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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Changing level offset 0x3821E or 0x38290? | | | |
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Keikonium Banned Level: NAN Posts: 415/-2459 EXP: NAN For next: 0 Since: 04-02-04 Since last post: 63 days Last activity: 9 hours |
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Both of these offsets are the castle entrance. I have a different tile set and layout I really want to use for these levels. I have the level set, layout and everything set up on level 153. So I copy the level and open up the castle entrance. I paste the set, and set the right properties. Then I save. But it doesn't work right. So is there a way I can change what the castle entrance looks like? And when mario is walking up to the castle, is that a fixed path (like the intro) or something else? I just need to make mario walk abit farther (about a screen). Thanks for any help. | |||
Alaric Paragoomba Level: 15 Posts: 50/72 EXP: 14932 For next: 1452 Since: 03-15-04 Since last post: 108 days Last activity: 5 hours |
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(Sorry for bringing up a 2-day old thread) KEIKONIUM! There is a file called "Lunar Magic.hlp" that SHOULD be in the same folder as Lunar Magic. You should READ it. It tells you WHAT to do. Here's an excerpt: --- Also, Lunar Magic will report your current level number as the last level number you were on, which means if you attempt to save the level it will be inserted as one of the standard 0x200 levels. Since Lunar Magic won (edited by Alaric on 08-07-04 03:30 AM) |
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Rain Man Buzzy Beetle Level: 31 Posts: 83/378 EXP: 175079 For next: 10284 Since: 04-14-04 Since last post: 5 days Last activity: 16 hours |
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Alaric, bumping a 2-day old thread isnt bad. But bumping a 20 day old thread is bad. |
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Acmlm's Board - I2 Archive - Super Mario World hacking - Changing level offset 0x3821E or 0x38290? | | | |