Register | Login
Views: 19364387
Main | Memberlist | Active users | ACS | Commons | Calendar | Online users
Ranks | FAQ | Color Chart | Photo album | IRC Chat
11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - ExGFX problem | |
Add to favorites | "RSS" Feed | Next newer thread | Next older thread
User Post
Login Error

Goomba
Level: 10

Posts: 9/29
EXP: 3692
For next: 722

Since: 04-22-04
From: Canada

Since last post: 394 days
Last activity: 282 days
Posted on 08-01-04 12:38 AM Link | Quote
on the advice of some users on this board I have read some other topics and learned how to download and insert ExGFX into my game..

however when I make a level like this (for testing of the exgfx only)




and save it, it shows up like this in the game


as well as in lunar magic when n I go to another level and back.
Does anyone know what I did wrong?
blackhole89

LOLSEALS
Moderator of ROM hacking
EmuNET IRC network admin
Head GM of TwilightRO
Level: 47

Posts: 267/971
EXP: 739208
For next: 26995

Since: 03-15-04
From: Dresden/Germany

Since last post: 14 hours
Last activity: 12 hours
Posted on 08-01-04 12:45 AM Link | Quote
First of all, DON'T RESTART LUNAR MAGIC NOW. AND DON'T CHANGE THE LEVEL LOADED. If you haven't done yet. (in that case, I'm too late)
[edit], I was too late. I missed out what you wrote below the pictures and haven't passed the attention test on the fact the second shot was from LM, too.[/edit]

You have forgotten to save the Map16 data you've assembled for the level. That means, open up the Map16 editor, select the page containing your tiles, press F9, confirm the dialogue box and here we go.

[edit]As you have deleted it now, you have to reassemble the Map16 page/data from scratch and then do as I described above.[/edit]

Have fun,
Blacky.


(edited by blackhole89 on 07-31-04 03:48 PM)
Login Error

Goomba
Level: 10

Posts: 10/29
EXP: 3692
For next: 722

Since: 04-22-04
From: Canada

Since last post: 394 days
Last activity: 282 days
Posted on 08-01-04 12:59 AM Link | Quote
thank you blackhole89
that was indeed the problem...

now I can Find/Make a exgfx tile set to look MORE like mario's house.
blackhole89

LOLSEALS
Moderator of ROM hacking
EmuNET IRC network admin
Head GM of TwilightRO
Level: 47

Posts: 268/971
EXP: 739208
For next: 26995

Since: 03-15-04
From: Dresden/Germany

Since last post: 14 hours
Last activity: 12 hours
Posted on 08-01-04 01:07 AM Link | Quote
I see one problem in here, though... there's an ugly one-pixel wide space between the second log from the top and the pipe. You'll either have to make this log end at this place like all the others or make special pipe side replacement tiles whose leftmost column is copied (and palette-adapted, of course) from the SMB3 logs.
Login Error

Goomba
Level: 10

Posts: 11/29
EXP: 3692
For next: 722

Since: 04-22-04
From: Canada

Since last post: 394 days
Last activity: 282 days
Posted on 08-01-04 01:33 AM Link | Quote
Ya...I made that level in like 2 secs, just to test if the ExGFX would work. I realize that the block looks funny and will change it.

I am also trying to edit the exgfx but for some reason YY-Chr opens it as junk,

Say blackhole, do you have MSN? cus if you do we can chat about some other questions I have.

thanks for your help
Gywall

Silver axe
Level: 30

Posts: 59/356
EXP: 164069
For next: 1800

Since: 03-15-04
From: In front of my moniter, where you're not!

Since last post: 104 days
Last activity: 14 hours
Posted on 08-01-04 01:54 AM Link | Quote
Originally posted by Login Error
I am also trying to edit the exgfx but for some reason YY-Chr opens it as junk,


YY-chr will open it in 4BPP MSX(/Genesis) mode, change it to 4BPP SNES mode then everything's ok. (it's the second from bottom dropdown box on the left)

If you need help still, contact me via MSN (look at my email and remove the anti-bot stuff)


(edited by Gywall on 07-31-04 04:55 PM)
Luigi-San

Melon Bug
Level: 42

Posts: 44/736
EXP: 485962
For next: 35400

Since: 03-20-04
From: Mushroom Kingdom

Since last post: 17 hours
Last activity: 10 hours
Posted on 08-01-04 09:44 AM Link | Quote
Originally posted by Gywall
Originally posted by Login Error
I am also trying to edit the exgfx but for some reason YY-Chr opens it as junk,


YY-chr will open it in 4BPP MSX(/Genesis) mode, change it to 4BPP SNES mode then everything's ok. (it's the second from bottom dropdown box on the left)

If you need help still, contact me via MSN (look at my email and remove the anti-bot stuff)


Are you sure? It was still messed up for me when I changed ito to 4BPP SNES mode.
Aioria

Boss Bass
Image hosted by Photobucket.com
Yes I will!! ;D

Middle Ages Warrior

Level: 58

Posts: 582/1567
EXP: 1516086
For next: 61460

Since: 03-15-04
From: near the pneumon ultramicroscop icsilicovolcanoconiosis land

Since last post: 19 days
Last activity: 19 days
Posted on 08-01-04 10:08 AM Link | Quote
er...ive never had problems on changing it to 4bbp snes mode, it always worked fine for me
blackhole89

LOLSEALS
Moderator of ROM hacking
EmuNET IRC network admin
Head GM of TwilightRO
Level: 47

Posts: 269/971
EXP: 739208
For next: 26995

Since: 03-15-04
From: Dresden/Germany

Since last post: 14 hours
Last activity: 12 hours
Posted on 08-01-04 01:30 PM Link | Quote
Uhm, no, I don't have MSN... and make sure the file you open in YY-CHR is really the ExGfx??.bin (where ?? is the number you insert the ExGFX as). Also you have to note that YY-CHR doesn't know the palette used for it, so it can easily be garbage according to colours and if you want to edit the ExGFX, you'd best do that in LM itself.
gnkkwinrrul

Dry Bones
Level: 39

Posts: 238/647
EXP: 402054
For next: 2717

Since: 03-15-04
From: LYKEOMGIMFROMSOMEPLACE????

Since last post: 81 days
Last activity: 40 days
Posted on 08-01-04 10:42 PM Link | Quote
You should flip over the log tiles for the roof so they dont look so...weird.
Add to favorites | "RSS" Feed | Next newer thread | Next older thread
Acmlm's Board - I2 Archive - Super Mario World hacking - ExGFX problem | |


ABII


AcmlmBoard vl.ol (11-01-05)
© 2000-2005 Acmlm, Emuz, et al



Page rendered in 0.017 seconds.