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1 user currently in Rom Hacking: |
Acmlm's Board - I2 Archive - Rom Hacking - LTTP pallete & graphic questions | | | |
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dadio Newcomer Level: 3 Posts: 1/3 EXP: 108 For next: 20 Since: 08-22-04 From: Ireland Since last post: 436 days Last activity: 339 days |
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I've read all the help files for both Hyrule Magic & FuSoya's decompression program... so please don't copy & paste from those in answer. I have a few problems... 1: "Link's graphics" in Hyrule Magic... I know I hafta press "copy" & then "paste" it into an image editor.. I have been unable to paste the edited picture back into Hyrule Magic without serious pallette problems... could someone *please* give a detailed step by step on how to do this correctly... (I have Photoshop so... explain using Photoshop as the image editor) 2: The "green background" colour in the LTTP overworld... having changed *every* palette where there was normally green into red... I am left with "squares" around the bottom of all static in-game objects (like trees)... the "squares" are I guess "transparent" & show the green "background" colour... my question is simple... does anyone know "where" in the rom that green colour is decided... I'd like to change it to red... how would I do this? 3: Please give me a *detailed* step by step of how to use FuSoYa's decompression program... I am not familiar with these "command based" programs... I am running Windows XP... do I need to bring up the dos prompt?... someone please explain step by step. If someone could help me out with this stuff I'd be *very* happy! Thanks for your time! |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 426/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Edit: Please ignore this post. (edited by Smallhacker on 08-22-04 01:28 PM) |
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Devil_Evilone_RA Tektite Level: 14 Posts: 15/64 EXP: 11455 For next: 1616 Since: 06-19-04 From: Canada Since last post: 18 days Last activity: 18 days |
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Originally posted by dadio all you have to do is NOT CHANGE THE PALLETTE WHILE EDITING GRAHPICS! |
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dadio Newcomer Level: 3 Posts: 2/3 EXP: 108 For next: 20 Since: 08-22-04 From: Ireland Since last post: 436 days Last activity: 339 days |
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Thanks for trying but... no. that does not not work. The problem is I *can* copy it into a new file in Photoshop & I *can* edit it... *but* it will *not* let me *copy* that edited image & then paste that edited image into Hyrule Magic! Apparently, I must *save* the image before being able to *copy* it... which then changes the pallette!... so when I *copy* & *paste* it after saving...into Hyrule Magic... the pallettes are crap! Anyone know what I'm doing wrong here? Is there a way to throw that edited image onto the clipboard? *Please* |
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MathOnNapkins Math n' Hacks Level: 67 Posts: 392/2189 EXP: 2495887 For next: 96985 Since: 03-18-04 From: Base Tourian Since last post: 1 hour Last activity: 32 min. |
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While I am no expert on HM, I know you can edit Link's palettes directly. Once you copy in your image you should try tweaking those to get the desired effect. | |||
Euclid Cheep-cheep Level: 23 Posts: 102/193 EXP: 65528 For next: 2195 Since: 03-15-04 From: Australia Since last post: 24 days Last activity: 7 days |
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1: "Link's graphics" in Hyrule Magic... photoshop = nono windows paint = nono only paint shop pro (and maybe GIMP, but i haven't tested it on that) will retain the palettes properly (i've tried them both and they will give palette errors) 2: The "green background" colour in the LTTP overworld... The green colour? Yeah i noticed those too. Unfortunately you'll have to manually edit the gfxs itself to change the "object bg" to a different colour, it could be HM missing a few palettes, but i can't be sure. 3: Please give me a *detailed* step by step of how to use FuSoYa's decompression program... I am not familiar with these "command based" programs... I am running Windows XP... do I need to bring up the dos prompt?... you *could* use that program, or you can rely on the edit blocks feature in HM (which contains all the gfx, provided you entered a valid number) For the number associated with the gfx, try that Hyrule Magic guide (sticky in this forum) or over at tekhacks forums the hyrule magic sticky thread. And if you're still interested to do it here's what you do: to decompress: start->run-> type "cmd", cd into the directory you want, type "zcompress 0 that'll decompress the gfx for you, but be careful it doesn't work on zelda rom which has been expanded. to compress: same thing instead of typing "zcompress 0" you type something like "zcompress 1 Wheww, lots of typing. |
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dadio Newcomer Level: 3 Posts: 3/3 EXP: 108 For next: 20 Since: 08-22-04 From: Ireland Since last post: 436 days Last activity: 339 days |
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Thanks *very much* Euclid... now that I can use "zcompress"... I can work around the other 2 problems! I'll give ya credit when I release my Zelda hack! For anyone who's interested in getting that "zcompress" program to work... Extract Z3 GFX using Zcompress.. place zcompress.exe in a short directory (e.g. C:\zcompress.exe ---> where C = your hd letter).. then copy your zelda rom in that same place (e.g. zelda3.smc) then do the following: 1) Click start, then select run 2) Presuming you are using Windows XP, type "cmd" without the quotes, otherwise if you are still using Windows 98, type "command" instead. 3) Now that you have a dos prompt go to C:\ (e.g. if you are in multiple directories ---> C:\Windows\System 32 <--- type "cd .." two times (again without the quotes).. Now you will be in your main hd directory.. 4) Now to decompress the GFX type: zcompress 0 ROMFileName [FileToSaveAs] (e.g. zcompress 0 zelda3.smc AllGFX.bin).. Finally, when you have your GFX bin, you can edit the graphics with a tile editor (I use Tile Layer Pro). 5) Finally to recompress the GFX back in, redo parts 1,2 and 3 but this time type: zcompress 1 PCHexAddressToInsert ROMFileName [FileToInsert] (e.g. zcompress 1 87200 zelda3.smc AllGFX.bin) (edited by dadio on 08-23-04 05:43 PM) |
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