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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - A couple of ExGfx questions... | |
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Goomba
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Since: 04-22-04
From: Canada

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Posted on 08-08-04 05:49 AM Link | Quote
I have a few more questions regarding Exgfx...

1. When I open an ExGfx file in YY-chr the pallette is different from the one in the game. How does one get them to display as they would in Lunar Magic?

2. If I add to one of the ExGfx files in YY-chr the additons dont show up in Lunar Magic, even when I do Graphics Bypass, like you are suposed to. How do I make the new things show up?

thanks to every one on this board, Im slowly getting to the point where I can make my game...
asdf

Cukeman
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Posted on 08-08-04 06:19 AM Link | Quote
1. I don't think you can. Just use a palette where you can clearly see all colors, and note that the first three are , White, Black normally in LM. For the transparent, use a color unused in the palette in YY-CHR (YY-CHR's palette, do this to see easier)

2. You need to SAVE the file.
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Goomba
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Posted on 08-08-04 06:36 AM Link | Quote
i did save...
Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


Level: 114

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Since: 03-15-04
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Posted on 08-08-04 12:03 PM Link | Quote
1. Import the palette. Someone else can probably explain this much better than I can.

2. I'm guessing you forgot to import the graphics.


(edited by Kyouji Craw on 08-08-04 03:03 AM)
Smallhacker

Green Birdo

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Since: 03-15-04
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Posted on 08-08-04 01:15 PM Link | Quote
*adds palette question to FAQ*
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