Register | Login
Views: 19364387
Main | Memberlist | Active users | ACS | Commons | Calendar | Online users
Ranks | FAQ | Color Chart | Photo album | IRC Chat
11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Demo of my first ever facelift (plus shots!) | |
Pages: 1 2Add to favorites | "RSS" Feed | Next newer thread | Next older thread
User Post
Robin

Blue Octorok
Level: 11

Posts: 13/35
EXP: 5058
For next: 927

Since: 03-15-04
From: England, UK

Since last post: 7 days
Last activity: 2 days
Posted on 07-16-04 03:07 AM Link | Quote
OK, here we go. My first ever Mario World "hack".

I've been learning Lunar Magic as I go along, and this is what I've come up with so far.

It's called Super Mario Story, by the way.

First level... everyone does this!:


Dark Woods:


Big Boo's Tower:


Big Boo's Armada:


And the patch itself!
Click-me-do, daddio

And I realise there are status bar "problems" in the final shot. I know how to fix it now, but I actually like it. I'm thinking of refining it a bit and making it the standard for the game. Not entirely sure yet...

Have fun.


(edited by Robin on 07-15-04 06:07 PM)
cpubasic13
17 years old now. Time to buy some M rated games by myself!
Level: 54

Posts: 387/1346
EXP: 1206934
For next: 26936

Since: 03-15-04
From: Blame my parents, Eddy

Since last post: 2 days
Last activity: 1 day
Posted on 07-16-04 03:20 AM Link | Quote
Screens look good, and I don't care for status bar problems... they don't interfere with gameplay...

The first screen is cool. Not from SMAS. Good.
Second screen: The darkened green is better in my opinion. Looks cooler.
3rd: Ok...
4th: Nice idea.

I will download it and play it. I will have a review after I am done playing it.
KATW

King Yoshi
"If you stare at something long enough, it can be funny."
Level: 86

Posts: 1361/3959
EXP: 6087979
For next: 54128

Since: 03-15-04

Since last post: 7 hours
Last activity: 5 hours
Posted on 07-16-04 03:47 AM Link | Quote
Hmmm not bad. My favorite shot is the dark forest. Darker Tree Palettes = Me happy.

Ill try this later when I get the time. It looks very promising.
Smallhacker

Green Birdo

SMW Hacking Moderator
Level: 68

Posts: 280/2273
EXP: 2647223
For next: 81577

Since: 03-15-04
From: Söderhamn, Sweden

Since last post: 10 hours
Last activity: 9 hours
Posted on 07-16-04 04:07 AM Link | Quote

Everybody loves SMB! Nice. No graphical glitches found.


Nice BG palette.


Looking good here too.


Status bar palette problem!
Cruel Justice

XD
Level: 55

Posts: 183/1384
EXP: 1253266
For next: 60923

Since: 03-20-04
From: Darkwoods Penetentiary

Since last post: 11 hours
Last activity: 7 hours
Posted on 07-16-04 04:35 AM Link | Quote
1rst: Uber Retro! Teh 1337est level I have eva seen!
2nd: Nice lighting, no apparent glitches
3rd: Neat object placement
4th: Nice concept! Looks like the airplanes are far above the ground!
Heian-794

Red Super Koopa
Level: 44

Posts: 267/896
EXP: 611014
For next: 271

Since: 06-01-04
From: Kyoto, Japan

Since last post: 21 days
Last activity: 10 days
Posted on 07-16-04 08:36 AM Link | Quote
The last one loks nice. I like the status bar there; how about making all the coins silver?
AkenatensHope

Red Paragoomba
Level: 14

Posts: 24/62
EXP: 10713
For next: 2358

Since: 07-08-04
From: Houston

Since last post: 441 days
Last activity: 207 days
Posted on 07-16-04 05:56 PM Link | Quote
After My friend and I beat Big Boo's Tower, I tried to go back to a previous level and got stuck in between lands, bad glitch..... had to reset the game...
LordL

Goomba
Level: 10

Posts: 15/29
EXP: 3437
For next: 977

Since: 07-06-04
From: London, England!

Since last post: 249 days
Last activity: 112 days
Posted on 07-16-04 07:37 PM Link | Quote
It looks pretty good!
I especially like the look of the first level!
Keikonium
Banned
Level: NAN

Posts: 274/-2459
EXP: NAN
For next: 0

Since: 04-02-04

Since last post: 63 days
Last activity: 9 hours
Posted on 07-16-04 07:45 PM Link | Quote

This level looks cool. Well done. The only thing that I keep bringing my eye to is the white lines on the top of the brick blocks.

I love forest levels. The FG palette is very nice, however the BG palette isn't all that great. You should put lighter colors in the front then they get darker as it goes back.

Regular looking level. Its nice tho.

I like this level. It looks very well done. Good idea with the mist and the YI BG. It gives it depth and looks like the ships are in the air. The only problem I see is the item box is gray and the coin is way to bright for the level.

Over all these shots look cool. I will d/l your hack and try it out. good job.
JJ64

Boo
Level: 45

Posts: 738/919
EXP: 640956
For next: 19208

Since: 05-22-04
From: Green Bay, WI

Since last post: 441 days
Last activity: 269 days
Posted on 07-17-04 12:22 AM Link | Quote
It's not a real bad status problem. It's easy to ignore. However, the coin should be darker.

At any cost, it looks like a pretty good hack...

*Downloads*
Sendy

Shyguy
Level: 17

Posts: 44/93
EXP: 21726
For next: 3017

Since: 03-25-04
From: South of UK

Since last post: 55 days
Last activity: 53 days
Posted on 07-17-04 12:44 AM Link | Quote
SMB1 bricks have to have that white line on them...
blackhole89

LOLSEALS
Moderator of ROM hacking
EmuNET IRC network admin
Head GM of TwilightRO
Level: 47

Posts: 218/971
EXP: 739208
For next: 26995

Since: 03-15-04
From: Dresden/Germany

Since last post: 14 hours
Last activity: 12 hours
Posted on 07-17-04 01:55 AM Link | Quote
Well, the airship level looks near perfect, and I personally don't have anything against the forest BG's palettes, too...
I just can't understand why anyone goes havoc on changed status bar palettes. I have no problems with it unless it becomes ugly/unreadable (that, for instance, happens when the border and inner colour of the glyphs don't strongly differ from each other).

I'll try it out as soon as I can, meanwhile...

Have fun,
Blacky.
Smallhacker

Green Birdo

SMW Hacking Moderator
Level: 68

Posts: 284/2273
EXP: 2647223
For next: 81577

Since: 03-15-04
From: Söderhamn, Sweden

Since last post: 10 hours
Last activity: 9 hours
Posted on 07-17-04 02:01 AM Link | Quote
There's no problem in changing status bar colors as long as
1) The text is readable
2) It looks the same in every level (or special themed palettes, like red in a volcano and blue in the ocean) The most important is that it doesn't look random.
asdf

Cukeman
Level: 28

Posts: 138/303
EXP: 128796
For next: 2542

Since: 03-16-04

Since last post: 5 hours
Last activity: 54 min.
Posted on 07-17-04 02:05 AM Link | Quote

Badass. Simply. Badass.

Dark Woods:


Nice.

Big Boo's Tower:


Eh.

Big Boo's Armada:


Great! Time to download!
Golden Yoshi

Pokey
Level: 41

Posts: 92/693
EXP: 445575
For next: 34570

Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
Last activity: 8 hours
Posted on 07-17-04 02:51 AM Link | Quote
I just finished the demo. For your first demo, this is pretty good. There are obviously some things you still have to work on, such as the title screen and overworld, but this is what I thought of the new levels:


Back to the Start: Nice SMB1 gfx. Although I've seen plenty of SMB remakes before, this was still okay. Maybe instead of using the regular goal to clear the stage, you can use ExGFX to replace the goal sphere with the flag, that way you have to touch the actual flag to clear the level. Or, and I like this idea better, you can use the Standard Exit custom block (use Block Inserter) to make the flag an object instead of a sprite.

Dark Woods: Nice design, and great dreary colors. Here's a tip for the cave portion for the level: Use corner tiles for the cave ground. These tiles can be found in the Extended Objects 3C - 3F.

Big Boo Tower: Generally good, but a bit too short. I did like the sudden message by Boo though.

Big Boo Armada: Again, generally good, but you may want to work on the palettes for Eerie, they don't look that great. Eeries' colors can be found on palette E, colors 3-6. Also, I noticed you didn't change the Big Boo boss level. The Big Boo Boss is the most flexible boss to modify, so you should take full advantage of that.

Okay, that's all I have to say. Again, very nice job! I'll look forward to seeing more from you!
Kario

In Possession of a Stolen Shovel

Level: 65

Posts: 456/2082
EXP: 2321379
For next: 14249

Since: 03-15-04
From: Texas... Yeehaw!

Since last post: 2 days
Last activity: 17 hours
Posted on 07-17-04 07:49 AM Link | Quote
I dont have to expand it do I? I cant believe I am saying this, but I cant get the IPS to work, its all glitched.
Handish2000

Paragoomba
Level: 15

Posts: 51/71
EXP: 13665
For next: 2719

Since: 05-29-04

Since last post: 4 days
Last activity: 4 days
Posted on 07-17-04 08:28 AM Link | Quote
Hee hee! I found a secret exit in the Armada... it doesn't lead anywhere though.
Nice hack!


(edited by Handish2000 on 07-16-04 11:32 PM)
AkenatensHope

Red Paragoomba
Level: 14

Posts: 26/62
EXP: 10713
For next: 2358

Since: 07-08-04
From: Houston

Since last post: 441 days
Last activity: 207 days
Posted on 07-17-04 11:41 AM Link | Quote
neither exits lead anywhere for me and my friend... (in the armada) we couldn't play any after it....
Robin

Blue Octorok
Level: 11

Posts: 14/35
EXP: 5058
For next: 927

Since: 03-15-04
From: England, UK

Since last post: 7 days
Last activity: 2 days
Posted on 07-17-04 01:32 PM Link | Quote
Thanks for your feedback guys, much appreciated!
I'll be assimilating a lot of your points, so please look forward to future releases.

Sorry AkenatensHope, but once you've beaten Big Boo, that is where the demo ends.
AkenatensHope

Red Paragoomba
Level: 14

Posts: 27/62
EXP: 10713
For next: 2358

Since: 07-08-04
From: Houston

Since last post: 441 days
Last activity: 207 days
Posted on 07-17-04 02:44 PM Link | Quote
I thought so, I just wasn't sure.... thanks
Pages: 1 2Add to favorites | "RSS" Feed | Next newer thread | Next older thread
Acmlm's Board - I2 Archive - Super Mario World hacking - Demo of my first ever facelift (plus shots!) | |


ABII


AcmlmBoard vl.ol (11-01-05)
© 2000-2005 Acmlm, Emuz, et al



Page rendered in 0.029 seconds.