Register | Login
Views: 19364387
Main | Memberlist | Active users | ACS | Commons | Calendar | Online users
Ranks | FAQ | Color Chart | Photo album | IRC Chat
11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - SMW Extreme PRE-BETA Demo! | |
Pages: 1 2Add to favorites | "RSS" Feed | Next newer thread | Next older thread
User Post
Clockworkz

Birdo

"Hoargh! Take your shoes off!"
Level: 64

Posts: 1109/2002
EXP: 2188320
For next: 25777

Since: 03-15-04
From: Undisclosed

Since last post: 12 hours
Last activity: 12 hours
Posted on 07-07-04 01:01 AM Link | Quote
Check it out! http://www.freewebs.com/clockworkzgaming/
Go to the Rom Hacks page. Now, don't expect anything out of this world, as I am reworking a bit of this, and it is, after all in it's pre-beta stages.
Questions, Comments would be greatly appreciated!

...Is ANYone going to reply to this?


(edited by Clockworkz on 07-06-04 04:12 PM)
(edited by FuSoYa on 07-06-04 04:35 PM)
(edited by Clockworkz on 07-06-04 04:53 PM)
Darth Coby

Vire
Dacht je nou echt dat het over was?
Dacht je nou echt dat ik gebroken was? Nee toch?
Nou kijk eens goed op uit je ogen gast.
zonder clic heb je geen kloten tjap... bitch
Level: 55

Posts: 706/1371
EXP: 1240774
For next: 73415

Since: 03-15-04
From: Belgium

Since last post: 2 days
Last activity: 9 hours
Posted on 07-07-04 02:29 AM Link | Quote
Pre-beta huh?
Clockworkz

Birdo

"Hoargh! Take your shoes off!"
Level: 64

Posts: 1114/2002
EXP: 2188320
For next: 25777

Since: 03-15-04
From: Undisclosed

Since last post: 12 hours
Last activity: 12 hours
Posted on 07-07-04 04:10 AM Link | Quote
Fianlly. Hey you! Yeah, you reading this post! Download the demo; now. Thank you for your support and have a nice day.
KATW

King Yoshi
"If you stare at something long enough, it can be funny."
Level: 86

Posts: 1271/3959
EXP: 6087979
For next: 54128

Since: 03-15-04

Since last post: 7 hours
Last activity: 5 hours
Posted on 07-07-04 04:33 AM Link | Quote
Pre-Beta.... dont you mean alpha?

Ill download this when I actually have time to play it... which will be in another hour or so. Ill tell you what I think then.
gHEtto sCoOter

Micro-Goomba
Level: 7

Posts: 11/12
EXP: 938
For next: 510

Since: 06-11-04

Since last post: 483 days
Last activity: 339 days
Posted on 07-07-04 04:39 AM Link | Quote
I'll try it
Clockworkz

Birdo

"Hoargh! Take your shoes off!"
Level: 64

Posts: 1115/2002
EXP: 2188320
For next: 25777

Since: 03-15-04
From: Undisclosed

Since last post: 12 hours
Last activity: 12 hours
Posted on 07-07-04 04:59 AM Link | Quote
Yay. People are downloading. w00t.
gHEtto sCoOter

Micro-Goomba
Level: 7

Posts: 12/12
EXP: 938
For next: 510

Since: 06-11-04

Since last post: 483 days
Last activity: 339 days
Posted on 07-07-04 05:04 AM Link | Quote
Ok, I played it.heres what I saw:

1. Level design is alright, you sure love the chucks though.
2. Level to level seems to jump around in styles
3. In everylevel I occured slowdown when there were many things on the screen. I know that it is normal, but maybe try to re-work enemy places so that don't happen, it makes some parts almost unplayable.
4. Level animation from MI3 to the next one is screwed up on OW, others seemed fine.
5. Graphical issues with the bush in Castle entry.

It was alright, the graphic edits were good.
KATW

King Yoshi
"If you stare at something long enough, it can be funny."
Level: 86

Posts: 1272/3959
EXP: 6087979
For next: 54128

Since: 03-15-04

Since last post: 7 hours
Last activity: 5 hours
Posted on 07-07-04 05:53 AM Link | Quote
Okay, back from testing...

On a few levels there was some sprite slowdown...(IE the cave in World one, most levels in world 2)

Level Design is fine. Custom block usage is cool (I like the one that shoots you into the air )

There arent any graphcal glitches I can see...

The only major problem is the exiting from world 2 into 3... the exit tiles are all screwy, and.. I wind up in nowhere land...

Overall, very nice.
Clockworkz

Birdo

"Hoargh! Take your shoes off!"
Level: 64

Posts: 1116/2002
EXP: 2188320
For next: 25777

Since: 03-15-04
From: Undisclosed

Since last post: 12 hours
Last activity: 12 hours
Posted on 07-07-04 07:45 AM Link | Quote
Yeah, I addressed taht ptroblem in an earlier thread
Emptyeye
I am a real American!
Real American
Level: 67

Posts: 482/2273
EXP: 2488421
For next: 104451

Since: 05-24-04
From: I DUNNOOOOOOOO!!

Since last post: 9 hours
Last activity: 4 hours
Posted on 07-07-04 08:07 AM Link | Quote
Originally posted by Kirby ATW
Pre-Beta.... dont you mean alpha?



Actually, EVERY non-final build is officially a beta. I forget where I heard this, unfortunately.
Clockworkz

Birdo

"Hoargh! Take your shoes off!"
Level: 64

Posts: 1118/2002
EXP: 2188320
For next: 25777

Since: 03-15-04
From: Undisclosed

Since last post: 12 hours
Last activity: 12 hours
Posted on 07-07-04 10:20 AM Link | Quote
Well, I'd like to hear more opinions people! Tell me what you want!
ExKay
Somebody set up us the bomb!
Level: 50

Posts: 161/1114
EXP: 908268
For next: 39049

Since: 03-15-04
From: Hannover, Germany

Since last post: 14 hours
Last activity: 1 hour
Posted on 07-08-04 12:10 AM Link | Quote
I like your hack, but you used some of my GFX without asking me, if I would agree.
I hate those things, please tell me or other people, if you are using their GFX, because it could be, that some people can be very angry after doing this, but it's OK that you used a few GFX from SMQ.
blackhole89

LOLSEALS
Moderator of ROM hacking
EmuNET IRC network admin
Head GM of TwilightRO
Level: 47

Posts: 201/971
EXP: 739208
For next: 26995

Since: 03-15-04
From: Dresden/Germany

Since last post: 14 hours
Last activity: 12 hours
Posted on 07-08-04 12:22 AM Link | Quote
Well yes, I liked the level design, the overworld (gorgeous!, seriously) and the few ExGFX you inserted... but there's some bad stuff I've noticed, too:

* Serious Sprite Slowdowns. (3S )
* What the heck does "Donut Secret House" do in the water? I mean, the level is correct, but... strangely, almost always when I encounter levels someone forgot to rename, they're Donut Secret House. :b
* The level mentioned just above has no end. The pipe at its very end was supposed to be exit-enabled, wasn't it?`
* Some minor overworld event glitches.
* Main Overworld palette messed up (level tile borders aren't black anymore).
* Please, don't use these white bones in bright blue water anymore. They look real crap in there. I mean, blue and white, who loves that anyway but bright blue and white...

Well, hope that helps.
Blacky.
Clockworkz

Birdo

"Hoargh! Take your shoes off!"
Level: 64

Posts: 1123/2002
EXP: 2188320
For next: 25777

Since: 03-15-04
From: Undisclosed

Since last post: 12 hours
Last activity: 12 hours
Posted on 07-08-04 08:32 AM Link | Quote
Originally posted by blackhole89, edited by Clockworkz:
Well yes, I liked the level design, the overworld (gorgeous!, seriously) and the few ExGFX you inserted... but there's some bad stuff I've noticed, too:

* Serious Sprite Slowdowns. (3S ) Layer 3 will do that if there are too many sprites.
* What the heck does "Donut Secret House" do in the water? I mean, the level is correct, but... strangely, almost always when I encounter levels someone forgot to rename, they're Donut Secret House. :b Forgot to rename it, that's all
* The level mentioned just above has no end. The pipe at its very end was supposed to be exit-enabled, wasn't it?` The level is not finished.
* Some minor overworld event glitches. Not a bog problem in my book. Will address that in the final release.
* Main Overworld palette messed up (level tile borders aren't black anymore). Don't know what I did or how to change it.
* Please, don't use these white bones in bright blue water anymore. They look real crap in there. I mean, blue and white, who loves that anyway but bright blue and white... I dont know what the hell you're talking about...

Well, hope that helps.
Blacky.
Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


Level: 114

Posts: 1602/7620
EXP: 16258468
For next: 51099

Since: 03-15-04
From: Oregon, US

Since last post: 2 hours
Last activity: 2 hours
Posted on 07-08-04 08:39 AM Link | Quote
1. If it does that when there's too many sprites, take out sprites v_v Don't just say "Oh, it's okay, it does that" When slowdown is really fricking annoying
2. He means it looks ugly and you shouldn't do that.
Arathorn21st
Newcomer
Level: 5

Posts: 7/7
EXP: 416
For next: 113

Since: 06-14-04
From: Pennsylvania

Since last post: 481 days
Last activity: 339 days
Posted on 07-09-04 06:49 PM Link | Quote
Ok, I played most of it, and it's generally good...it just seems like there's something missing. I opened the levels up in LM to try to explain myself, and here's what I found:

-Secret exits were way too easy. I didn't find one in Water Secret 1, but I don't think there is one yet.
-Don't use note blocks in castles; they create glitched graphics when bounced on.
-Level 4 was quite boring. Who wants to swim through water when the only obstacles are blocks in a row and fish?
-The "Show Level Message 1" at the start of the level is annoying after I've died multiple times already. Make it a message block.
-Some levels are a great length (intro level) while others are really short (102, 9)
-The brown blocks that "might be walkable, might not" are also annoying.

It's a fine hack already, but fix those and you've got yourself a great hack.
LordL

Goomba
Level: 10

Posts: 7/29
EXP: 3437
For next: 977

Since: 07-06-04
From: London, England!

Since last post: 249 days
Last activity: 112 days
Posted on 07-10-04 12:47 AM Link | Quote
Great game!!
But it gets kinda weird at the desert part...Need to finish it a little!!!
Clockworkz

Birdo

"Hoargh! Take your shoes off!"
Level: 64

Posts: 1124/2002
EXP: 2188320
For next: 25777

Since: 03-15-04
From: Undisclosed

Since last post: 12 hours
Last activity: 12 hours
Posted on 07-10-04 03:17 AM Link | Quote
Well, thank you, L. I will address these issues. The sprite slowdown will be addressed in version 1.02pre.
Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


Level: 114

Posts: 1645/7620
EXP: 16258468
For next: 51099

Since: 03-15-04
From: Oregon, US

Since last post: 2 hours
Last activity: 2 hours
Posted on 07-10-04 03:20 AM Link | Quote
Clockworkz, when I get on AIM about 11:00 PM
Pacific Standard Time, send me the patch, mmk?
I'm mildly anxiously awaiting the ability to play.
For those who don't know, spyware has made it
so I can't upload or download anything.


(edited by Kyouji Craw on 07-09-04 06:27 PM)
Clockworkz

Birdo

"Hoargh! Take your shoes off!"
Level: 64

Posts: 1126/2002
EXP: 2188320
For next: 25777

Since: 03-15-04
From: Undisclosed

Since last post: 12 hours
Last activity: 12 hours
Posted on 07-10-04 03:27 AM Link | Quote
Uhhh.... I have to wake up tomoorow at around... 8 AM, so I can't. Hey! You guys! Send Craw a copy of my hack please! I won't be around! He wants to play, and I will be gone for a week, mmmkay? Thanks!
Pages: 1 2Add to favorites | "RSS" Feed | Next newer thread | Next older thread
Acmlm's Board - I2 Archive - Super Mario World hacking - SMW Extreme PRE-BETA Demo! | |


ABII


AcmlmBoard vl.ol (11-01-05)
© 2000-2005 Acmlm, Emuz, et al



Page rendered in 0.019 seconds.