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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Super Super World: GOTLE Demo...maby. | |
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Keikonium
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Posted on 08-13-04 01:43 AM Link | Quote
My hack that I have been working on for a while has the first world done. I will release a demo as soon as I work out a few glitches. For now I have some beta screenshots:

1. First World - Chestnut Island


2. Yoshi's Village - I really like this idea


3. You will have to find this level yourself


4. Chestnut Island 1 - Help me, Im falling!


5. Chestnut Island 2 - The new mini mole is now a little flower. What else should I make it instead? A flower poping out of the ground doesn't seem right.


6. Chestnut Island 2 - What do we do here?


7. Chestnut Island 2 - A little speed maze to retrave some items.


8. Chestnut Island 2 - Mario with a star.


9. Chestnut Island 2 - Just another shot...


10. Chestnut Island 3 - A cloud and line guided level.


11. Chestnut Island 4 - I hated ripping this tileset.


12. Chestnut Island 4 - This level now has some enemies.


So comment on this if you like/ dislike/ love/ hate them. Anything I should change? Would you guys like a demo? There are only a total of 7 levels and about 10 sub-levels done that are accesible. Then I have about 50 or so levels done that are scattered throughout the game that you should access yet. So what do you guys think

EDIT:

I also have a few questions to ask:

Q1. How to I play with that filter on that makes the graphics look rounded. I think blackhole plays with that. Its used in most of his shots...I think.
Q2. How do I change the boarder color from that yellow color?


(edited by Keikonium on 08-12-04 04:47 PM)
Smallhacker

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Posted on 08-13-04 01:54 AM Link | Quote

Pretty good. However: The ship have got the wrong palette. 2: You need to put flat ground under the switch. 3: That up sign is pretty pointless.


The windows and doors( ? ) looks kinda odd


Lookin' good.


Nice Dragon Coins replacement.


Looks pretty nice. However, blue trees/bushes in the background? The flower enemy have got bad colors too.


Same as above.


Same as above. Also, that feather looks... Wierd...


Please avoid the Zsnes messages when making a screenshot


Blue backround again. Also, there's some graphics problems in the upper left corner. Also, you need to change those signs. What happened to the rightmost part of it?


Pretty OK.


Status bar palette problem! GAH!


Status bar palette problem! GAH!


(edited by Smallhacker on 08-12-04 04:55 PM)
hhallahh

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Posted on 08-13-04 04:01 AM Link | Quote
I'm already worried that this hack will be far too difficult. Not a good thing. Consider having a couple people test it out.
cpubasic13
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Posted on 08-13-04 06:49 AM Link | Quote
Screens are pretty... ok... but the Yoshi's Village thing is a good idea, but it doesn't look good... too bland...

Q1 Answer: Go to the graphics section of ZSNES and pick a filter there... unless you have the DOS version...
KATW

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Posted on 08-13-04 06:57 AM Link | Quote
Just one questions before I give my few comments. What does GOTLE mean? I think I must have missed it.

1st. Not bad... the yellow switch palace looks like it should be hidden. I think you darkened the paletes a bit... I like it.

2nd. Mmmm.... the door in the tree looks odd... and so does the window. Not much to say here.

3rd. I LOVE the new blue switch thing. It rocks!

4th. Nice yoshi coin

5th. Mmmm, not much to say here actually

6th. I dont know what is with the box block fad lately. I personally never liked the look, but I cant see anything wrong with it.

7th. Wow... confusing

8th. Actually looks a bit difficult from where the shot is taken

9th. The bricks are kinda weird... but the land is good... very textured

10th. Hmmm... transparent fire lotus

11th. Nice colors.

12th. Same as above.

It looks good... but I dont really partake to the status bar item box change ... kinda weird if you ask me.
Keikonium
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Posted on 08-13-04 07:22 AM Link | Quote
DOS sucks, it hates me... Thanks for the comments. I have changed a bunch of stuff.

The airship palettes look good in LM, but it changes color when you enter/ exit a level. I need some help here please

The Yoshi's Village is empty except for the houses, but that goes along with the plot. You need to rescue Yoshi and luigi. Some of you may remember Mario's missing, well now Luigi's missing

I am in the process of making the chucks ware scuba tanks and the flower fire be bubbles. That way fire in water looks better...

One really cool thing (IMO) that I am incorperating in my hack is level to similarities. The start and end of each level will look similar so its like transitioning into the next level. They will also be in a close pattern of morning, day, evening, night.

The right part of that land is fixed up. And I am leving the feather the way it is. I cusom designed that

The two things I can't fix are the status bar problem in the final two shots, and the right part of the arrow sign.

Edit:

BTW I will be releasing a demo tommrow. First a few shots, then after that a demo Unless some one wnats to test it out, then the demo will be out saturday.


(edited by Keikonium on 08-12-04 10:24 PM)
cpubasic13
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Posted on 08-13-04 07:37 AM Link | Quote
Originally posted by Keikonium

The airship palettes look good in LM, but it changes color when you enter/ exit a level. I need some help here please



The first few palettes (0-3... I think) are not able to be used on the overworld unless you use those same exact colors on the levels... in every level. Since those palettes are used for the foreground and background, it varies from level to level. Don't use them...
Keikonium
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Posted on 08-13-04 08:06 AM Link | Quote
I am using the last palette (7 I think) for it. It changes palette depending on what level you just exited.

Oh and KATW

GOTLE stands for Goomba's of The Lost Era. I am trying to create cyborg goombas, (the round ones from SMW) and replace the originals...maby. I can't believe I didn't put thi in my first post!


(edited by Keikonium on 08-12-04 11:09 PM)
Surlent
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Posted on 08-13-04 05:11 PM Link | Quote
Originally posted by Keikonium
I
GOTLE stands for Goomba's of The Lost Era. I am trying to create cyborg goombas, (the round ones from SMW) and replace the originals...maby. I can't believe I didn't put thi in my first post!

Avoid mistyped apostrophes; in Germany already a couple of people (and even dealers, like "CD's ab 5 Euro" ) use them in a wrong way. Since "Goombas" is in used plural in here, remove that '

Basically the screens have nice ideas; although I assume having the difficulty in insane regions; like that screen with all the lava lotuses and the altered P-switch. Try to fix the glitches mentioned above and at least optically it will be great. But I'll wait for the demo and rate it overall after playing it
Keikonium
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Posted on 08-14-04 12:28 AM Link | Quote
http://www.freewebs.com/keikonium/Super%20Super%20World%20GOTLE.zip

There is my demo for my game. I forgot to do the Title screen so that will come in the next demo. The next one wont be out for a while because it will have two more worlds completed. So hopefully you like it and some comments would be great. I am definently working on animations, like one that will be needed in the first castle. I am still trying to understand how to create them.
asdf

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Posted on 08-14-04 06:28 AM Link | Quote
1: Holy crap! Besides the miscolored ship and the Yellow Switch, this is GODLY!
2: Add some textures to the windows and stuff.
3: Slowdown's sure to occur there, and the palette is odd.
4: Fine.
5: Keep it as the nipper plant.
6: The nipper seemed to have broke out in a strange way. Fix that.
7: Besides the palette issues on the stones again, okay. Just darken up the boosters.
8: Good.
9: The arrow is chopped...you'll have to manually add it. And the ledge on the top left is fugly.
10: Ghost-dark should not be used in non-haunted areas like this one. Just doesn't make sense.
11: The status bar is ignorable enough. Nice.
12: Just fix that pipe and ledge issue and you're all set!
AkenatensHope

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Posted on 08-14-04 09:28 PM Link | Quote
ummmm.... something wrong... when it opens the game and I press start, and it goes to the intro screen, and the graphics are all messed up.... and it kills me because there is no ground under me???



sorry its so small, (the screen shot)... can someone help? I know it works for other people so maybe someone could email it to me?


(edited by AkenatensHope on 08-14-04 12:29 PM)
Keikonium
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Posted on 08-14-04 10:56 PM Link | Quote
ah! Thtas not even what it should look like! Just let me go grab another IPS.
Juggling Joker

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Posted on 08-15-04 12:53 AM Link | Quote
AkenatensHope, it's possible you patched the wrong version of the rom. Or Keikonium used the wrong version to make the patch, I suppose.

EDIT: The same thing happened to me, and I know I used the correct version of the ron.


(edited by Juggling Joker on 08-14-04 03:55 PM)
Keikonium
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Posted on 08-15-04 12:59 AM Link | Quote
Okay, I have a new one up. I used the wrong game actually. I have tested this one and it works fine on a version 1.0 ROM. So heer is the game:

http://www.freewebs.com/keikonium/Super%20Super%20World%20GOTLE.ips
Rain Man

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Posted on 08-15-04 01:21 AM Link | Quote
Maybe you should of tested it. You still fall and die.
AkenatensHope

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Posted on 08-15-04 02:49 AM Link | Quote
still fall and die here too
Surlent
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Posted on 08-15-04 01:32 PM Link | Quote
Originally posted by Keikonium
Okay, I have a new one up. I used the wrong game actually. I have tested this one and it works fine on a version 1.0 ROM. So heer is the game:

http://www.freewebs.com/keikonium/Super%20Super%20World%20GOTLE.ips

Can you tell us which name your ROM has (via GoodSNES) ?

I usually use the same ROM for every hack and never got proglems, usually the IPSes were bad, but not in that case

Same here, got the new hack also patched on my ROM; either using ZSNES' auto-patching feature or patching it via IPS-tool/LIPS doesn't helped at all.
Draconis Kenjishiya

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Posted on 08-15-04 05:20 PM Link | Quote
Aw, man. I was gonna use arrow thingys.

Those look really neat...but, yes. I agree; the Switch Palace really should be hidden.
Keikonium
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Posted on 08-15-04 09:57 PM Link | Quote
Dracon I suppose your talking about the goal arrow, I dont mind if you use it, It is just a YI rip

I will dowload Goodsnes and find out the real name of my ROM. I will alos wait about another half week or so to release a demo and I will probably have another world done. That way You can play about 13 levels instead of 7
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