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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Time to make some ExGFX, but where do I start? | |
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JR11

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Posted on 07-18-04 05:36 AM Link | Quote
OK, so I've extracted the GFX so I can begin building my first set of ExGFX. But for some reason LM only extracts GFX files 00 - 33. How can I get GFX80.bin so I can edit it and insert it into my ROM as ExGFX?
KATW

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Posted on 07-18-04 05:48 AM Link | Quote
1. Copy the first GFX file
2. Paste in the ExGFX folder.
3. Re-name to ExGFXxx
4. Open in tile editor and proceed to delete everything in that file.
5. Ad your own GFX.
JR11

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Posted on 07-19-04 10:22 PM Link | Quote
By "the first GFX file", are you refering to GFX00.bin?
KATW

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Posted on 07-20-04 02:37 AM Link | Quote
Yeah. Any GFX file will do actually, but just to be safe, take GFX00.bin.
JR11

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Posted on 07-21-04 09:38 PM Link | Quote
Ok... I opened GFX00.bin in YY-CHR and deleted everything. Now I'm seeing 64 squares of 256 pixels each. Where should I be inserting my new graphics?
ExKay
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Posted on 07-21-04 10:28 PM Link | Quote
You can insert them in every square you want, but you only must set them up in the 16x16 editor after inserting them as ExGFXxx.bin, where xx is the number between 80 &FFF.
KATW

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Posted on 07-21-04 10:32 PM Link | Quote
Nevermind. I had to type fast before I left yesterday, but you have covered it. I tried to sum it up.


(edited by Kirby ATW on 07-22-04 01:34 PM)
ExKay
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Posted on 07-21-04 11:05 PM Link | Quote
@KATW: Why must he get the palette to YYCHR? He must get the right palette in LM in his SMW Hack and that isn't done by opening a SaveState, because every games has different palette entries, so he must get the palette by a graphic program like PSP or another program which has a pipette, to view the color, than enter the number in the RGB fields, of the palette entry you use.
Example: You rip from SMAS the brown ground.
1st: Rip it to your ExGFXxx.bin file.
2nd: Save it to your ExGFX folder and insert it into LM.
3rd: Set up the GFX in the 16x16 editor.
4th: Get the palette, by opening you graphic program and click on pipette, then go to the right color for the 1st color and so on and the color is stored in RGB, like so:
R:195
G:95
B:130
but this is only an example, then save the level and your done.
JR11

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Posted on 07-22-04 10:22 PM Link | Quote
Thank you guys. I should be able to go on from there.
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