Register | Login
Views: 19364387
Main | Memberlist | Active users | ACS | Commons | Calendar | Online users
Ranks | FAQ | Color Chart | Photo album | IRC Chat
11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Bounce problem with smashable brick | |
Add to favorites | "RSS" Feed | Next newer thread | Next older thread
User Post
Deleted User
Banned
Level: 8

Posts: 1/12
EXP: 1736
For next: 451

Since: 01-23-01

Since last post: 13089 days
Last activity: 21 days
Posted on 07-24-04 04:00 AM Link | Quote
Righto, so I've been messing around with Block Tool and such, and I put the good ol' smashable brick into my hack, complete with ExGFX.

But when I hit one of these bricks as small mario and bounce them, it looks like there is another block behind it (I've already checked and doublechecked for overlapped objects).



Any way I can fix this?
Robin

Blue Octorok
Level: 11

Posts: 16/35
EXP: 5058
For next: 927

Since: 03-15-04
From: England, UK

Since last post: 7 days
Last activity: 2 days
Posted on 07-24-04 04:09 AM Link | Quote
This happens in mine too, and in many other hacks I've played.
I guess it's just normal when using that particular Block.
asdf

Cukeman
Level: 28

Posts: 154/303
EXP: 128796
For next: 2542

Since: 03-16-04

Since last post: 5 hours
Last activity: 54 min.
Posted on 07-24-04 04:28 AM Link | Quote
I think there's a way to fix it by modifying animated tiles, but I'm not sure.
Smallhacker

Green Birdo

SMW Hacking Moderator
Level: 68

Posts: 301/2273
EXP: 2647223
For next: 81577

Since: 03-15-04
From: Söderhamn, Sweden

Since last post: 10 hours
Last activity: 9 hours
Posted on 07-24-04 04:20 PM Link | Quote
IIRC, it happens with the original blocks as well.
jonwil

Goomba
Level: 9

Posts: 4/25
EXP: 2989
For next: 173

Since: 04-09-04

Since last post: 85 days
Last activity: 81 days
Posted on 07-24-04 04:38 PM Link | Quote
since I probobly wrote (or ripped from nintendo anyway) the ASM for that, I can say that its known about but not really fixable.
BMF98567
BLACK HAS BUILT A SILLY DICE-MAZE!
GO!

Current list of BURNING FURY >8( recipients:
- Yiffy Kitten (x2)
- Xkeeper
Level: 53

Posts: 271/1261
EXP: 1094149
For next: 62970

Since: 03-15-04
From: Blobaria
Special Move: Rising Meatloaf Backhand Combo

Since last post: 21 hours
Last activity: 1 hour
Posted on 07-25-04 02:05 AM Link | Quote
The original block code replaces the actual block with a blank, solid tile and spawns a "bouncing block" sprite (the slightly lighter block you see on top). When the sprite drops back down, it replaces the blank tile with a "used" tile and deletes itself. My guess is the new code somehow isn't capable of doing that like the original is, so the block is left behind. You could probably fix it by patching the original code to check for certain tile numbers when hit and changing the block it spawns accordingly, but don't ask me how...
Add to favorites | "RSS" Feed | Next newer thread | Next older thread
Acmlm's Board - I2 Archive - Super Mario World hacking - Bounce problem with smashable brick | |


ABII


AcmlmBoard vl.ol (11-01-05)
© 2000-2005 Acmlm, Emuz, et al



Page rendered in 0.015 seconds.