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11-02-05 12:59 PM
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Acmlm's Board - I2 Archive - Rom Hacking - The Legend of Zelda: Gates of Darkness (***image intense***) | | Thread closed
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SePH

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Posted on 07-15-04 11:20 AM Link
Originally posted by Parasyte
I have to complain about the waterfalls at the left-most portion of the screen. Especially the left-most lower waterfall... The perspecive in that area just looks way off. It's like one of those optical illusions. The other is the thin and tall upper left-most waterfall. It's just kind of coming out of the side of the strangest looking cliff face I have ever seen.

You also have things like trees and mountains 'merging' into each other to seperate sareas. Shouldn't the overworld be at least *mostly* uniform? Oddities like that are just... well, odd!


The waterfalls will be fixed, be assured; and as for the oddities you described.. In fact, they were present in the original game too, the only difference is that you don't see them while in game.. Only by making screenshots and merging em' together you will be able to see them. This will never affect the game in terms of quality.. Here's the original game overworld and mine:



As you see, when the hack be completed, You will never get to see these "oddities"...

Originally posted by Omega45889
Very nice. Some screens are noticable, but most arent. The overworld looks great. Is that all you have been working on?

BTW, its usually a good thing to not show everything at once, cause now I basically know where everything is. Great work though. Im amazed.


I've been working on two other Z3 side hacks aswell, but teh overworlds weren't much complex as is.. Anyway, when you'll play the hack, the first thing you'll notice are teh overworld maps will look pretty much like the overworld itself.. So, I'm not spoiling much there.. And the dark world is still to be finished, so were not being spoiled that much afterwards..


(edited by Orochimaru on 07-15-04 02:21 AM)
(edited by Orochimaru on 07-15-04 02:29 AM)
Setzer

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Posted on 07-15-04 12:40 PM Link
hey man, it looks awesome, I even let my little 56k ass load all the images, I love the castle-town , hell, I love just about everything I see so far, keep up the good work, I hope your dungeon skills are as good as your overworld skills
SePH

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Posted on 07-15-04 02:39 PM Link
Hyrule castle town has been revamped several times before looking like that, I think it's the part that I changed the most through the hack..

Here are some old screens while that part was still in developpement:




As for my dungeons editing skills, they will never surpass those of overworld... but then, I'll do my best!

EDIT: The waterfalls that Parasyte mentioned are now fixed... I might aswell do something with the rock/tree merging thing


(edited by Orochimaru on 07-15-04 05:42 AM)
(edited by Orochimaru on 07-15-04 06:17 AM)
Darth Coby

Vire
Dacht je nou echt dat het over was?
Dacht je nou echt dat ik gebroken was? Nee toch?
Nou kijk eens goed op uit je ogen gast.
zonder clic heb je geen kloten tjap... bitch
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Posted on 07-15-04 03:52 PM Link
I like the second Hyrule castle town the most, the third one is nice too but the red is uhm.. Out of place.
Parasyte

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Posted on 07-15-04 08:04 PM Link
I was fully aware that the original game had the "merging" areas. But that doesn't make it alright to immitate it? (Or leave it, as the case may be?) To be entirely honest, I did not like it in the original, either. It just screwed with your head when trying to map out areas of the overworld with pencil and paper.
jman2050

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Posted on 07-16-04 01:02 AM Link
Eh, most of those messed up areas seem to be located in such a way that no one will ever notice when playing the game... so it's just nitpicky to complain about it. Although if you do have time, that is something you can do, just to show you really took the extra step
KATW

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Posted on 07-16-04 03:56 AM Link
The second Hyrule castle is good except for the doors... they dont look like castle doors. The third one is good too except for the overabundance of bushes and the red... Maybe combine shots 2 and three for a good overall effect
SePH

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Posted on 07-16-04 08:29 AM Link
un
Originally posted by Parasyte
I was fully aware that the original game had the "merging" areas. But that doesn't make it alright to immitate it? (Or leave it, as the case may be?) To be entirely honest, I did not like it in the original, either. It just screwed with your head when trying to map out areas of the overworld with pencil and paper.


Alright then, you've convinced me... I'll make it in a way, that there is no merging... I hope you will enjoy what I made to the waterfalls too, as there is no more confusing perspective. I think, I'll make a secret area in the spot where there is the merging... Hope you will find that good...

un
Originally posted by jman2050
Eh, most of those messed up areas seem to be located in such a way that no one will ever notice when playing the game... so it's just nitpicky to complain about it. Although if you do have time, that is something you can do, just to show you really took the extra step


I still have time to do whateva the public tells me to do, at first I though that wouldn't change anything if I changed that part of the overworld, but people complaining about it... I'ts time to change it..

un
Originally posted by Kirby ATW
The second Hyrule castle is good except for the doors... they dont look like castle doors. The third one is good too except for the overabundance of bushes and the red... Maybe combine shots 2 and three for a good overall effect


So In the end, you mean taking the third shot, changing the red parts for a more appropriate color, removing a bunch of bushes... and thats it ?
KATW

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Posted on 07-16-04 08:35 AM Link
Kinda. It would look good if you kept the green grass courtyard effect, while making it look like a castle.

Its like having all of the grassy effect from shot two acn combining it with the castly effect of shot 3. Know what I mean now?
SePH

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Posted on 07-16-04 09:00 AM Link
Yeah I know what ya mean... but in the grass, I had to removes all the holes.. what I wanted is to lose a heart each time you fall in a hole, but the problem is that because teh holes leads to nowhere else then Chris Houlihan. room... so I had to get rid of those... but the third shot is the closest one to my actual hack
Chibi Gatomon

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Posted on 07-16-04 11:06 AM Link
wow Impressive!

when can we expect a demo or a release? I'm iching to play this hack
SePH

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Posted on 07-16-04 11:36 AM Link
When it'll be finish, I'll make a release; you'll nkow when it'll be the time... I'm not going to rush it's release as I can easily *ICE* the project when I lack inspiration.. thought it never happen before, it might happen if I have major problems... understand that if I do so, I might not do it in time. Considering it took me about a month or so doing all this, I think it'll take about 15 days for the dark world.. The dungeons will be the longest part to do, hence 2 months. And finally will be the sprite editing, monolgue parts, and menu screens. So in total if I don't take any breaks.. It'll take about 3 months to finish it.. So let's say a middle october/early november release if I don't have much problems at all.
mullet620

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Posted on 07-16-04 02:26 PM Link
Wow those screenshots look great good luck with everything. I cant wait for you to release this hack. October-November is quite a ways away but from the look of your screenshots this game is definately gonna be worth the wait.
SePH

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Posted on 07-16-04 04:43 PM Link
Quite away probably, but remember that a hack is quite long to made too, think about a one man team who has to do everything by himself, complicated.. anyway, thanks to Parasyte for complaining about the rock/trees merging area, I modified it in a way that it leads directly to the lake, so a second entrance in other words.. I changed the perspective of the lake, but the middle isle is still to be modified.. anyway, here's the result.. as of now :



The more people complaining, the more changes


(edited by Orochimaru on 07-16-04 07:45 AM)
blackhole89

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Posted on 07-16-04 05:00 PM Link
Originally posted by Orochimaru
Quite away probably, but remember that a hack is quite long to made too, think about a one man team who has to do everything by himself, complicated...
The more people complaining, the more changes

Well, what about making it a two man team I always wanted to make some kind of RPG hack (my RPG code for SMW is, at the moment, rather alphaish ), but didn't yet have any time to understand Hyrule Magic. (Or, what's probably the better explanation, was too lazy to find the right ones amongst a list of about 4000 Map32 tiles)

What I could do:
- completely new music, eventually going with SMAS imports. (using Solar Soundtrack)
- new graphics.
- ASM hacking.
- level design / plot ideas.

How about that?

Have fun,
Blacky.




(edited by blackhole89 on 07-16-04 08:01 AM)
SePH

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Posted on 07-16-04 05:17 PM Link
That would sound really good because

1- Hyrule Magic music editor is really crappy and I don't know to hex edit ,

2- I have little knowledge on how to insert them using HM, In fact on a side hack of Z3 I'm making, I used tilesets from other zelda games..new graphics would be great too!

3- Snes ASM hacking you said ?? I'm really looking forward to this, because using HM you have some annoying limitations, can't change the location of the bird where it first appears, the dungeon of the forest (dark world) will only open if he is at that location, same goes for the turtle rock dungeon and the swamps where the desert originally was.. Also using ASM, you can change the location Link will be the first time he wake up... so, I'm really looking forward to this if you can understand how the Z3 rom works inside.

4- Level design, you mean the dungeons and how they are made ? Well if you have good ideas I'm not agaisnt it .. and plot ideas, well I really need to find a better plot.. I made this one years ago, like the king turn to the dark side (classic ).. battle evil monsters and bring the king to normal... I had made the sprite a while ago.. using the final credits screen with the king and put it on Aghnims body and it actually worked great! in the intro you were saying like the king openning the sages lock.. lol.. anyway, the plot really has to be worked somehow.. because right now, this is not the best thing I've seen..


(edited by Orochimaru on 07-16-04 08:18 AM)
blackhole89

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Posted on 07-16-04 05:33 PM Link
1- For music hacking I would need a ROM (SST's im-/export track function currently only works on SMW, and it would be a too large amount of work to feed it with ALTTP pointers), 'cause I don't know whether HM moves data blocks lik LM (the smw editor).
Well, I at least hope it will sound really good

2- Why insert them in LM? There're enough LoZ 3 (de)compression DLLs to extract or reinsert the graphics, and meanwhile you can edit them in paintbrush or whatever you like.

3- These locations are less asm- than hex hacking. I mean, you more or less know the coordinates of the bird's (for instance) starting location, don't you? Write them down in hex (big-endian, of course), place them near to each other and try to look up the following configurations,
XL XH YL YH
YL YH XL XH
until you encounter a good match. If there're more then one of them, use the famous principle of trial and error. It won't be more than about 10.

4- I mean high-level dungeon layout, means, how the dungeons are connected, how they look from the inside (shape, heights/gaps, ...) and "landmarks" like undersea lakes or whatsoever.
As for plot ideas, I will think about something realizable... but what about the following...
Nuclear winter.
Dark world and light world don't encounter at once, but you make some kind of nuclear GAU destroy the light world (not without w00t asmhacked special effects, of course ) and create a dark world as a destroyed counterfait to the "light world"; the palettes can stay nearly the same, the strange enemies (skeletons, mutated trees) can be called radiation victims/mutations and you insert some deeeeeep dark holes into the map. The final dungeon can be (inside) the nuke's impact spot. Give me some more time and I'll invent a good story for it (fitting with the current name, if you want so).

Have fun,
Blacky.


(edited by blackhole89 on 07-16-04 08:34 AM)
SePH

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Posted on 07-16-04 06:03 PM Link
1- Yeah, I'm not sure how music editing works, and up to now no other hacks except Euclid's one featured new music (and they were only modified ones..).

2- I meant inserting them in the ROM using Hyrule Magic , and no I don't use paintbrush.. because the colors the Z3 rom uses (256 colors I presume) are different from Paint ones... so it corrupts the graphics when you paste them in Paint, I use Photoshop and Paint Shop Pro..

3- And I know about less hex and ASM then probably everyone else on this board

4- High dungeon layout you said ? Well if you are good enough at dungeons editing, you might come up with something good for my hack (our hack? )

As for the plot, I find it futuristic.. nulear explosions in Zelda ? Mutated trees ? Strange enemies--> Zombies lol... that would be kinda like a 3D/3D Resident Evil game without the gore... anyway.. seems cool to me for a Zelda game to have these kinds of events.. but as it not has been done before, this is an original story.. That's not me that would have come with something like that, trust me!


(edited by Orochimaru on 07-16-04 11:07 AM)
Parasyte

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Posted on 07-16-04 06:30 PM Link
blackhole89, small correction: Low byte followed by high byte is little endian. With big endian, the high byte would come first.
blackhole89

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Posted on 07-17-04 01:27 AM Link
@Parasyte, no, I think you're wrong. Low byte means, it has the lower aka littler value, means, if it is placed at the end of a number aka the second position, it is little-endian.

1- As for now, I only know of maybe two released hacks... not enough for statistics, I think.

2- Yes, I know. I wanted to type HM, not LM... sorry for any inconvenience I caused.

3- That's quite impossible, as I think you cannot beat orynider and his negative knowledge

4- High level dungeon layout. That means, their shapes and the general maze/whatsoever ideas. Low level layout is up to you, for I'm no good at HM.

Plot- So why don't try something new? The overworld is original, why shouldn't the plot be? Turning SMW into an RPG (that's what I'm doing now) is not less crazy, believe me...
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Acmlm's Board - I2 Archive - Rom Hacking - The Legend of Zelda: Gates of Darkness (***image intense***) | | Thread closed


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