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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Demo of my first ever facelift (plus shots!) | | | |
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Robin Blue Octorok Level: 11 Posts: 13/35 EXP: 5058 For next: 927 Since: 03-15-04 From: England, UK Since last post: 7 days Last activity: 2 days |
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OK, here we go. My first ever Mario World "hack". I've been learning Lunar Magic as I go along, and this is what I've come up with so far. It's called Super Mario Story, by the way. First level... everyone does this!: Dark Woods: Big Boo's Tower: Big Boo's Armada: And the patch itself! Click-me-do, daddio And I realise there are status bar "problems" in the final shot. I know how to fix it now, but I actually like it. I'm thinking of refining it a bit and making it the standard for the game. Not entirely sure yet... Have fun. (edited by Robin on 07-15-04 06:07 PM) |
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cpubasic13 17 years old now. Time to buy some M rated games by myself! Level: 54 Posts: 387/1346 EXP: 1206934 For next: 26936 Since: 03-15-04 From: Blame my parents, Eddy Since last post: 2 days Last activity: 1 day |
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Screens look good, and I don't care for status bar problems... they don't interfere with gameplay... The first screen is cool. Not from SMAS. Good. Second screen: The darkened green is better in my opinion. Looks cooler. 3rd: Ok... 4th: Nice idea. I will download it and play it. I will have a review after I am done playing it. |
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KATW King Yoshi "If you stare at something long enough, it can be funny." Level: 86 Posts: 1361/3959 EXP: 6087979 For next: 54128 Since: 03-15-04 Since last post: 7 hours Last activity: 5 hours |
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Hmmm not bad. My favorite shot is the dark forest. Darker Tree Palettes = Me happy. Ill try this later when I get the time. It looks very promising. |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 280/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Everybody loves SMB! Nice. No graphical glitches found. Nice BG palette. Looking good here too. Status bar palette problem! |
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Cruel Justice XD Level: 55 Posts: 183/1384 EXP: 1253266 For next: 60923 Since: 03-20-04 From: Darkwoods Penetentiary Since last post: 11 hours Last activity: 7 hours |
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1rst: Uber Retro! Teh 1337est level I have eva seen! 2nd: Nice lighting, no apparent glitches 3rd: Neat object placement 4th: Nice concept! Looks like the airplanes are far above the ground! |
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Heian-794 Red Super Koopa Level: 44 Posts: 267/896 EXP: 611014 For next: 271 Since: 06-01-04 From: Kyoto, Japan Since last post: 21 days Last activity: 10 days |
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The last one loks nice. I like the status bar there; how about making all the coins silver? | |||
AkenatensHope Red Paragoomba Level: 14 Posts: 24/62 EXP: 10713 For next: 2358 Since: 07-08-04 From: Houston Since last post: 441 days Last activity: 207 days |
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After My friend and I beat Big Boo's Tower, I tried to go back to a previous level and got stuck in between lands, bad glitch..... had to reset the game... | |||
LordL Goomba Level: 10 Posts: 15/29 EXP: 3437 For next: 977 Since: 07-06-04 From: London, England! Since last post: 249 days Last activity: 112 days |
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It looks pretty good! I especially like the look of the first level! |
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Keikonium Banned Level: NAN Posts: 274/-2459 EXP: NAN For next: 0 Since: 04-02-04 Since last post: 63 days Last activity: 9 hours |
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This level looks cool. Well done. The only thing that I keep bringing my eye to is the white lines on the top of the brick blocks. I love forest levels. The FG palette is very nice, however the BG palette isn't all that great. You should put lighter colors in the front then they get darker as it goes back. Regular looking level. Its nice tho. I like this level. It looks very well done. Good idea with the mist and the YI BG. It gives it depth and looks like the ships are in the air. The only problem I see is the item box is gray and the coin is way to bright for the level. Over all these shots look cool. I will d/l your hack and try it out. good job. |
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JJ64 Boo Level: 45 Posts: 738/919 EXP: 640956 For next: 19208 Since: 05-22-04 From: Green Bay, WI Since last post: 441 days Last activity: 269 days |
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It's not a real bad status problem. It's easy to ignore. However, the coin should be darker. At any cost, it looks like a pretty good hack... *Downloads* |
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Sendy Shyguy Level: 17 Posts: 44/93 EXP: 21726 For next: 3017 Since: 03-25-04 From: South of UK Since last post: 55 days Last activity: 53 days |
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SMB1 bricks have to have that white line on them... | |||
blackhole89 LOLSEALS Moderator of ROM hacking EmuNET IRC network admin Head GM of TwilightRO Level: 47 Posts: 218/971 EXP: 739208 For next: 26995 Since: 03-15-04 From: Dresden/Germany Since last post: 14 hours Last activity: 12 hours |
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Well, the airship level looks near perfect, and I personally don't have anything against the forest BG's palettes, too... I just can't understand why anyone goes havoc on changed status bar palettes. I have no problems with it unless it becomes ugly/unreadable (that, for instance, happens when the border and inner colour of the glyphs don't strongly differ from each other). I'll try it out as soon as I can, meanwhile... Have fun, Blacky. |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 284/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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There's no problem in changing status bar colors as long as 1) The text is readable 2) It looks the same in every level (or special themed palettes, like red in a volcano and blue in the ocean) The most important is that it doesn't look random. |
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asdf Cukeman Level: 28 Posts: 138/303 EXP: 128796 For next: 2542 Since: 03-16-04 Since last post: 5 hours Last activity: 54 min. |
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Badass. Simply. Badass. Dark Woods: Nice. Big Boo's Tower: Eh. Big Boo's Armada: Great! Time to download! |
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Golden Yoshi Pokey Level: 41 Posts: 92/693 EXP: 445575 For next: 34570 Since: 03-15-04 From: Edison, NJ Since last post: 17 hours Last activity: 8 hours |
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I just finished the demo. For your first demo, this is pretty good. There are obviously some things you still have to work on, such as the title screen and overworld, but this is what I thought of the new levels: Back to the Start: Nice SMB1 gfx. Although I've seen plenty of SMB remakes before, this was still okay. Maybe instead of using the regular goal to clear the stage, you can use ExGFX to replace the goal sphere with the flag, that way you have to touch the actual flag to clear the level. Or, and I like this idea better, you can use the Standard Exit custom block (use Block Inserter) to make the flag an object instead of a sprite. Dark Woods: Nice design, and great dreary colors. Here's a tip for the cave portion for the level: Use corner tiles for the cave ground. These tiles can be found in the Extended Objects 3C - 3F. Big Boo Tower: Generally good, but a bit too short. I did like the sudden message by Boo though. Big Boo Armada: Again, generally good, but you may want to work on the palettes for Eerie, they don't look that great. Eeries' colors can be found on palette E, colors 3-6. Also, I noticed you didn't change the Big Boo boss level. The Big Boo Boss is the most flexible boss to modify, so you should take full advantage of that. Okay, that's all I have to say. Again, very nice job! I'll look forward to seeing more from you! |
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Kario In Possession of a Stolen Shovel Level: 65 Posts: 456/2082 EXP: 2321379 For next: 14249 Since: 03-15-04 From: Texas... Yeehaw! Since last post: 2 days Last activity: 17 hours |
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I dont have to expand it do I? I cant believe I am saying this, but I cant get the IPS to work, its all glitched. | |||
Handish2000 Paragoomba Level: 15 Posts: 51/71 EXP: 13665 For next: 2719 Since: 05-29-04 Since last post: 4 days Last activity: 4 days |
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Hee hee! I found a secret exit in the Armada... it doesn't lead anywhere though. Nice hack! (edited by Handish2000 on 07-16-04 11:32 PM) |
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AkenatensHope Red Paragoomba Level: 14 Posts: 26/62 EXP: 10713 For next: 2358 Since: 07-08-04 From: Houston Since last post: 441 days Last activity: 207 days |
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neither exits lead anywhere for me and my friend... (in the armada) we couldn't play any after it.... | |||
Robin Blue Octorok Level: 11 Posts: 14/35 EXP: 5058 For next: 927 Since: 03-15-04 From: England, UK Since last post: 7 days Last activity: 2 days |
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Thanks for your feedback guys, much appreciated! I'll be assimilating a lot of your points, so please look forward to future releases. Sorry AkenatensHope, but once you've beaten Big Boo, that is where the demo ends. |
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AkenatensHope Red Paragoomba Level: 14 Posts: 27/62 EXP: 10713 For next: 2358 Since: 07-08-04 From: Houston Since last post: 441 days Last activity: 207 days |
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I thought so, I just wasn't sure.... thanks |
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Acmlm's Board - I2 Archive - Super Mario World hacking - Demo of my first ever facelift (plus shots!) | | | |