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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Two Questions | |
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Katastrophe

Cheep-cheep
Level: 22

Posts: 16/187
EXP: 54697
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Since: 08-02-04
From: The Mushroom Kingdom

Since last post: 244 days
Last activity: 3 days
Posted on 08-07-04 05:51 AM Link | Quote
1- I want to make a enemie be a goomba, and in the next level, this same enemie, be a Shy Guy.

EX: Level 1 - Goomba = Goomba
Level 2 - Goomba = Shy Guy

2- I would like to change the pallete of just 1 level. Like I change the first and the second stay intact.

If you can help me, many thanks.
Smallhacker

Green Birdo

SMW Hacking Moderator
Level: 68

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Since: 03-15-04
From: Söderhamn, Sweden

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Posted on 08-07-04 06:01 AM Link | Quote
1: Use ExGFX
2: Give the level a custom palette.

*adds questions to newbie faq*
Golden Yoshi

Pokey
Level: 41

Posts: 118/693
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Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
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Posted on 08-07-04 06:05 AM Link | Quote
1. Use an ExGFX file for the level you want Shyguys to be in. You may want to extract the GFX from the ROM in separate files, and copy GFX01.bin (which contains the Goomba), and rename the copy ExGFXxx.bin (replace xx with an unused ExGFX index). Then, copy the Shyguy gfx over the Goomba in the ExGFX file, save it, insert in LM, super bypass the gfx, and there you go.

2. Level--> Enable Custom Palette. It's the first option in the level menu, can't miss it. This will allow you to use custom palettes for just that level.


(edited by Golden Yoshi on 08-06-04 09:06 PM)
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