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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Aligning a background when moving vertically? (shots) | |
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Keikonium
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Posted on 07-23-04 04:51 PM Link | Quote
I have created a BG that uses the bar from Mario Bros3. The level its in will have smb3 mario, turtles, fg etc. Anyway, my problem is when I go vertically the BG follows. Here are some shots of what I mean:


This one is how it should look (what do you think of the palette?)

Then as I climb up, the BG follows.

Now its right behind the level.

Now that I am back where I started, its up one tile to high.

What I am trying to simulate here is the effect of SMB3. I don't know if this requires ASM, or a simple change in LM that I over looked. If someone could help me here that would be great.

BTW, I have a zsnes video that I can upload if you want to see it. These are just shots from it.

EDIT: I will include the BG that is in the first level or second level of world one in SMB3.


(edited by Keikonium on 07-23-04 07:53 AM)
knuck

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Posted on 07-23-04 04:58 PM Link | Quote
Try messing with level modes until you find one that the BG2 is above everything. Then set BG2 horizontal and vertical scrolling to "None".
Keikonium
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Posted on 07-23-04 05:13 PM Link | Quote
I will look again, this is what I have been doing. I got the scroll rates perfect. I figure that it would require ASM for the exact effect but if I could at least get it close that would be great.

EDIT: BTW, the palettes are messed up due to the stupid jpg format...so just ignore that. The in game palette is MUCH better.


(edited by Keikonium on 07-23-04 08:14 AM)
Alastor the Stylish
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Posted on 07-23-04 08:48 PM Link | Quote
Er. I'm pretty sure the only level mode where layer 2 is in front of layer 1 is level mode 1F (layer 2 transparent). And since it'd be transparent, the effect wouldn't look too good.
Smallhacker

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Posted on 07-23-04 08:50 PM Link | Quote
It would be better if you hacked the status bar ASM to move it to the bottom and then extend it a bit to draw the BG and frame and stuff.
Alastor the Stylish
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Posted on 07-23-04 09:02 PM Link | Quote
The problem of course with that is it'd screw the hell out of the ACTUAL STATUS BAR.
Escherial

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Posted on 07-23-04 09:28 PM Link | Quote
Kyouji, his idea seems to involve getting rid of the normal status bar, if possible, so I don't think he's overly concerned with the current one.

What I'd try doing is modifying the standard status bar so that it looks like the SMB3 one (although it might be a bit narrow). You'll have to provide some extra ASM if you want all the fields on it to work as well as to change the locations of the existing fields.

All in all, sounds like a real pain in the ass, but I'm sure it's doable. There are a number of people on the board whom I recall modified the status bar quite a bit; you should ask them how it's done.

------

EDIT: Right, sorry, good call, Kyouji. I didn't notice that he wanted it on just one level.


(edited by Escherial on 07-23-04 02:46 PM)
Alastor the Stylish
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Posted on 07-23-04 09:59 PM Link | Quote
Escherial, did you read his post? I do not think you did. He only wants that for one level.
asdf

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Posted on 07-24-04 01:29 AM Link | Quote
Your only other real option is to not have any verticle scrolling. Good luck (you'll need it ).
Keikonium
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Posted on 07-24-04 08:41 PM Link | Quote
Ya I only want the SMB3 thing for 2-3 levels, not the entire game. If I knew ASM I would try to make the SMB3 bar actually work, but for now it is just 'fake'. I also need to get rid of the current status bar (asm?); it is turned off in the pictures.

I still haven't got the scrolling to work.

My plan is to:

1. Have the tem boxes at the bottom contain a flower, mushroom or a feather when you collect an extra one. Then when you press select or get hit the item would pop out of the box, go to a specified height, then start falling. Requires High amounts of asm.

2. Have everything else work as normal; coins, time, lives etc.

3. Have world 1 replaced with lvl- 1,2,3 etc. (no a,b,c etc)

4. And if possible, have the arrows turn red when mario runs. Just like in smb3.

So all you status bar modifier people, if you could tell me at least a bit of how this is doable, that would be great. Especially haveing the fields work.


(edited by Keikonium on 07-24-04 11:42 AM)
BlackDays

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Posted on 07-24-04 10:15 PM Link | Quote
hmm... those GFX are looking very familiar... not the status bar but the ground.

Why... OH yeah, thats right, they're MY original work. Nice job.

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Posted on 07-25-04 02:11 AM Link | Quote
Most of that would require an absurd amount of both new and hacked code, especially the item box and speed arrows. Have fun.
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