you want to load (dont know how this would be done) 10. Wether its respawning (that little star that makes sprites come from off the screen) 11. Anything else that may be cool to add. Alos, maby there could be sprites premade that come with it. Like that shoe is SMB3 that everyone likes, the water creature that follows mario and sort of looks like a jelly fish/ snake, Some SMB2 sprites. Like Birdo, those masks, wart etc etc. Even changed SMW enemies. Make a bullet bill shooter that follows amrio and shots bullets at him. And it could jump. Maby even a flying one... I cant do any of this, nor know if its possible, but if it is think how many more ingenious level designes may come out of it to incorperate the sprites EDIT: Just thought of two more things that could be incorperated into a possible editor: 12. A preview window/tab that shows the sprite moving (if animated), and what it will look like in the game. 13. Possibly adding sound effects like when you stomp a shell. Or even changing the sound all ready made ones make. (edited by Keikonium on 08-28-04 01:01 AM) |
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Kario In Possession of a Stolen Shovel Level: 65 Posts: 505/2082 EXP: 2321379 For next: 14249 Since: 03-15-04 From: Texas... Yeehaw! Since last post: 2 days Last activity: 17 hours |
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See, that would be an editor. I was saying dont make an editor where people can just click "Make stomp kill goomba" would be bad. Repetitive. | |||
hhallahh Bob-Omb Level: 38 Posts: 315/607 EXP: 365476 For next: 4971 Since: 03-15-04 From: Portland, OR Since last post: 73 days Last activity: 60 days |
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I believe it would be insanely hard to make a sprite from scratch... so don't expect to see Kuribo's shoe, or Bloopers, or Boomerang Brothers, or whatever.... at least not for a long, long time. The best you can hope for is to edit some basic properties of sprites.. Keikonium listed a few, but many of them are sprite-specific as well: How high can winged goombas jump? How long should it take for a lava lotus to release its fireballs? How fast does the Hammer Brother throw his hammers? etc. etc. | |||
mikeyk Koopa Level: 18 Posts: 16/110 EXP: 25086 For next: 4811 Since: 07-17-04 Since last post: 45 days Last activity: 44 days |
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I think hhallahh is definitely right about not seeing anything too major for a while. Keikonium: thanks for the list of null sprites. I was just about to look through and find them, but you saved me a bit of time there. The two sprites you were confused about (which you lised as Sliding Koopa 2: BD and Chargin Chuck 2: 9C) ...it seems to me that BD is the only sliding koopa and 9C it the platform for the hammer bro. Anyways, here is some more data from my notes... this is all about Rex 0x1984C / $0396B3 rex tile horizontal displacement table (C entries for facing left, C entries for facing right) 0x19864 / $0396BD C entries (rex tile vertical displacement table) 0x19870 / $0396C3 C entries (rex tiles) 0x1987C / $0396CB 2 entries (rex walking left info, rex walking right info) bit 8 flip tiles bit 7 mirror tiles bits 2-4 palette bit 1 gfx page I also thought I share a picture of my second custom sprite. This one was also pretty simple. I think you can all figure out what it does. |
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Alaric Paragoomba Level: 15 Posts: 56/72 EXP: 14932 For next: 1452 Since: 03-15-04 Since last post: 108 days Last activity: 5 hours |
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Very nice, mikeyk! But have you put that RATS-Tag data to use yet? >.< Hey Keikonium: Maybe, in that editor, a place where you can load a ".bin" file of compiled SNES/ASM Code and put it in a custom place using RATS tags. But i'm not making the editor :-P. |
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Keikonium Banned Level: NAN Posts: 547/-2459 EXP: NAN For next: 0 Since: 04-02-04 Since last post: 63 days Last activity: 9 hours |
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Originally posted by mikeyk OMG I was think of making this last night but never got around to it. It would be so cool to have one And Im not sure if any of you thought I was making an editor...but Im not I have no clue about C++, VB6 etc etc. I only know some html and javascript. Mikeyk: The first sliding koopa you can put in is thru the add sprites window. He is in the 10's numbers. Then if you press Insert (on the keyboard) you can add in some more. Same with the Chargin chuck...but I do see that 9C goes with the HB platform... I might have got some numbers mixed up... BTW, can you have more sprites than the amount of null sprites accessable by LM? I relized that the sprites from F0-FF cause a sprite error in LM. Maby this can be disabled to have 10 more extra sprites. Idea: Someone make a sprite (maby object) like the block that has the coin line but make it a vine line. That way you can move mario to contol the vine just like the coins. |
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FuSoYa Defender of Relm Level: 26 Posts: 115/255 EXP: 99529 For next: 2746 Since: 03-15-04 From: Moon Since last post: 7 days Last activity: 7 hours |
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Originally posted by Keikonium Turning off the "Correct Fatal Errors" option will stop LM from filtering those out of the sprite data. |
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Keikonium Banned Level: NAN Posts: 570/-2459 EXP: NAN For next: 0 Since: 04-02-04 Since last post: 63 days Last activity: 9 hours |
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Okay, anyone still into this? Anyway, I want to create a new sprite command. I was playing YI and there is a level where the screen scrolls left. I would like to get one of these into my game, but still keep all the right scrolling sprites. And if possible a sprite that scrolls up/down. Maby even one that scrolls both ways depending on the on/off switch position. On= right, Off= left. How do I go about this? |
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Acmlm's Board - I2 Archive - Super Mario World hacking - Sprite creation | | | |