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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - A Trip To Kamakazi Version 0.05 | |
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Rain Man

Buzzy Beetle
Level: 31

Posts: 68/378
EXP: 175079
For next: 10284

Since: 04-14-04

Since last post: 5 days
Last activity: 16 hours
Posted on 07-29-04 06:25 PM Link | Quote
Okay, I have released a VERY EARLY DEMO of my hack.
It only has six levels. At the moment there is no secret in Toads Isle 4 OR The first level of water world (nameless), so dont bother looking.

The page:
http://ramp11.tripod.com/bbweb/id1.html

Screenies are on the page.
There are no Custom Blocks, or EXGFX. In a later version, there will.
Comments, suggestions, etc. welcome!



(edited by Banzai_Bill on 07-29-04 09:31 AM)
JJ64

Boo
Level: 45

Posts: 870/919
EXP: 640956
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Since: 05-22-04
From: Green Bay, WI

Since last post: 441 days
Last activity: 269 days
Posted on 07-29-04 07:29 PM Link | Quote
The screenshots are sized stranged, so it's hard to make out a lot of detail. They don't look bad, however.

I didn't know that there was an Snes9x version 1.42 already, though...
Golden Yoshi

Pokey
Level: 41

Posts: 110/693
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Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
Last activity: 8 hours
Posted on 07-29-04 07:41 PM Link | Quote
I just played the demo. Overall, it is pretty good, the level design is nice and the overworld looks fine so far. However, there are just a few suggestions I have...

1. There are a few misplaced tiles in the first level. For example, you used the ledge tile along with left and right edge tiles improperly. I assume that this was done by accident, since it is only done a few times. You placed the left and right edge tiles on top of the regular ledge, thus causing there to be a small clump of dirt in the corner of the edge tiles. Also, look at the top left corner of the cave part in this level, the ledge is a bit misplaced. And in the middle of the level, there is just a single stray dirt tile at the top of the screen. You probably want to delete that.

2. Some of the levels were a bit too short. Try making them a little longer. The level design was good, just add more of it to the levels.

3. Title screen is pretty weird. There are many things that interfere with the title screen music. Stepping on the P-switch turns off the music temporarily, then switches it to the main OW music. After being struck by the Pirahna, the Special World music begins. This is pretty strange, I would suggest creating a custom title screen instead.

Again, this demo was good, and I enjoyed the levels. Keep at it.
Rain Man

Buzzy Beetle
Level: 31

Posts: 69/378
EXP: 175079
For next: 10284

Since: 04-14-04

Since last post: 5 days
Last activity: 16 hours
Posted on 07-29-04 07:59 PM Link | Quote
Thanks, Golden Yoshi, I will fix those things. I will make a custom title screen, but I used this just for the demo. I didn't think the levels were too short, but will mke them longer nonetheless.
Luigi-San

Melon Bug
Level: 42

Posts: 41/736
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Since: 03-20-04
From: Mushroom Kingdom

Since last post: 17 hours
Last activity: 10 hours
Posted on 07-30-04 06:36 AM Link | Quote
There's a misplaced Overworld tile in the bottom left of the island. The pallette near Big Boo's Fortress also looks weird.


(edited by Luigi-San on 07-29-04 09:36 PM)
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