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1 user currently in Rom Hacking: |
Acmlm's Board - I2 Archive - Rom Hacking - Super Mario Bros. 3 Hack! Mostly New! | | | |
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Frank15 Red Koopa Level: 19 Posts: 30/126 EXP: 32228 For next: 3549 Since: 06-01-04 From: New Orleans Since last post: 71 days Last activity: 67 days |
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Some of you may remember a second Super Mario Bros. 3 hack I was working on a while back, then quit working on for a very long time. Well, I've been re-working on it, except most of it's gotten a pretty big overhaul, making it easier, and making the levels just more plain fun. I've been working pretty hard on it, and I hope when it's all finished, it winds up being the third best Super Mario Bros. 3 hack around . It might not be a complete overhaul, but it's gonna' still be a damn fun game to play . |
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Darth Coby Vire Dacht je nou echt dat het over was? Dacht je nou echt dat ik gebroken was? Nee toch? Nou kijk eens goed op uit je ogen gast. zonder clic heb je geen kloten tjap... bitch Level: 55 Posts: 703/1371 EXP: 1240774 For next: 73415 Since: 03-15-04 From: Belgium Since last post: 2 days Last activity: 9 hours |
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That are some very nice screenshots. Except for the sixth screenshot (from left to right) the green from the ground and blue from the water kind of collide with eachother. It just doesn't look right to me. :\ |
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Jaspile Red Koopa Level: 20 Posts: 37/133 EXP: 37467 For next: 4972 Since: 03-15-04 From: Paris, France Since last post: 20 hours Last activity: 11 hours |
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Great screenies, the level design looks interesting... will it features new graphics, asm... or is it just level editing ? | |||
drjayphd Beamos What's that spell? pimp! Level: 56 Posts: 421/1477 EXP: 1387410 For next: 10766 Since: 03-15-04 From: CT Since last post: 2 hours Last activity: 2 hours |
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Yeah, in screenie #6, the water really needs the surface tiles. But it's looking great. | |||
Frank15 Red Koopa Level: 19 Posts: 31/126 EXP: 32228 For next: 3549 Since: 06-01-04 From: New Orleans Since last post: 71 days Last activity: 67 days |
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You don't like the sixth screenshot... I thought the colors worked well together, kinda' swampy-looking, but if others agree with you, I can easily change them. There will be a few new graphics, like the background water in the second screenshot. And a few others not shown here/not done yet. And if it counts, no more annoying diagonal white lines in the ice levels, as can be seen in the ninth shot. By no means will it be a graphical overhaul, though. There may or may not be any asm hacking, depending how I can get certain things to work... either way, it wouldn't be much. The level editing, though, is quite extensive, save for a few level endings (in which there's not a whole lot you really can do), or the World 4 Hammer Brother level (in which I have absolutely no clue what I can do with it). I'll see about the water surface issue. It looks bad when I use the "animated" water, which is why I didn't. But I'll see about improving it's appearance a bit. (edited by Frank15 on 07-05-04 09:33 PM) |
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Gavin Fuzzy Rhinoceruses don't play games. They fucking charge your ass. Level: 43 Posts: 84/799 EXP: 551711 For next: 13335 Since: 03-15-04 From: IL, USA Since last post: 13 hours Last activity: 13 hours |
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am i the only other one who thought the 6th screenshot with the water looked good? hah it's okay, it all is looking pretty nice. keep up the good work |
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Emptyeye Real American Level: 67 Posts: 470/2273 EXP: 2488421 For next: 104451 Since: 05-24-04 From: I DUNNOOOOOOOO!! Since last post: 9 hours Last activity: 4 hours |
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I realize there's probably not much you can do about it, but my main problem with the water in the sixth screenshot is that it looks like it's a part of the background, as opposed to the foreground. Still, it's lookin nice so far. |
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Xkeeper The required libraries have not been defined. Level: NAN Posts: -3551/-863 EXP: NAN For next: 0 Since: 03-15-04 Since last post: 2 hours Last activity: -753366 sec. |
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Only bug I found. The corner. Anyway, that shot everyone's talking about is okay to me. It's just the shade of BG you use is killing my eyes for some reason. |
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Chibi Gatomon Shyguy Level: 16 Posts: 16/85 EXP: 18859 For next: 1397 Since: 04-02-04 From: Kamiya Residence Since last post: 70 days Last activity: 15 hours |
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I'm impressed ^^ I'm planning on a Super Mario 3 hack as well, for now I'd love to play a demo of yours' |
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KawaiiImoto-e Hammer Brother Level: 49 Posts: 338/1068 EXP: 852917 For next: 30966 Since: 03-15-04 From: In my own little complicated dreamworld Since last post: 16 days Last activity: 4 days |
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I like the 6th screenshot. And your hack has the old Nintendo-Feel. |
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Frank15 Red Koopa Level: 19 Posts: 34/126 EXP: 32228 For next: 3549 Since: 06-01-04 From: New Orleans Since last post: 71 days Last activity: 67 days |
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Originally posted by KawaiiImoto-eI'm sorry, but I gotta' ask, since I'm not sure what you mean: what is the "old Nintendo-Feel"? |
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Ringodoggie Snifit Level: 27 Posts: 57/281 EXP: 114340 For next: 1819 Since: 03-23-04 From: London, Ontario, Canada Since last post: 27 days Last activity: 5 hours |
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Nice hack. Did you also edit the palette? (edited by Ringodoggie on 07-09-04 10:11 PM) |
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asdf Cukeman Level: 28 Posts: 99/303 EXP: 128796 For next: 2542 Since: 03-16-04 Since last post: 5 hours Last activity: 54 min. |
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Excellent, as with many of your other hacks. The best are the "swamp" level (screenshot 6) and the sky fortress (screenshot 8). Personally, I like the effect of the palette in the sixth screenshot. You are probably the best "average" hacker around; that is; a hacker who only works with an editor, and doesn't use ASM or anything else. | |||
KawaiiImoto-e Hammer Brother Level: 49 Posts: 341/1068 EXP: 852917 For next: 30966 Since: 03-15-04 From: In my own little complicated dreamworld Since last post: 16 days Last activity: 4 days |
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"The Old Nintendo-Feel" is when you feel like you see a 'new Nintendo Title as in the late 80s early 90s. | |||
JJ64 Boo Level: 45 Posts: 682/919 EXP: 640956 For next: 19208 Since: 05-22-04 From: Green Bay, WI Since last post: 441 days Last activity: 269 days |
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Well, it's a Nintendo game hack, so I think it should feel at least "semi-old". Anyway, the screens look nice, and the level design looks good also... | |||
Heian-794 Red Super Koopa Level: 44 Posts: 251/896 EXP: 611014 For next: 271 Since: 06-01-04 From: Kyoto, Japan Since last post: 21 days Last activity: 10 days |
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(Meant to post this in the FuSoYa Hack thread. Moving it.) (edited by Heian-794 on 07-11-04 03:56 PM) (edited by Heian-794 on 07-12-04 09:27 AM) |
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DahrkDaiz Red Super Koopa Acmlm's Mosts 2005 Best ROM Hacker Level: 45 Posts: 246/885 EXP: 643520 For next: 16644 Since: 03-15-04 From: K-Town Since last post: 4 hours Last activity: 4 hours |
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Originally posted by Xkeeper Why do people think little things like that are "bugs"? Anyways, the hack looks like it's got some spiffy level design, so we know atleast this is what you rely on, rather than flashy asm hacks and awesome graphics. Good job so far |
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Jigglysaint Red Cheep-cheep Level: 24 Posts: 38/215 EXP: 76907 For next: 1218 Since: 03-17-04 Since last post: 7 days Last activity: 3 days |
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Actually, while the corner isn't a bug, the whole top could cause some problems. If I remember correctly, there has to be a floor a celing tile or if you jump on or though it, it might mess you up. | |||
Frank15 Red Koopa Level: 19 Posts: 39/126 EXP: 32228 For next: 3549 Since: 06-01-04 From: New Orleans Since last post: 71 days Last activity: 67 days |
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Actually, that is the ceiling tile . Notice the "ceiling tiles" look slightly different from the rest. I'll need to see if I can change those without changing any other unintended tiles.... You're thinking of Super Mario World, though, where you can "jump through" without an actual ceiling tile: in Super Mario Bros. 3, ceiling tiles or not, you can't jump through . Guess it's a good sign that Dahrk thinks it looks nice . |
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