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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - help me plz anyone | |
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xplicatt
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Since: 06-21-04
From: ottawa canada

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Posted on 06-21-04 09:55 AM Link | Quote
ok i have tried everything to get block inserter to work but nothing happens i have even read all the other posts but without any luck. if someone can help me i would be great.
the main problem i'm having is that i can't tell if there inserter into my rom cause it doesn't show in the 16x16 editor. i have tryed hex - dec. eg. e7=215 for say and nothing i have also tried hex dec hex dec . eg e7=215,215=543 but nothing works can someone plz help me. plz don't redirt me me to another post.
Smallhacker

Green Birdo

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Posted on 06-21-04 11:59 AM Link | Quote
215? That has to be one of the original blocks... Use another MAP16 page (00 and 01 is the original SMW blocks, 02 is tile specific and 03 and above is normal, empty blocks)
xplicatt
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Posted on 06-21-04 12:05 PM Link | Quote
use another page? how do i do that?
sorry i'm a noob
Smallhacker

Green Birdo

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Posted on 06-21-04 02:54 PM Link | Quote
Open the MAP16 window and use page up/page down to scroll. If you start at the top (page 0), press down three times to reach page 03. There, put the mouse over an unused block (4 cyan squares). In the window's status bar, you'll see a hex number. Convert it to dec and use it in block inserter. Now, let's say that you inserted the "Mario Only block". The block you inserted it to won't let Luigi (player 2) pass through it. Now, edit that block in the 16x16 tile editor and make it look like a stone block with a different palettte. Open the add objects window and choose MAP16. Go to page 03 (the 4:th one, since it starts with 00) and click on that block you just edited. Put it on the level and play!
xplicatt
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Posted on 06-22-04 01:32 AM Link | Quote
hey thanks i got my block but the only thing is that it doesn't look like what it says it is do i have to change the 4 cyan tiles manually because i'm trying to get the frozen coin block .so far i got it working but it looks messed up because it doesn't look like a frozen block is there a way of knowing which tile looks like what in the 16x16 tile editor?
Smallhacker

Green Birdo

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Posted on 06-22-04 01:28 PM Link | Quote
Accually, you should learn standard MAP16 useage before using block tool, but here goes... The tile numbers are the same as in the 8x8 tile editor
xplicatt
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Posted on 06-24-04 03:16 AM Link | Quote
yeah i figured that out but in my 8x8 editor there's no frozen block is there like a graphic pack that should have came with block inserter or do i have to find and import the graphics myself?
KATW

King Yoshi
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Posted on 06-24-04 09:35 AM Link | Quote
Originally posted by xplicatt
yeah i figured that out but in my 8x8 editor there's no frozen block is there like a graphic pack that should have came with block inserter or do i have to find and import the graphics myself?

This is the point in which you bust out the ExGFX... or do a simple palette change... your pick
xplicatt
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Posted on 06-25-04 03:43 AM Link | Quote
damit i hate customizing and i'm trying to make what i cosinder a true super mario world only using what is already given with the orignal rom. so i'm not using any exgfx.
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