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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Two Questions | | | |
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Katastrophe Cheep-cheep Level: 22 Posts: 16/187 EXP: 54697 For next: 3653 Since: 08-02-04 From: The Mushroom Kingdom Since last post: 244 days Last activity: 3 days |
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1- I want to make a enemie be a goomba, and in the next level, this same enemie, be a Shy Guy. EX: Level 1 - Goomba = Goomba Level 2 - Goomba = Shy Guy 2- I would like to change the pallete of just 1 level. Like I change the first and the second stay intact. If you can help me, many thanks. |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 350/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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1: Use ExGFX 2: Give the level a custom palette. *adds questions to newbie faq* |
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Golden Yoshi Pokey Level: 41 Posts: 118/693 EXP: 445575 For next: 34570 Since: 03-15-04 From: Edison, NJ Since last post: 17 hours Last activity: 8 hours |
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1. Use an ExGFX file for the level you want Shyguys to be in. You may want to extract the GFX from the ROM in separate files, and copy GFX01.bin (which contains the Goomba), and rename the copy ExGFXxx.bin (replace xx with an unused ExGFX index). Then, copy the Shyguy gfx over the Goomba in the ExGFX file, save it, insert in LM, super bypass the gfx, and there you go. 2. Level--> Enable Custom Palette. It's the first option in the level menu, can't miss it. This will allow you to use custom palettes for just that level. (edited by Golden Yoshi on 08-06-04 09:06 PM) |
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