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Acmlm's Board - I2 Archive - Rom Hacking - Egg Vine - Released! (Current version: 0.73, released 2004.08.21) | | | Thread closed |
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Koroc Red Goomba Level: 12 Posts: 4/45 EXP: 6336 For next: 1585 Since: 08-19-04 Since last post: 414 days Last activity: 339 days |
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This should come in handy to anyone who hasn't documented them yet - Yoshi's starting coordinate for every level, and the index of the level, according to EggVine. Coordinate / Stage / Index 07,78 1-1 (00) 07,7B 1-2 (01) 03,7A 1-3 (02) 07,7B 1-4 (03) 77,6B 1-5 (04) 07,7B 1-6 (05) 07,7B 1-7 (06) 68,4C 1-8 (9B) 09,7B 1-E (08) 07,5B 2-1 (09) 07,7B 2-2 (0A) 07,7B 2-3 (0B) 07,7B 2-4 (0C) 07,7B 2-5 (0D) 07,19 2-6 (0E) F8,2B 2-7 (0F) 04,2B 2-8 (10) 0E,7B 2-E (11) 07,7B 3-1 (12) 07,7B 3-2 (13) 04,6B 3-3 (14) 07,3B 3-4 (15) 07,7B 3-5 (16) 08,4B 3-6 (17) 48,7A 3-7 (18) 05,7B 3-8 (19) 07,7B 3-E (1A) 07,7B 4-1 (1B) 08,7B 4-2 (1C) 07,5B 4-3 (1D) 07,7B 4-4 (1E) 06,1B 4-5 (1F) 07,6B 4-6 (20) 07,6B 4-7 (21) 07,6B 4-8 (22) 7D,1B 4-E (5A) 07,7B 5-1 (24) 07,6B 5-2 (25) 07,3B 5-3 (26) 07,7B 5-4 (27) 07,5B 5-5 (28) 05,59 5-6 (29) 96,6B 5-7 (2A) 38,5B 5-8 (2B) 07,4B 5-E (2C) 07,7B 6-1 (2D) 07,5B 6-2 (2E) 07,4B 6-3 (2F) 07,7B 6-4 (30) 07,3A 6-5 (31) 07,4B 6-6 (32) 05,7B 6-7 (33) 03,7B 6-8 (34) 05,78 6-8A (B8) 07,7B 6-6B (C6) 05,5B 6-8C (CD) 05,77 6-8D (D3) 07,7B 6-E (35) Two notes. First, these coordinates are according to the coordinate system employed by EggVine, thus the reason why they are in this thread and not in the YI Data thread. Second, 6-8 A through D refer to the entry point from going through the 1/2/3/4 special door in the second room of 6-8. (edited by Koroc on 08-20-04 01:05 AM) (edited by Koroc on 08-20-04 09:08 AM) |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 411/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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A really, REALLY nice program! It took me some time (one minute) to figure out that you couldn't put stuff below the end of the original level, but when I did, I started messing around with it (like making a small hack with glitched graphics where the goal is in the beginning of the level and there's a hole below it, and a hole at the edge of the screen. When you enter the goal, Mario falls down one hole and Yoshi falls down another one. Lame? Yes. Fun? Yes. ). Maybe I should make a YI hack containing the SMB1 levels? Remember to make sure that it allows editing the Mode7 part of the title screen by typing "Chelsea". |
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Terror-Zombone Koopa Permaban - Flaming staff Level: 17 Posts: 55/103 EXP: 23255 For next: 1488 Since: 06-25-04 Since last post: 435 days Last activity: 339 days |
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Originally posted by Squash Monster Level 1-1 Completely. |
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Squash Monster New Age Retro Hippie Togateiru Fohku Kohgeki!! GRUNGE no HAMSTER otona bite Peace love and turnpike! Level: 40 Posts: 278/677 EXP: 430507 For next: 10802 Since: 03-15-04 From: Maryland (of the Country Between Canada and Mexico) Since last post: 5 hours Last activity: 5 hours |
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Originally posted by elixirnovaClear level works fine. When did I say that? Replacing a level with two or three objects doesn't, and the starting locations probably play some role in the bugging the game does. It might have something to do with what Smallhacker said about it crashing if you go below where the level already started. I'm going to have to check that out. I think I'm going to have to make EggVine only let you put objects down to screen 8 vertically. Originally posted by SmallhackerYou can make a nifty level using that missing goal ground thing - put the goal next to the starting point and a horizontile red platform cloud or something similar across the pit from it. Then you have to go around in a big circle to get to the goal. Chelsea? Maybe after I make the easter egg I already planned. Terror-Zombone - Be more specific. Make sure you have something to stand on where Yoshi started before, and don't put any objects or sprites at screen 9 or lower. Cellar Dweller - I owe you a ton. I have to catch up with all the data you've come up with recently. Tell me if there's anything I can help you with on your editor ever, and I'll try my hardest. |
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elixirnova Red Paratroopa Level: 22 Posts: 25/177 EXP: 56507 For next: 1843 Since: 04-05-04 From: Midgar Since last post: 1 day Last activity: 1 day |
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Seams the left list box with the objects Isn't resizable. I'm sure it'd be nice if there was a feature like it or somthing similar *continues to try and read SC7: '?' cloud with a seed that grow|(scrollbar here)*----*reads datafile* edit:oh yeah just thot of somthing else... that'd be nifty, a counter for red coins and flowers that are currently in the level and... uhmm...yea (edited by elixirnova on 08-20-04 09:27 AM) |
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Kitten Yiffer Purple wand Furry moderator Vivent l'exp����¯�¿�½������©rience de signalisation d'amusement, ou bien ! Level: 135 Posts: 4246/11162 EXP: 28824106 For next: 510899 Since: 03-15-04 From: Sweden Since last post: 3 hours Last activity: 4 min. |
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I don't know how I missed this post...Originally posted by Squash MonsterOk I contact him and see. Hopefully I can help listining the diffrent header settings, if he isn't done... |
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Terror-Zombone Koopa Permaban - Flaming staff Level: 17 Posts: 59/103 EXP: 23255 For next: 1488 Since: 06-25-04 Since last post: 435 days Last activity: 339 days |
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Originally posted by Squash MonsterOriginally posted by elixirnovaClear level works fine. When did I say that? Replacing a level with two or three objects doesn't, and the starting locations probably play some role in the bugging the game does. It might have something to do with what Smallhacker said about it crashing if you go below where the level already started. I'm going to have to check that out. I think I'm going to have to make EggVine only let you put objects down to screen 8 vertically. Where's Screen Nine and where Yoshi Starts? |
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Koroc Red Goomba Level: 12 Posts: 6/45 EXP: 6336 For next: 1585 Since: 08-19-04 Since last post: 414 days Last activity: 339 days |
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Originally posted by Terror-Zombone Look up at the top of page 4 of this topic. My post lists the place where Yoshi starts in every level. Screen 9 is the area of the editor between Y-coordinates 80 and 8F. (Coordinates are read like this: (X,Y) Screen 9 is the row starting with the square from (0,80) to (F,8F) ) Also, another tip is be careful about how you resize objects in the editor. If you resize objects 2, 3, 22, or 23, for example, and you give them any width, it will cause the level to crash in exactly the same way. |
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Terror-Zombone Koopa Permaban - Flaming staff Level: 17 Posts: 63/103 EXP: 23255 For next: 1488 Since: 06-25-04 Since last post: 435 days Last activity: 339 days |
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Originally posted by KorocOriginally posted by Terror-Zombone WTF? |
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Kyoufu Kawa I'm not bad. I'm just drawn that way. Level: 70 Posts: 463/2481 EXP: 3008456 For next: 7355 Since: 03-19-04 From: Catgirl Central Since last post: 14 hours Last activity: 13 hours |
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Originally posted by Terror-Zombone Don't do that, it'll kill you. |
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Terror-Zombone Koopa Permaban - Flaming staff Level: 17 Posts: 65/103 EXP: 23255 For next: 1488 Since: 06-25-04 Since last post: 435 days Last activity: 339 days |
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Originally posted by Kawa-oneechanOriginally posted by Terror-Zombone S-U. Though, i mean Huh? |
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Squash Monster New Age Retro Hippie Togateiru Fohku Kohgeki!! GRUNGE no HAMSTER otona bite Peace love and turnpike! Level: 40 Posts: 280/677 EXP: 430507 For next: 10802 Since: 03-15-04 From: Maryland (of the Country Between Canada and Mexico) Since last post: 5 hours Last activity: 5 hours |
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Originally posted by KorocWhoah, didn't know that happened. *sets said objects to vertical only* It'll be possible to make those too tall now, but it's a bit more sensable. I've made it impossible to move objects below that line now, and made it impossible to view below that line. I'll make an option to allow viewing out of bounds to deal with people who want to fix levels they've already muddled with. New version in a bit. Terror-Zombone - We can't think for you, try doing it yourself. (edited by Squash Monster on 08-20-04 01:53 PM) |
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Golden Yoshi Pokey Level: 41 Posts: 160/693 EXP: 445575 For next: 34570 Since: 03-15-04 From: Edison, NJ Since last post: 17 hours Last activity: 8 hours |
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By the way Squash, did you know that you cannot place objects/sprites on the screens all the way to the right? You can move ones that are already there, but you can't insert or move objects to those screens. I don't know if this is for some purpose, just thought I'd bring it up incase it caused problems for people (and maybe me ) | |||
Kitten Yiffer Purple wand Furry moderator Vivent l'exp����¯�¿�½������©rience de signalisation d'amusement, ou bien ! Level: 135 Posts: 4257/11162 EXP: 28824106 For next: 510899 Since: 03-15-04 From: Sweden Since last post: 3 hours Last activity: 4 min. |
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Heh, that crash thing happened to that poundable thing. Apparently it didn't crash if you did place afar from the start of the level, but it's just got so ridocolours long and wierd. There might be other vertical only objects, and we probably find out. Originally posted by Kawa-oneechanNot if your Jesper!Originally posted by Terror-ZomboneDon't do that, it'll kill you. |
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Squash Monster New Age Retro Hippie Togateiru Fohku Kohgeki!! GRUNGE no HAMSTER otona bite Peace love and turnpike! Level: 40 Posts: 282/677 EXP: 430507 For next: 10802 Since: 03-15-04 From: Maryland (of the Country Between Canada and Mexico) Since last post: 5 hours Last activity: 5 hours |
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Golden Yoshi - Do these screens all the way to the right that you're talking about have both directions of the lines that mark screens? If they don't, they're not actual screens, but rather just extra area that a quirk in the editor would display. I've removed the ability to view them, and made the lines not reach that far. It's impossible to move objects that far becouse it would cause an overflow - there's one byte worth of data on X and Y coordinates, so there's no way to store anything past coordinate FF. (edited by Squash Monster on 08-20-04 02:08 PM) |
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elixirnova Red Paratroopa Level: 22 Posts: 26/177 EXP: 56507 For next: 1843 Since: 04-05-04 From: Midgar Since last post: 1 day Last activity: 1 day |
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seams this new version(0.71) had quite a few bugs its a good thing i was there to find them lol did i mention im waiting for a floating objects window! | |||
Squash Monster New Age Retro Hippie Togateiru Fohku Kohgeki!! GRUNGE no HAMSTER otona bite Peace love and turnpike! Level: 40 Posts: 284/677 EXP: 430507 For next: 10802 Since: 03-15-04 From: Maryland (of the Country Between Canada and Mexico) Since last post: 5 hours Last activity: 5 hours |
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Alright, I've uploadeed version 0.71. Check the webpage again for link. This has a few small fixes, the ability to view the object list in a sperate window, and better handling of areas that aren't actually usable. |
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Golden Yoshi Pokey Level: 41 Posts: 161/693 EXP: 445575 For next: 34570 Since: 03-15-04 From: Edison, NJ Since last post: 17 hours Last activity: 8 hours |
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Yea, I remember they looked like regular screens, with their proper borders. I'll double check once I get home thiugh. | |||
Squash Monster New Age Retro Hippie Togateiru Fohku Kohgeki!! GRUNGE no HAMSTER otona bite Peace love and turnpike! Level: 40 Posts: 285/677 EXP: 430507 For next: 10802 Since: 03-15-04 From: Maryland (of the Country Between Canada and Mexico) Since last post: 5 hours Last activity: 5 hours |
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Small update - if you downloaded 0.71 already, then redownload it. Fixed a little crash bug. | |||
Koroc Red Goomba Level: 12 Posts: 8/45 EXP: 6336 For next: 1585 Since: 08-19-04 Since last post: 414 days Last activity: 339 days |
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This is another problem - not so much a bug, I think, since it's similar to the previous problem with 2, 3, 22, 23, etc. If you place the bottom of object 39 on Y coordinate 8F, it will crash the level after the title of it is displayed. This is due, I think, to the fact that even though you only specify a height of 1 on the editor, the graphic actually has a height of 2 (or 3 if you specify 2, etc), and it pushes the object partway into Screen 9. Pipes are somewhat strange to understand. Some levels, when edited, have vertical pipes with a width of 1, while others have pipes with widths equal to their height. An example of this is 4-2, in which in level index 1C at around (07,7B), the pipes all have widths of 1, while in the second room of 4-2 (level index 53), there is an unusable pipe with a width of 16 and a height of 15 - leading to a very puzzling and troubling problem with pipe placement. (It appears that this expansion of the pipes only occurs with downward-facing pipes, though this has not been verified. Also, in this specific case, the pipe in the second room of 4-2 extends into Screen 9 in the editor.) |
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Acmlm's Board - I2 Archive - Rom Hacking - Egg Vine - Released! (Current version: 0.73, released 2004.08.21) | | | Thread closed |