Register | Login | |||||
Main
| Memberlist
| Active users
| ACS
| Commons
| Calendar
| Online users Ranks | FAQ | Color Chart | Photo album | IRC Chat |
| |
1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - *Cracks whip* Faster, dangit! | | | |
Add to favorites | "RSS" Feed | Next newer thread | Next older thread |
User | Post | ||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 43/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
| ||
Well I finally got layer 2 to work, but there's still a problem. It's so slow! I want it to smash way fast without warning. Something like Layer 2 Smash 1, but without the whole move an inch and pause thing, and not waiting for Mario to stand under something. Isn't there some way to speed up those slow ones? Also is there some way to stop one of those sprites and make Layer 2 quit moving, or at least override them with another one? I tried just putting a different move sprite in a later screen, but it didn't work. |
|||
Zemus Sand Crab Level: 25 Posts: 125/233 EXP: 86920 For next: 2700 Since: 03-15-04 Since last post: 281 days Last activity: 111 days |
| ||
actually, changing the sprite -should- work. been awhile since I've used LM, but is there possibly a sprite that turns off layer2 motion? If so, use that and then on the next "screen" start up a new layer2 sprite? Just a possibility... not sure why it doesn't work just going one layer 2 sprite to another unless you have two layer2 sprites on the same screen... then I can see why that'd not work. | |||
KATW King Yoshi "If you stare at something long enough, it can be funny." Level: 86 Posts: 114/3959 EXP: 6087979 For next: 54128 Since: 03-15-04 Since last post: 7 hours Last activity: 5 hours |
| ||
MOve the sprite along the X axis... and then play around with it... you never sem to get set results | |||
Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 21/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
| ||
Speed up layer 2, eh? Try to check how they did in Wendy's castle. (Wait... Maybe that's hard-coded? Nah.) | |||
macks Level: 45 Posts: 46/900 EXP: 659955 For next: 209 Since: 03-15-04 From: Sweden Since last post: 1 day Last activity: 22 hours |
| ||
Hmm yeah, I've also had problems with this. I'll try what you guys suggested. Smallhacker: F |
|||
Atma X Bandit Level: 43 Posts: 10/801 EXP: 553639 For next: 11407 Since: 03-16-04 From: Derrière vous!!! Since last post: 43 days Last activity: 14 days |
| ||
There are three different sprites that smash Layer 2. (Keep in mind that "Layer 2 Smash Sprite 1 and 2" don't work at all in a few screens, I think "Layer 2 Smash Sprite 2" doesn't work when Mario is in screens 4, A, & B, and maybe somewhere past that, but I haven't tested it past that point, just avoid placing it at the edges of the screens (the ones that do work) that surround screens 4, A, & B, so you can't see it suddenly boost back up to the top of the screen) Layer 2 Smash Sprite 1: This Layer 2 smash sprite doesn't smash down as far as "Layer 2 Smash Sprite 2" does, and I can't remember if it moves Layer 2 down a little, and then pauses before smashing. I'll check when I get home. It also speeds up a lot as you progress through the level. (Like it does in Wendy's Castle) Layer 2 Smash Sprite 2: This one is lot like the first one, but it goes down further, and I know for sure that this one moves Layer 2 down a little and then pauses, before it actually smashes. Layer 2 Smash Sprite 3: This one is not like the others. It moves Layer 2 down without any hesitation, but it moves Layer 2 down slowly, and up really fast, this one would be perfect, if the speeds were switched. (edited by Atma X on 03-17-04 04:10 PM) |
|||
Geno Red Cheep-cheep Level: 24 Posts: 71/206 EXP: 72268 For next: 5857 Since: 03-15-04 From: Toronto, Ontario, Canada Since last post: 556 days Last activity: 339 days |
| ||
Originally posted by Atma X There are three different sprites that smash Layer 2. (Keep in mind that "Layer 2 Smash Sprite 1 and 2" don't work at all in a few screens, I think "Layer 2 Smash Sprite 2" doesn't work when Mario is in screens 4, A, & B, and maybe somewhere past that, but I haven't tested it past that point, just avoid placing it at the edges of the screens (the ones that do work) that surround screens 4, A, & B, so you can't see it suddenly boost back up to the top of the screen) Layer 2 Smash Sprite 1: This Layer 2 smash sprite doesn't smash down as far as "Layer 2 Smash Sprite 2" does, and I can't remember if it moves Layer 2 down a little, and then pauses before smashing. I'll check when I get home. It also speeds up a lot as you progress through the level. (Like it does in Wendy's Castle) Layer 2 Smash Sprite 2: This one is lot like the first one, but it goes down further, and I know for sure that this one moves Layer 2 down a little and then pauses, before it actually smashes. Layer 2 Smash Sprite 3: This one is not like the others. It moves Layer 2 down without any hesitation, but it moves Layer 2 down slowly, and up really fast, this one would be perfect, if the speeds were switched. That's better. Very good explanation. Acmlm, make the alternative HTML have more priority than the smileys by moving their transformation code in front of the smileys. |
|||
Atma X Bandit Level: 43 Posts: 11/801 EXP: 553639 For next: 11407 Since: 03-16-04 From: Derrière vous!!! Since last post: 43 days Last activity: 14 days |
| ||
I should have previewed it before posting, but I fixed it. |
Add to favorites | "RSS" Feed | Next newer thread | Next older thread |
Acmlm's Board - I2 Archive - Super Mario World hacking - *Cracks whip* Faster, dangit! | | | |