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1 user currently in Rom Hacking: |
Acmlm's Board - I2 Archive - Rom Hacking - EggVine - Yoshi's Island Editor | | | |
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Squash Monster New Age Retro Hippie Togateiru Fohku Kohgeki!! GRUNGE no HAMSTER otona bite Peace love and turnpike! Level: 40 Posts: 251/677 EXP: 430507 For next: 10802 Since: 03-15-04 From: Maryland (of the Country Between Canada and Mexico) Since last post: 5 hours Last activity: 5 hours |
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Smallhacker, I actually had that idea already, down to the "Demo Island" name! I guess that means both of us aren't very original, huh? For anyone keeping track, I haven't done any signifigant work on the editor since v0.51. Some of you would be suprised how much a sudden switch to a normal schedual can sap your programing abilities . This doesn't effect my plan to release on Wednessday, though, as I probably only have to write two lines of code and fix another to finish the last feature, which would make the program quite releasable. |
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Golden Yoshi Pokey Level: 41 Posts: 137/693 EXP: 445575 For next: 34570 Since: 03-15-04 From: Edison, NJ Since last post: 17 hours Last activity: 8 hours |
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Damn! I really wanted to insert the block that turns into Salvo the Slime in my hack, but since it's labeled as "NSP", I can't insert it. It is sprite 3F, by the way. | |||
Squash Monster New Age Retro Hippie Togateiru Fohku Kohgeki!! GRUNGE no HAMSTER otona bite Peace love and turnpike! Level: 40 Posts: 252/677 EXP: 430507 For next: 10802 Since: 03-15-04 From: Maryland (of the Country Between Canada and Mexico) Since last post: 5 hours Last activity: 5 hours |
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Alright, I changed that sprite to reflect what you said it is, GY. However, you should be able to insert sprites labeled "NSP" without any problem, just go to the S3F on the list to the left and click add. If you'd like to change the "NSP" bit anyway (rather than wait another release), go into SpriteData.txt, scroll down to 3F, and change the description ("NSP") to a more apropriate one. Since my last post, I suddenly realised something I could use to make a huge increase in the overall speed of the editor, and implemented it. It works very well, but for some reason I can't figure out, the right-click object list is broken now. I'll put out a new release once I've fixed that. EDIT: Finished and fixed. Now the speed of the program will depend on the number of onscreen objects, rather than the total number of objects. Hopefully I haven't opened up a whole new wave of bugs with this . New version number, v0.59. (edited by Squash Monster on 08-15-04 06:32 PM) |
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cpubasic13 17 years old now. Time to buy some M rated games by myself! Level: 54 Posts: 442/1346 EXP: 1206934 For next: 26936 Since: 03-15-04 From: Blame my parents, Eddy Since last post: 2 days Last activity: 1 day |
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Wow. It was at version .51 one day and the next day it is .59. That is good. I have a question that has probably been asked before and I don't remember it: Is there a text editor in this? Maybe so you can edit the level names or some of the message blocks? It shouldn't really be that hard to make one since most of the text is found already (or at least in a table...). The only problem would probably be the message blocks with pictures in it. |
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Squash Monster New Age Retro Hippie Togateiru Fohku Kohgeki!! GRUNGE no HAMSTER otona bite Peace love and turnpike! Level: 40 Posts: 253/677 EXP: 430507 For next: 10802 Since: 03-15-04 From: Maryland (of the Country Between Canada and Mexico) Since last post: 5 hours Last activity: 5 hours |
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Well, it went up to .59 becouse I considered the speed boost a major feature, worthy of making it hit .60. However, I still have half-completed slope support, so it became .59. I don't remember anyone asking about a text editor. It doesn't have one right now. Maybe a bit later, like after a release. |
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cpubasic13 17 years old now. Time to buy some M rated games by myself! Level: 54 Posts: 444/1346 EXP: 1206934 For next: 26936 Since: 03-15-04 From: Blame my parents, Eddy Since last post: 2 days Last activity: 1 day |
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Originally posted by Squash Monster Really? I thought people would ask about that. It is really important to have a text edit in a hack so you can have your own level names. It would be weird to have a level named "Touch Fuzzy, Get Dizzy" and it has no Fuzzies in it... Now to just wait for Wednesday... [Homer]Mmm, Yoshi's Island hacking[/Homer] |
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Kitten Yiffer Purple wand Furry moderator Vivent l'exp����¯�¿�½������©rience de signalisation d'amusement, ou bien ! Level: 135 Posts: 4132/11162 EXP: 28824106 For next: 510899 Since: 03-15-04 From: Sweden Since last post: 3 hours Last activity: 4 min. |
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Release on Wedndsay, better go and try to find the last bugs. That's little hard when you don't have so much time... For now, people could use a hex editor, text editor is such a luxary... |
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SM_Gamer Shyguy Level: 17 Posts: 68/93 EXP: 21882 For next: 2861 Since: 03-17-04 From: The depths of SR388 Since last post: 8 hours Last activity: 7 hours |
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*plays Golden Yoshi's demo of SMW2+* NO! Must...be...beta...tester.*snap* AAGH!*summons metroid to drain anger from not being a beta tester* Well anyway, I would REALLY REALLY like to beta test(an excellent honor, too!) for this editor when that time comes for more testers. I hope that time comes very soon because I have plans for my own hack. If chosen,...a bible? *metroid brings bible* *puts right claw on bible and left claw up* If chosen, I swear to bring up ALL bugs, gliches, and other problems that arrise. That is all I ask. Umm...I'm done with the bible now. *metroid puts bible away* Metroid:End! |
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The Arkichef Red Tektite Level: 15 Posts: 37/75 EXP: 15823 For next: 561 Since: 03-19-04 Since last post: 192 days Last activity: 182 days |
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The only bad thing I can see about this editor, is that I leave abroad on my holiday on Wednesday! As Jack Bauer of 24 would say: DAMNIT!!! SON OF A BITCH!!! Ahhh i suppose the wait is worth it, unless i can find a dial-up socket in switzerland to shove my laptop in |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 400/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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I've got a suggestion of a pretty useful feature: "Count Coins and Flowers". First, it scans the level for screen exits. Then, it scans the sub levels for screen exits, if there are any, until every room in the level is found. Then, it counts the number of flowers and red coins in the rooms. Good if you have got large multi-room levels. Maybe this is in the program already, but I haven't got it, so I can't be sure. Edit: w00t! Post number 400! (edited by Smallhacker on 08-16-04 12:13 PM) |
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Rain Man Buzzy Beetle Level: 31 Posts: 112/378 EXP: 175079 For next: 10284 Since: 04-14-04 Since last post: 5 days Last activity: 16 hours |
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Originally posted by Smallhacker Hint, hint. This editor is coming along well. Cannot wait till wednesday. I'm going to invent a time machine, and fiddle with the space time contiuem. Yeah. |
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Squash Monster New Age Retro Hippie Togateiru Fohku Kohgeki!! GRUNGE no HAMSTER otona bite Peace love and turnpike! Level: 40 Posts: 255/677 EXP: 430507 For next: 10802 Since: 03-15-04 From: Maryland (of the Country Between Canada and Mexico) Since last post: 5 hours Last activity: 5 hours |
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"Count coins and flowers" would be a nifty feature. Perhaps some time in the future. Right now, it'd take quite a bit of work, since it'd have to do all the work of loading every level that's connected to the level (but at least not taking up the memory). New beta release. Many cosmetic changes (Thanks Jesper), such as making stationary tooltips a little less, um, blinky, a proper open ROM dialogue, an updated and nicer about dialogue, and finally actually using the nifty icon I drew a few versions back. Also, there's proper slope support. I think I've updated about half of the data file entries for slopes, as I started running into some very weird ones and stopped. Beta folks: Jesper kindly is hosting the project now, so the URL has changed. Drop the http://squashmonster.tripod.com/eggvine/ from the URL and replace it with: http://eggvine.wootest.net/ The version number is v0.61 |
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Kitten Yiffer Purple wand Furry moderator Vivent l'exp����¯�¿�½������©rience de signalisation d'amusement, ou bien ! Level: 135 Posts: 4155/11162 EXP: 28824106 For next: 510899 Since: 03-15-04 From: Sweden Since last post: 3 hours Last activity: 4 min. |
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Having a proper server is better than Tripod... so it was nice of Jesper offering some server space. A count red coins/flowers features would be great actually yeah. The game dosen't go over 100 points due how the game work. it's possible to collect over 100 points in a unhacked game due to a glitch in level 4-7 where a screen exit sends to level 1-1 (heck any pipe or screen exit that isn't pointed to anywhere leads to 1-1), but the game just register it as 100 points when you pass the goal. |
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cpubasic13 17 years old now. Time to buy some M rated games by myself! Level: 54 Posts: 448/1346 EXP: 1206934 For next: 26936 Since: 03-15-04 From: Blame my parents, Eddy Since last post: 2 days Last activity: 1 day |
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That would be a awesome feature to implement. That way we wouldn't have to memorize every single red coin or flower (flowers would be easy to remember, but not the coins). For now, people could use a hex editor, text editor is such a luxary... Yeah... but I am lazy I just asked if there was going to be one... I could still use a hex editor, wouldn't matter to me. |
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Golden Yoshi Pokey Level: 41 Posts: 150/693 EXP: 445575 For next: 34570 Since: 03-15-04 From: Edison, NJ Since last post: 17 hours Last activity: 8 hours |
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Hmm...there seems to be some kind of bug with the level header. I want to import a level header into my 1-5. The tileset I want to use is from 2-5 (the flowery, grassy ground). So, I import the level header from that level. All the numbers come up correctly, but after you open the level header window again, the tileset changes from 7, the grassy flowery tileset, to 9. Even if you change the number maunually to 7, it goes back to 9. I tried to import a similar tileset as 7, which is 15, however, once that number is placed in the tileset, it is automatically changed to 1. | |||
Darkmatt Red Cheep-cheep Level: 24 Posts: 112/212 EXP: 75447 For next: 2678 Since: 03-15-04 From: Clarkston, WA Since last post: 9 days Last activity: 10 hours |
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Looks like you're having the time of your life GoYo. V0.61, 39 more points to go. CAN'T....WAIT.....AHHHH!!!! *Head explodes* |
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Clockworkz Birdo "Hoargh! Take your shoes off!" Level: 64 Posts: 1268/2002 EXP: 2188320 For next: 25777 Since: 03-15-04 From: Undisclosed Since last post: 12 hours Last activity: 12 hours |
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Aargh! I cannot wait another 5 hours! I need that editor! *collapses on floor and cries* Fate is a mistress of cruelty... | |||
cpubasic13 17 years old now. Time to buy some M rated games by myself! Level: 54 Posts: 459/1346 EXP: 1206934 For next: 26936 Since: 03-15-04 From: Blame my parents, Eddy Since last post: 2 days Last activity: 1 day |
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I can't wait for this editor either. Tommorow: E-Day. Hmm... GY, I believe it might be the editor. I can easily pinpoint that. Of course, you could possibly pinpoint that too... might be because of a sprite there... since that level is originaly a auto-scroll level... just a thought... |
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Squash Monster New Age Retro Hippie Togateiru Fohku Kohgeki!! GRUNGE no HAMSTER otona bite Peace love and turnpike! Level: 40 Posts: 258/677 EXP: 430507 For next: 10802 Since: 03-15-04 From: Maryland (of the Country Between Canada and Mexico) Since last post: 5 hours Last activity: 5 hours |
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The header bug, and a crash bug introduced with the faster graphics system, have both been fixed. Same link. I guess this is it. Some time tommorow I'll wrap everything up and release version 0.70. This'll include a few UI tweeks by Jesper that help make it look more like a standard Windows program, all the latest bug fixes, and a few more sprites found by Golden Yoshi. |
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Clockworkz Birdo "Hoargh! Take your shoes off!" Level: 64 Posts: 1273/2002 EXP: 2188320 For next: 25777 Since: 03-15-04 From: Undisclosed Since last post: 12 hours Last activity: 12 hours |
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You could cut the tension with a knife. 3 more hours... |
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Acmlm's Board - I2 Archive - Rom Hacking - EggVine - Yoshi's Island Editor | | | |