Register | Login | |||||
Main
| Memberlist
| Active users
| ACS
| Commons
| Calendar
| Online users Ranks | FAQ | Color Chart | Photo album | IRC Chat |
| |
1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Super Star Saga finally arrives! | | | |
Pages: 1 2 | Add to favorites | "RSS" Feed | Next newer thread | Next older thread |
User | Post | ||
Aioria Boss Bass Yes I will!! ;D Middle Ages Warrior Level: 58 Posts: 623/1567 EXP: 1516086 For next: 61460 Since: 03-15-04 From: near the pneumon ultramicroscop icsilicovolcanoconiosis land Since last post: 19 days Last activity: 19 days |
| ||
I guess he'll change the event destinations of those levels, since the ow is not changed at all yet | |||
Surlent サーレント Level: 49 Posts: 520/1077 EXP: 863920 For next: 19963 Since: 03-15-04 From: Tower of Lezard Valeth Since last post: 16 hours Last activity: 1 hour |
| ||
That's one of the best hacks I've ever played; despite some glitches (already in Yoshi's House level - the floating berries; the non-fitting Mario's background together with the frame color on the world map window) it is very nice to play; GFX from SMB, Metroid and much more; along with nice level and weird level ideas - I only played until the first Ghost House in Donut Plains (the level is pretty much the original, except the Fishin' Boo up there (, it is great. Fix the glitches and mayb, after you're done try to mess with the overworld (don't forget to back up the ROM often) - and the first level in Donut Plains is waaaay to long, yes; and there's even mot midway point | |||
Heian-794 Red Super Koopa Level: 44 Posts: 377/896 EXP: 611014 For next: 271 Since: 06-01-04 From: Kyoto, Japan Since last post: 21 days Last activity: 10 days |
| ||
In the Vanilla Dome now; this is fun! The graphics are beautiful, especially the YI stuff. And I loved the Metroid stage (graphically, that is... it would've been fun except for its excruciating difficulty...) Bullet Bills turned into Rinkas was a nice touch, as was the energy tank used as a level-ending "?". But of course I have criticisms: Getting hurt by random blocks (there's another one near the Kriby starman on the first stage) is no fun. Your stages are hard enough as it is. The stages are really long, and in Misty Island 2 there are black chain link fences on black backgrounds - ugh. Water suspended in the air is unrealistic. Put walls around it. |
|||
zztman Red Goomba Level: 11 Posts: 22/37 EXP: 5488 For next: 497 Since: 03-17-04 Since last post: 121 days Last activity: 80 days |
| ||
Originally posted by Heian-794 Mushrooms make you bigger, there are giant turtle things out for your blood, flowers give you the power to shoot fire, and you're just now complaining because there's water floating in the air? |
|||
Heian-794 Red Super Koopa Level: 44 Posts: 378/896 EXP: 611014 For next: 271 Since: 06-01-04 From: Kyoto, Japan Since last post: 21 days Last activity: 10 days |
| ||
Aw, heck, you know what I mean -- it doesn't fit with the established physics of the game. There are also a few places where you have to make blind leaps downward. Put some coins there to indicate the correct path. |
|||
Aioria Boss Bass Yes I will!! ;D Middle Ages Warrior Level: 58 Posts: 629/1567 EXP: 1516086 For next: 61460 Since: 03-15-04 From: near the pneumon ultramicroscop icsilicovolcanoconiosis land Since last post: 19 days Last activity: 19 days |
| ||
nah, but floating water in a mario is cool, i didnt like this kind of thing, but i dont care anymore, after all you can do some really fun things using floating water | |||
Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 1926/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
| ||
Originally posted by zztmanBut at least they obey the laws of gravity. Floating water just doesn't make sense. The least he could do is make it look better, like a circle of water, instead of... Well, what he has. If he has in fact done that, I apologize, as I stated before I'm too busy with Tales of Symphonia to do anything but homework, actual work, and Tales of SymphoniaOriginally posted by Heian-794 EDIT: Oh, and netplay various games (particularly Kirby Super Star ) with friends. Can't forget that. (edited by Kyouji Craw on 08-08-04 04:15 PM) |
|||
checkplease Red Goomba Level: 11 Posts: 37/39 EXP: 5176 For next: 809 Since: 08-07-04 From: UK Since last post: 448 days Last activity: 339 days |
| ||
How do u get past the pipe bit in the first level??? I know the blue ones a pass throughable but there isnt enough space above marios head to jump when i do it? | |||
Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 373/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
| ||
Originally posted by Kyouji Craw They do? Ok, so you can fly by wearing a cape? I gotta try! *Jumps from a roof with a cape* |
|||
Heian-794 Red Super Koopa Level: 44 Posts: 380/896 EXP: 611014 For next: 271 Since: 06-01-04 From: Kyoto, Japan Since last post: 21 days Last activity: 10 days |
| ||
Checkplease, one way is to jump off Yoshi while in mid-air (using X?); effectively a Castlevania-style double jump. I thought this was a bit much for the first stage, but then I found a pipe to drop down. Stage 2 really bothers me. So many difficult jumps; it's monotonous; few power-ups. So far, graphics 10/10, stage design 3/10. If this game were half as fun to play as it is to look at, it would be probably my favorite hack ever. |
|||
Nap Goomba Level: 9 Posts: 17/24 EXP: 2544 For next: 618 Since: 07-22-04 From: Wichita, KS Since last post: 140 days Last activity: 111 days |
| ||
This hack had some potential..it could have been great if the levels were more fun and not so hard/weird/long. And so far the overworld hasnt been changed at all (i'm at donut plains), and there's some graphic glitches in levels.. The whole hack comes off as random and tacky because of the lack of consistency in the exgfx I would say it's a nice try for a first hack, but it shows skillz of adding extra gfx, etc. so it's not like the creator was a total n00b. ackk so. Unless it drastically changes after Donut Plains, i'd give it 6.5/10 /minireview |
|||
zztman Red Goomba Level: 11 Posts: 23/37 EXP: 5488 For next: 497 Since: 03-17-04 Since last post: 121 days Last activity: 80 days |
| ||
I also wish to restate that some of the levels that are marked as secret exits seem to be missing their secret exits [particularly those levels in the Star World, which seem to lack any exits at all], and hope my post actually gets acknowledged this time. |
Pages: 1 2 | Add to favorites | "RSS" Feed | Next newer thread | Next older thread |
Acmlm's Board - I2 Archive - Super Mario World hacking - Super Star Saga finally arrives! | | | |