Register | Login | |||||
Main
| Memberlist
| Active users
| ACS
| Commons
| Calendar
| Online users Ranks | FAQ | Color Chart | Photo album | IRC Chat |
| |
0 user currently in Lost Section. |
Acmlm's Board - I2 Archive - Lost Section - SMW2 > Super Mario 64 = coincidence? | | | |
Add to favorites | "RSS" Feed | Next newer thread | Next older thread |
User | Post | ||
theclaw Red Cheep-cheep Level: 24 Posts: 80/202 EXP: 69367 For next: 8758 Since: 03-28-04 From: USA Since last post: 21 hours Last activity: 7 min. |
| ||
Anyone notice these similarites between the games? Except for things which obviously are in every title. 1: the ground pounding move, and "crushable" poles 2: red coins 3: that one bonus game music 4: no scoring for defeated enemies (at least this was in SMB2) 5: level-by-level rating system (SMW2 used points, SM64 uses stars and coins) 6: a very large final boss, compared to previous Mario games at least I can only wonder if they were developed by the same team. |
|||
Kario In Possession of a Stolen Shovel Level: 65 Posts: 393/2082 EXP: 2321379 For next: 14249 Since: 03-15-04 From: Texas... Yeehaw! Since last post: 2 days Last activity: 17 hours |
| ||
OK, this has got to be a joke right? I mean, when you make a game, you usually look at the previous one, and use what was good from it, and trash what wasn't. Even if it was a different team, they would have gone through that process. And also, SMB2 wasn't even a Mario game, so referring to it doesn't make any sense. (edited by Kario on 06-18-04 01:10 AM) |
|||
RapTop Octoballoon Level: 22 Posts: 140/168 EXP: 53188 For next: 5162 Since: 03-15-04 From: Sweden Since last post: 255 days Last activity: 13 hours |
| ||
Originally posted by Kario He wrote SMW2, not SMB2... |
|||
JJ64 Boo Level: 45 Posts: 432/919 EXP: 640956 For next: 19208 Since: 05-22-04 From: Green Bay, WI Since last post: 441 days Last activity: 269 days |
| ||
4: no scoring for defeated enemies (at least this was in SMB2) Yes, he did say SMB2, which I consider a Mario game, but that's just me. Anyway, both games are designed by Nintendo, so it makes sense. |
|||
Destiny Smasher Red Cheep-cheep Level: 24 Posts: 197/216 EXP: 77554 For next: 571 Since: 03-15-04 From: NOT HERE, thank the Star Spirits. Since last post: 368 days Last activity: 43 days |
| ||
Yoshi's Island is DEFINITELY a Mario-style game. Here's why all of those 'coincidences' occur... Yoshi's Island broke a lot of ground in the Mario games. First game ever to include: Red Coins Pound the Ground The modern Pyrahna Plant look The modern Magikoopa style (In Mario World 1, they didn't quite look right) Yoshies throwing eggs The Mario Bros. parents (actually, the ONLY game thus far) Use of the FX chip in sprites (This is how sprites are stretched, bended, grown, etc.) Baby Bowser and Baby Mario, of course Probably some other things, too. Yoshi's Island was the peak of SNES platforming at the time. DKC 2 was pretty good, but...The level designs in Yoshi's Island are just more insightful, I think. As far as 'bonus music'...What are you talking about? The Starman song? That was in Super Mario Bros. 1. Mario 64 didn't have a rating system like Yoshi's Island. You collected Stars and Coins, yes, but it's not quite the same... Um...As far as the same team... They're developed by Nintendo... Nintendo Presents Um...Other games that aren't made directly by Nintendo are often noted otherwise. The Mario RPGs, for example. Squaresoft Intelligent Systems Alpha Dreams But in Mario Sunshine, it's just 'Nintendo.' In Wind Waker, it's just Nintendo, I'm pretty sure. In Four Swords, (at least the GBA one, I don't know about the GCN version) it was Capcom. |
|||
RapTop Octoballoon Level: 22 Posts: 141/168 EXP: 53188 For next: 5162 Since: 03-15-04 From: Sweden Since last post: 255 days Last activity: 13 hours |
| ||
Originally posted by JJ64 I'm really, really sorry. I just read the title and Kario's post... (edited by RapTop on 06-18-04 03:31 PM) |
|||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 1069/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
| ||
Another similarity: Listen closely to the Super Star music in YI. Now listen to the Wing Cap music in Mario 64. BTW: SMB2 isn't so much a Mario game as a licensed ROM hack. They simply changed the graphics of the completely non-Mario-related Doki Doki Panic. |
|||
Kitten Yiffer Purple wand Furry moderator Vivent l'exp����¯�¿�½������©rience de signalisation d'amusement, ou bien ! Level: 135 Posts: 2569/11162 EXP: 28824106 For next: 510899 Since: 03-15-04 From: Sweden Since last post: 3 hours Last activity: 4 min. |
| ||
And you can say that Super Mario sunshine is similar to SM64. Nintendo have reused old songs before, thought I remember how happy I got when I heard the wing cap theme for the first time. There is leftovers off DDP in SMB2, like the big heart. (edited by Kitten Yiffer on 06-19-04 09:22 PM) |
|||
Proto K Repent! Level: 27 Posts: 176/279 EXP: 113908 For next: 2251 Since: 03-15-04 From: New Brunswick, Canada Since last post: 16 days Last activity: 8 hours |
| ||
A lot of Yoshi's Island sound effects and music are reused in Super Mario 64, like the 1-up sound effect. Not a coincidence. |
|||
Deleted User Banned Level: 8 Posts: 1/12 EXP: 1736 For next: 451 Since: 01-23-01 Since last post: 13089 days Last activity: 21 days |
| ||
actually, the pound move is from Wario Land, 1993. Just thought I'd register and finally remind people of that. | |||
Atma X Bandit Level: 43 Posts: 409/801 EXP: 553639 For next: 11407 Since: 03-16-04 From: Derrière vous!!! Since last post: 43 days Last activity: 14 days |
| ||
Originally posted by Destiny Smasher Actually, Red coins first appeared in Super Mario World, and they also have wings, but they don't actually have any special purpose (I'm not 100% sure if they're used in any levels, but they're in the Sprite list) (edited by Atma X on 06-21-04 06:42 PM) |
|||
DJ Bouche Level: 11 Posts: 22/35 EXP: 5060 For next: 925 Since: 03-15-04 From: Bligh Park, NSW, Australia Since last post: 108 days Last activity: 14 days |
| ||
Bob-omb battle field music is similar style to Flower garden, imo. | |||
DahrkDaiz Red Super Koopa Acmlm's Mosts 2005 Best ROM Hacker Level: 45 Posts: 226/885 EXP: 643520 For next: 16644 Since: 03-15-04 From: K-Town Since last post: 4 hours Last activity: 4 hours |
| ||
I'm pretty sure the SNES could rescale/stretch/shrink sprites already (it's done in SMW without the FX chip). I thought the chip was used to produce the polygonal platforms used in the game. And really the ground pound doesn't seem like it's borrowed from SMW imo, since Mario didn't do it (Yoshi did, thus, he retains it later on in teh game). The ground pound seemed like a logical move to make platforming easier to do (a sort of "air break" system). | |||
KATW King Yoshi "If you stare at something long enough, it can be funny." Level: 86 Posts: 1101/3959 EXP: 6087979 For next: 54128 Since: 03-15-04 Since last post: 7 hours Last activity: 5 hours |
| ||
"SMW2 > Super Mario 64 = coincidence?" Of course SMW2 is better than SM64... thats no coincidence.. About teh similarities though... dont all Mario games carry on tradition from the past ones? (coins, yoshi, etc...) |
|||
Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 1101/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
| ||
I suppose you could say that, but Yoshi's barely even in it. You don't ride him, he just thanks you and leaves. And gives you lives and a new tech. |
Add to favorites | "RSS" Feed | Next newer thread | Next older thread |
Acmlm's Board - I2 Archive - Lost Section - SMW2 > Super Mario 64 = coincidence? | | | |