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| Acmlm's Board - I2 Archive - General Emulation - treasure island dizzy: unused music! |
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hamtaro126 Shyguy Level: 16 Posts: 1/83 EXP: 17272 For next: 2984 Since: 05-29-04 From: hacktown, USA Since last post: 3 hours Last activity: 1 hour |
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| hi! I found unused music in some tracks of "quattro_treasure_isle_dizzy.nsf" and in tracks 10-17 are some altered ending and altered misc music. i played through the whole game and it never shown up. -hamtaro126 (edited by hamtaro126 on 06-16-04 09:35 PM) |
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Colleen Administrator Level: 136 Posts: 2008/11302 EXP: 29369328 For next: 727587 Since: 03-15-04 From: LaSalle, Quebec, Canada Since last post: 3 hours Last activity: 1 hour |
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...And? ![]() Lots of games have music tracks/graphics/data/etc. that never end up being used in the final version. It's not as uncommon as you might think. |
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iamhiro1112![]() Armos Level: 35 ![]() Posts: 52/487 EXP: 259927 For next: 20009 Since: 03-27-04 From: sd Since last post: 18 days Last activity: 7 days |
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| I made alot of gameshark codes for Castlevania SOTN that brought back unused stuff. This kind of stuff is interesting, if not useful. |
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| Acmlm's Board - I2 Archive - General Emulation - treasure island dizzy: unused music! |
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