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11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
Acmlm's Board - I2 Archive - Rom Hacking - Chrono Tweaker - some improvement... | |
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Chickenlump

Level: 41

Posts: 268/722
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Since: 03-15-04
From: Columbia City Indiana

Since last post: 3 hours
Last activity: 4 min.
Posted on 07-11-04 01:48 PM Link | Quote
It's been awhile since I've been able to even think about touching this, so I decided to add a few things, clean it up, and release the newest version.


-----------------------------------------
What's New 7/25/04
-----------------------------------------
Reduced code thanks to help from Evil Peer and TFG. Now a bit faster.
Cleaned and trimmed forms and dialogs.
Changed bit fields to checkboxes instead of comboboxes for better, easier editing.
Added button to Gato editing window that will open the enemy editor automatiacally selecting
your Gato choice in the list.
Added enemy name editing, and an option to populate the list with the actual names, or use
the original predefined list. The names save as you type them, so you don't need to hit save
if you are just editing names.


And a screenshot.




Let me know if there's any major bugs. I know the list doesn't update to reflect the changed names untill you refresh the list, I'll look for a way make it instant.



Right click, Save as:
http://tekhacks.net/bored/attach/131.zip



(edited by Chickenlump on 07-11-04 04:50 AM)
(edited by Chickenlump on 07-11-04 04:57 AM)
Darth Coby

Vire
Dacht je nou echt dat het over was?
Dacht je nou echt dat ik gebroken was? Nee toch?
Nou kijk eens goed op uit je ogen gast.
zonder clic heb je geen kloten tjap... bitch
Level: 55

Posts: 723/1371
EXP: 1240774
For next: 73415

Since: 03-15-04
From: Belgium

Since last post: 2 days
Last activity: 9 hours
Posted on 07-11-04 05:09 PM Link | Quote
***massive quote removed***

w00t!
*Coby downloads and has some fun with it


-edit by weasel-
Please don't quote an entire post and a large image without commenting about it


(edited by Weasel on 07-11-04 11:28 AM)
Aioria

Boss Bass
Image hosted by Photobucket.com
Yes I will!! ;D

Middle Ages Warrior

Level: 58

Posts: 494/1567
EXP: 1516086
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Since: 03-15-04
From: near the pneumon ultramicroscop icsilicovolcanoconiosis land

Since last post: 19 days
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Posted on 07-11-04 08:59 PM Link | Quote
thats awesome! when i finish my smw hack i'll probably star hacking Chrono Trigger

i always wanted to change enemies statuz and battlez
Waddler-D

Deddorokku
Level: 33

Posts: 167/442
EXP: 227132
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Since: 03-15-04
From: Orange Ocean, Popstar

Since last post: 168 days
Last activity: 123 days
Posted on 07-11-04 11:55 PM Link | Quote
I have something that would be very helpful to Chrono Tweaker, though it might be quite tough to put it into user-friendly ness. I know of all the Enemy AI tactics in the game and the addresses are placed in a few of my text files, but I'm still trying to figure out what some of the code does. So, if you feel like talking about it, I'll be on AIM.

By the way, I'll try out Chrono Tweaker, it seems to be rather fit for somebody who doesn't want to look through all those numbers.


(edited by Waddler-D on 07-11-04 03:48 PM)
Chickenlump

Level: 41

Posts: 270/722
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Since: 03-15-04
From: Columbia City Indiana

Since last post: 3 hours
Last activity: 4 min.
Posted on 07-12-04 12:57 AM Link | Quote
Originally posted by Waddler-D
I have something that would be very helpful to Chrono Tweaker, though it might be quite tough to put it into user-friendly ness. I know of all the Enemy AI tactics in the game and the addresses are placed in a few of my text files, but I'm still trying to figure out what some of the code does. So, if you feel like talking about it, I'll be on AIM.

By the way, I'll try out Chrono Tweaker, it seems to be rather fit for somebody who doesn't want to look through all those numbers.



That somebody who doesn't want to look through all those numbers started out to be me.
I too have fiddeled with the AI some, and would love to know how it works, and maybe edit some of it. PM me, or I'll PM you, either way, I 'd love to chat with you about it.
Geiger

Buster Beetle
Level: 34

Posts: 82/460
EXP: 241080
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Since: 03-15-04
From: Indianapolis, IN, USA

Since last post: 6 hours
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Posted on 07-12-04 08:52 AM Link | Quote
The only significant issue I see offhand is that the treasure editor does not load up the original values.

Otherwise, looks good. Good work.

---Evil Peer
Waddler-D

Deddorokku
Level: 33

Posts: 172/442
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Since: 03-15-04
From: Orange Ocean, Popstar

Since last post: 168 days
Last activity: 123 days
Posted on 07-12-04 08:04 PM Link | Quote
Something to point out that I'm confused about. It looks like the Stats editor doesn't save the enemies' stats at all. Everytime I tried it out, I move on to change another enemy and the one I though had changed was back to it's old self again. I don't know if I'm missing the saving boat or what, am I saving it wrong?

Oh wait, refresh? Doh! Hmm, I'll try it and see if it helps to save the edited stats and such. If it doesn't, I'll let you know some way.

EDIT: I'm kind of confused here, it doesn't look like it saves at all. Only the name editing saves.


(edited by Waddler-D on 07-12-04 11:21 AM)
Darth Coby

Vire
Dacht je nou echt dat het over was?
Dacht je nou echt dat ik gebroken was? Nee toch?
Nou kijk eens goed op uit je ogen gast.
zonder clic heb je geen kloten tjap... bitch
Level: 55

Posts: 732/1371
EXP: 1240774
For next: 73415

Since: 03-15-04
From: Belgium

Since last post: 2 days
Last activity: 9 hours
Posted on 07-12-04 08:43 PM Link | Quote
Originally posted by Waddler-D
Something to point out that I'm confused about. It looks like the Stats editor doesn't save the enemies' stats at all. Everytime I tried it out, I move on to change another enemy and the one I though had changed was back to it's old self again. I don't know if I'm missing the saving boat or what, am I saving it wrong?

Oh wait, refresh? Doh! Hmm, I'll try it and see if it helps to save the edited stats and such. If it doesn't, I'll let you know some way.

EDIT: I'm kind of confused here, it doesn't look like it saves at all. Only the name editing saves.


That's weird, it works for me. I changed the first enemy (00 - Nu) his HP and saved, then I closed the window and reopend it, it was all saved, then I changed it back to the original and it was saved again. Maybe it's something with your ROM itself? Did you check if it's Read-only?
Chickenlump

Level: 41

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Since: 03-15-04
From: Columbia City Indiana

Since last post: 3 hours
Last activity: 4 min.
Posted on 07-13-04 02:44 AM Link | Quote
No, Waddler D was right, I acidently borked the saving code for the Enemy Stats. It's fixed now, and I added in the ability to read the enemy names from the rom to populate the Gato list, like I did with the monster list.

Thanks for telling me about it Waddler D, I owe you one (more).

Yeah, I've worked with the Treasure editing, but I still need more help to get it working.
I'll try again tonight or tommorow to get that ironed out.

Again, sorry for the inconvenience of the non-saving stats, I'm not sure what I was doing,
(heh...some weird stuff I had in there ).


http://tekhacks.net/bored/attach/133.zip

Next version, I'll have to start giving it a vesion number... I now see the usefullness of such a thing.


(edited by Chickenlump on 07-12-04 05:46 PM)
(edited by Chickenlump on 07-12-04 05:48 PM)
(edited by Chickenlump on 07-12-04 06:57 PM)
Geiger

Buster Beetle
Level: 34

Posts: 83/460
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Since: 03-15-04
From: Indianapolis, IN, USA

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Posted on 07-13-04 05:52 AM Link | Quote
For versions, you should generally follow these rules:

- increment the major version (1.00 or 1.0.0.0) when major changes occur, such as complete rewrites
- increment the minor version (1.10 or 1.1.0.0) when changes are made to functionality, such as the addition of features or changing of formats
- increment the revision version (1.11 or 1.1.1.0) when bugs are fixed or other small changes are made
- the fourth field is the build version, which would get incremented every time you make a build of the application, and is (I believe) staticly incremented over all releases (internal and external). If this was your third release, it would be version 1.1.1.3. Usually, the build number is not included in any version a user sees.

I think your more recent post is the first bug fix to your first major rewrite, so its most appropriate version number would be v2.01 or v2.0.1.0.

---Evil Peer
Garmichael

Octoballoon
Level: 21

Posts: 13/166
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Since: 06-27-04
From: Bremerton, Wa

Since last post: 316 days
Last activity: 113 days
Posted on 07-15-04 01:05 PM Link | Quote
This is good stuff... Still cant wait for a map editor
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