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11-02-05 12:59 PM
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Acmlm's Board - I2 Archive - Rom Hacking - Megaman 4, with a bit o' Schwa | |
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Schwa

Green Birdo
The Embodyment of Good,
infused with the Living Assets

"Alpha Psibeam!" (echo effects)

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Since: 04-25-04
From: Spanaway, WA

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Posted on 07-19-04 02:24 AM Link | Quote
Hi! I've been working on a Megaman 4 hack ever since I gave up on Smb3 (it ate too many of my levels). I have Bright Man completely redone, thanks to the Mega Man Full Level Editor, and here are some screenshots.


This is the very beginning of the level. The green robots take three hits now instead of one.


This is the second phase of the level. You'll be using Rush Coil a LOT in this level, for instance, to get over the spikes the totem pole is standing on.


Not much difference here... but that mini-boss enemy takes a good deal more hits to defeat.


After fighting the mini-boss you'll reach this bridge... and right after that is the checkpoint.


This is that underground chamber below the checkpoint screen. Less platforms, but way more complex. At the end is 2 E-tanks instead of a 1UP and an E-tank.


This replaced the second cricket field... that totem pole jumps into the air to block you as you jump across! Rush, you're needed again...


The vertical climb before the final stretch. The 1UP was moved here.


This is the beginning of the final stretch before the boss door.

In the final stretch, there's a green platform that you have to charge up on, stand on the left edge, and jump up and fire to defeat the enemy standing on the platform you need to get on. Otherwise, he'll knock you off! It's very tricky.

I'll post an IPS patch once I've got more done. Please give me your feedback!
--Schwa
dan

Snap Dragon
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Posted on 07-19-04 02:28 AM Link | Quote
Great! Megaman 4 was my favourite of the series, and I think this is probably the first real hack of it. I'll look forward to playing this.
Surlent
サーレント
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Posted on 07-19-04 02:31 AM Link | Quote
I don't know too much about MM hacking, but as for me, the altered levels (though not the GFX itself) look nice.
The fact you need to call Rush more is nice, but what happens if you die and Rush's energy is low; or like if you are trapped on a platform and larger gaps left and right from you ?
But the most important thing is, as it seems here, you changed the levels they don't look similar to the original ones at all - that's the most important fact besides the level design
Schwa

Green Birdo
The Embodyment of Good,
infused with the Living Assets

"Alpha Psibeam!" (echo effects)

Level: 66

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Since: 04-25-04
From: Spanaway, WA

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Posted on 07-19-04 02:42 AM Link | Quote
Ha ha! I feel great now, thanks for the compliments! To answer Surlent's reply, yes you can put yourself in an impossible situation. I put several Large Attack Restore powerups where you'd need to use Rush again, but if you miss too many times you'll run out. I have got all the way to the end and beaten Bright Man, so it's completely possible to beat.

Bright Man's ability is called "Flash Stopper", an ability that freezes all enemies for a while. You'll have to beat Bright Man first and take his ability with you to the next level, Toad Man I think. There will be parts in Toad Man where you must use Flash Stopper to get past. I don't know if Flash Stopper works to freeze the waterfalls, but if so I can set up some great puzzles!

Keep rooting for me. I'm on a roll! I promise you this hack will be rewarding for the community of Rom hackers everywhere. Schwa out.
Dylan
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Since: 06-19-04
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Posted on 07-19-04 04:19 AM Link | Quote
I don't think I have ever come across a MM4 hack before, but this one looks promising. The fact that you implemented Rush more is great. And yes, the levels are unrecognizable, which makes a lot of the difference. And, you employed the totem poles in unique ways. Cool work.
Googie

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Posted on 07-19-04 04:27 AM Link | Quote
I like those pics Schwa, This is one hack that I'm lookin fowars to, know what I'm sayin? your'e MM4 has has potential. Keep up the good work.
Schwa

Green Birdo
The Embodyment of Good,
infused with the Living Assets

"Alpha Psibeam!" (echo effects)

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Posted on 07-19-04 05:50 AM Link | Quote
Hey, guess what? Did a little work on Toad Man and finished the rainy area. Here's 2 screenshots.


Jumping up the bridge with wind pushing against you is tough.


Rush is needed again. This is near the end of the rain...

I've tried it, and Flash Stopper really helps get past the rain. Bird Bombers and parasol robots constantly attack you, so freezing them allows you to focus more on the tricky jumps.

So... whaddya think?
Dylan
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Posted on 07-19-04 06:10 AM Link | Quote
Great job on the rainy area there Schwa, it looks awesome. The only thing I would suggest is making the rain part of the background layer instead of the foreground layer. That way it would be behind Megaman and it wouldn't interfere with the gameplay.
Keikonium
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Posted on 07-19-04 06:50 AM Link | Quote
This is sweet. Is there an editor that will edit NES megaman 1-6 all in one editor. I have checked zophars but only 1-2, 3, 3-5, and 6. All are dos except the one that edits only 3. So what is this mega man full level editor?
Xkeeper
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Posted on 07-19-04 07:10 AM Link | Quote
If you don't want to use the tools given to you -- er, created for use -- then don't whine. Sorry, they're in DOS, get over it.

So is this "Full Level Editor", which only edits 3, 4, and 5.

What's the big fucking deal about having them all in one editor? One game, one utility. Just use them that way, jesus...
Jigglysaint

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Posted on 07-19-04 07:13 AM Link | Quote
I suggest you take advantage of being able to edit multipaths, and create some extra rooms in many levels where you can get secrets.

One suggestion is to have the balloon and wire in a couple different stages, and make them harder to reach.

Multipaths are simple to understand, and take 4 bytes each path. You have have 4 one way paths, or 2 scroll/scrollback paths(like for verticle paths). If memory serves, the first byte is what position on the map to begin the path, the second is the scroll type to do, the third is which scroll index to use for the area, and the last is, I think, the room number itself.
Schwa

Green Birdo
The Embodyment of Good,
infused with the Living Assets

"Alpha Psibeam!" (echo effects)

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Since: 04-25-04
From: Spanaway, WA

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Posted on 07-20-04 02:39 AM Link | Quote
Sorry Jigglysaint, you lost me.

Uh, listen guys... I'm very sorry, but I won't get to work on my hack again until next weekend, it looks like. Before I left my dad's house I emailed the IPS patch of my hack to myself so I could pick it up at a different computer. I'm only with my dad every other weekend, but I'm going back next weekend. I have the IPS patch, but need the full level editor, and Dragoneye Studios (the site I got the latest version of the editor from) is down. I could use an older version of the editor, but last time I used the old version it ate the rom.

I'm stuck. Sorry. If I had another source where I could download the latest version I'd work on it... but I checked through pages and pages of internet search and no luck. Zophar's Domain said it had it, but I unzipped the file and all I found was a readme with no editor.

Even though this Rom hack is temporarily stalled, I won't give up. When I get back to my dad's I'll find a way to transfer the Full Level Editor to another computer. I'll take Gb boy's advice about the rain, but Jigglysaint... I think you'rer being a little advanced. I could always try to monkey with scroll paths by trial and error, but I didn't understand the way you said how to do it. Sorry.
Matrixz

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Posted on 07-20-04 07:27 AM Link | Quote
Dude, you can grab it here: http://www.geocities.com/matrixz15/mfle042.zip
Just copy the adress to the adress bar becouse of geocities.

Your hack looks promising and i like how youre taking advantage of the different waopens to change the gameplay
Keep up the good work.
Schwa

Green Birdo
The Embodyment of Good,
infused with the Living Assets

"Alpha Psibeam!" (echo effects)

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Since: 04-25-04
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Posted on 07-26-04 08:26 AM Link | Quote
Great news!!! I finally have the Megaman Full Level Editor running on my computer at home, and I've been working hard on my hack. I've got more screenshots. I took Jigglysaint's advice on changing scroll paths, as you'll see later on...

Here's Toad Man's level after the rainy part is over...


See the blob in the top right corner? It takes 7 hits to beat now, making this part of the level quite taxing.


The current here pushes against you as two blobs fall in your path... The Flash Stopper attack, the one you get from Bright Man, must be used to get past unscratched.


Look very closely at the waterfall in front of Megaman, and you'll see a Mouse enemy inside. The waterfall behind it has the same secret. Again, Flash Stopper is the only safe way past.


Megaman fights the first snail miniboss. The pit in front of you and the waterfall make it slightly tougher to fight. I tried to give this boss more HP, but I don't think it worked. There were complications in placing this enemy because, ya know, it falls from the top when it appears...


Second snail battle. Yeah, the graphics for the waterfall hitting the water is a little glitchy, but I can always go into the Tile Editor and create tiles for waterfall splash later on. For now, I'm just focused on completing the levels.


The final stretch before you fight Toad Man. Bottomless pits replace the spikes, so it's vital you don't let the fish knock you off the platforms.

I've started a bit on Drill Man as well... this is the part where I took Jigglysaint's advice on scrollpath changing.


You start in the bottom of a short climb to the top, rather than a horizontal tunnel.


One screen up from start is a world of enemies. The flying bugs only take 1 hit now ('cause there'll be a whole lot more of them), but still it's gonna be hard to get past here without taking a hit. Use Rain Flush, the skill you got from Toad Man, to fell every enemy on the screen at once.


One more screen up you'll fight the Crusher like before... but notice he can actually jump across those pits perfectly.

Whew! Well, that's all I've got done so far... Actually, I should be doing Dive Man next, since you also get Rush Marine Adaptor from Toad Man, and the Dive Missles do extra damage to Drill Man anyway... A great idea of mine is to add water to Drill Man's level by going in the Tile Editor, instantly making the level a flooded mine. What do you think of that idea?
Dylan
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Posted on 07-26-04 08:50 AM Link | Quote
Wow, looks like your making some major progress, Schwa, and its looking great.

Having a flooded mine would be a very cool idea, as uniqueness is a vital trait in rom hacks. What would be really cool would be if it was actually in the process of flooding, so at some points you would be faced with a "beat-the-clock" type scenario, with the water pushing under you. I'm not sure how to do that, though.

I'm still holding a strong interest in this hack, I'll be anticipating its release.
Schwa

Green Birdo
The Embodyment of Good,
infused with the Living Assets

"Alpha Psibeam!" (echo effects)

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Since: 04-25-04
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Posted on 07-26-04 10:11 AM Link | Quote
Wait, should I release this once it's completely done, or before then? I think it would be cooler to wait until it's all finished, but I want others' opinions.

Flooding mine? That would take some tricky script editing, which I'm really not capable of. But yeah, I agree with the uniqueness aspect, so I'll probably go with water in Drill Man. I'm thinking there's a long drop after you reach the top of the climb, and you land in the water... Well, no use talking about it, better get to work. Don't worry, I'll have Drill Man finished in no time!
Jigglysaint

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Posted on 07-27-04 09:09 AM Link | Quote
Well if I remember, there are those switches that turn on the blocks. With some good hacking, you could make it so turning on the switch would open a gate and water could flow in(sort of). It shouldn't be too hard, even though you most likely would be altering some ASM, but it's just values and not code, so it shouldn't be hard.
Captain moneybags

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Posted on 07-27-04 09:36 PM Link | Quote


go into a empty room cool music starts walk forward weird noise and then water!
if you made it like that it would be cool and you could make a demo with only one level changed to show what you can make.


(edited by dragon master on 07-27-04 12:37 PM)
Sharingan_User

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Posted on 07-30-04 12:10 AM Link | Quote
this hack looks awesome Schwa. I can't wait to see more work.
KATW

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Posted on 07-30-04 09:59 PM Link | Quote
Very nice The scrolling changing looks good, and hopefully plays the same as well. The difficulty sounds very upped... hopefully not TOO difficult. We dont want to be bordering impossible here
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