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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Bounce problem with smashable brick | | | |
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Deleted User Banned Level: 8 Posts: 1/12 EXP: 1736 For next: 451 Since: 01-23-01 Since last post: 13089 days Last activity: 21 days |
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Righto, so I've been messing around with Block Tool and such, and I put the good ol' smashable brick into my hack, complete with ExGFX. But when I hit one of these bricks as small mario and bounce them, it looks like there is another block behind it (I've already checked and doublechecked for overlapped objects). Any way I can fix this? |
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Robin Blue Octorok Level: 11 Posts: 16/35 EXP: 5058 For next: 927 Since: 03-15-04 From: England, UK Since last post: 7 days Last activity: 2 days |
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This happens in mine too, and in many other hacks I've played. I guess it's just normal when using that particular Block. |
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asdf Cukeman Level: 28 Posts: 154/303 EXP: 128796 For next: 2542 Since: 03-16-04 Since last post: 5 hours Last activity: 54 min. |
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I think there's a way to fix it by modifying animated tiles, but I'm not sure. | |||
Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 301/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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IIRC, it happens with the original blocks as well. | |||
jonwil Goomba Level: 9 Posts: 4/25 EXP: 2989 For next: 173 Since: 04-09-04 Since last post: 85 days Last activity: 81 days |
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since I probobly wrote (or ripped from nintendo anyway) the ASM for that, I can say that its known about but not really fixable. |
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BMF98567 BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 271/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour |
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The original block code replaces the actual block with a blank, solid tile and spawns a "bouncing block" sprite (the slightly lighter block you see on top). When the sprite drops back down, it replaces the blank tile with a "used" tile and deletes itself. My guess is the new code somehow isn't capable of doing that like the original is, so the block is left behind. You could probably fix it by patching the original code to check for certain tile numbers when hit and changing the block it spawns accordingly, but don't ask me how... |
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Acmlm's Board - I2 Archive - Super Mario World hacking - Bounce problem with smashable brick | | | |