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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - What do you find missing in most hacks? | | | |
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knuck Hinox Banned until 19-58-5815: trolling, flaming, spamming, being a general fucktard... Level: 62 Posts: 357/1818 EXP: 1894574 For next: 90112 Since: 03-15-04 Since last post: 14 hours Last activity: 9 hours |
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Originally posted by RoboticParanoiaOk, so SMB2 is nothing but a Doki Doki Panic game? Congratulations...you...are...smart. Originally posted by RoboticParanoiaYou don't see that because: 1. There is nothing you can edit in Sonic games that isn't level/gfx. Almost no one knows Genesis' ASM. 2. Sonic hacking community died before it started 3. SMW is not Sonic. Originally posted by RoboticParanoiaYes Mario games have that engine, so what? Hack another game? Why do that if the easier is SMW? You know what is the problem with the Mario feel? People whine when they see nice GFX (i.e. it happened to Sun nySide world) or nice ASM hacks (SMOdissey...). They whine and say they don't have the Mario feel just because they can't do. |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 971/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Simple: THEY'RE TOO FREAKING HARD! | |||
blackhole89 LOLSEALS Moderator of ROM hacking EmuNET IRC network admin Head GM of TwilightRO Level: 47 Posts: 149/971 EXP: 739208 For next: 26995 Since: 03-15-04 From: Dresden/Germany Since last post: 14 hours Last activity: 12 hours |
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Some problems concerning... |
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Atma X Bandit Level: 43 Posts: 345/801 EXP: 553639 For next: 11407 Since: 03-16-04 From: Derrière vous!!! Since last post: 43 days Last activity: 14 days |
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I think people should wait about 3-6 (or more) months before publically releasing a hack,...that's if the're an oldbie. If the're a newbie, than they should wait 1-2 years. People need to show A LOT of progress before releasing a hack, other wise, the player gets bored because there's only 1 world to play,... and then the next version gets released about 2 months later. It's like starting a game, and only playing part of it, then restarting it from the beginning and playing to a further point in the game,... and then restarting it again, and so on. |
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dan Snap Dragon Level: 43 Posts: 82/782 EXP: 534516 For next: 30530 Since: 03-15-04 Since last post: 20 hours Last activity: 14 hours |
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Yep, Hyperhacker hit the nail on the head. The only thing missing in most hacks is a well-pitched difficulty level. Most hacks start out hard, and get insanely difficult after the first few levels. If you need to use save-states to complete a level, the likelihood is that it is too hard. | |||
JJ64 Boo Level: 45 Posts: 275/919 EXP: 640956 For next: 19208 Since: 05-22-04 From: Green Bay, WI Since last post: 441 days Last activity: 269 days |
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Yes, he did. I once had to use about 30 savestates to complete a world, and the next one was hardly easier. I always change around my vine-jumping worlds, so they're possible. | |||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 992/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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It sucks, really. I see all sorts of hacks that look really cool, but have one-block jumps at varying heights over bottomless pits on level one. I generally try to make the first world easy, the last world hard, and the rest somewhere in the middle. Consider that only you have ever played the game before, and other players won't know anything about it. You may know the level layout, but they don't until they play it. Don't just take the secret shortcut every time, try every route. Assume the player hasn't even played SMW before; after all, this is an entirely new game. And for God's sake, don't cheat when you're testing! (I know some people that do. ) You don't get an impression of how hard it is. It's alright if, say, you need to go through the first chunk of the level to test something near the end, but run through it a few times without cheats. In fact, if you have the time, do the whole level every time. It may slow you down, but you'll get a better idea of what needs improvement, spot problems you may not have before (on about the 36th run through one of my levels, I found a bug that'd kill you if you ran too fast, I never saw this in any of the 35 previous runs), and not to mention, if the levels are fun, you'll enjoy it. (If not, consider changing them.)Originally posted by blackhole89 ...and started as soon as SMW came out, we might have some betas out right about... now. |
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Kitten Yiffer Purple wand Furry moderator Vivent l'exp����¯�¿�½������©rience de signalisation d'amusement, ou bien ! Level: 135 Posts: 2369/11162 EXP: 28824106 For next: 510899 Since: 03-15-04 From: Sweden Since last post: 3 hours Last activity: 4 min. |
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Originally posted by HyperHackerSo true... WHen I play, I don't use savestates. Beta test your levels hackers. Let other people test the game. Something which seems very easy for you is very hard for others. And I hadn't seen many hacks where Mario is replaced... |
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DooMAD Micro-Goomba Level: 6 Posts: 6/10 EXP: 720 For next: 187 Since: 06-02-04 From: UK Since last post: 2 days Last activity: 2 days |
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Originally posted by blackhole89 Coming from the DooM editing community, I know all too well how much the progression of easy-to-use editing utilities has led to lots of newcomers releasing bad projects. I made sure my DooM maps were of a decent standard before I started sharing them with the community and I'll do the same here. |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 995/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Sure, having an easy-to-use editor results in plenty of crappy hacks, but also quite a few good ones you wouldn't normally have. (There's no convincing some Pok | |||
RapTop Octoballoon Level: 22 Posts: 134/168 EXP: 53188 For next: 5162 Since: 03-15-04 From: Sweden Since last post: 255 days Last activity: 13 hours |
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Originally posted by HyperHacker That's just being mean...or dumb... or whatever the word is... (edited by RapTop on 06-14-04 04:24 PM) |
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Xkeeper 2.0 Hammer Brother Again... :P Level: 49 Posts: 94/1091 EXP: 880818 For next: 3065 Since: 03-15-04 Since last post: 5 hours Last activity: 3 hours |
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Originally posted by HyperHacker Everyone who doesn't know ASM shouldn't be allowed to hack. If you can make a fun level, who gives a shit if you don't know ASM? People want fun levels, not only ASM hacks. You can use SCROLLING PIPES and it won't matter if level design is crappy. |
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cpubasic13 17 years old now. Time to buy some M rated games by myself! Level: 54 Posts: 301/1346 EXP: 1206934 For next: 26936 Since: 03-15-04 From: Blame my parents, Eddy Since last post: 2 days Last activity: 1 day |
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Difficulty is a major issue. Most people like to make a really hard hack. But thing is... we're playing SMW, not Halo on Ledgendary mode (or some comparison). If you have to use a savestate to get passed your level, redo it. People use the SMAS graphics too much. Sure, it was a remake of the classic NES games, but that was it! Nothing more than a graphics change. Don't use them. Then there is the fun factor. We play SMW for one reason: it was fun. Sure it was easy, but it was still fun. You can make the easiest hack ever and it could still be fun... somewhat... |
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Kitten Yiffer Purple wand Furry moderator Vivent l'exp����¯�¿�½������©rience de signalisation d'amusement, ou bien ! Level: 135 Posts: 2377/11162 EXP: 28824106 For next: 510899 Since: 03-15-04 From: Sweden Since last post: 3 hours Last activity: 4 min. |
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Originally posted by HyperHacker |
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Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 884/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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... The hell? He was referring to what some Pok | |||
Aioria Boss Bass Yes I will!! ;D Middle Ages Warrior Level: 58 Posts: 376/1567 EXP: 1516086 For next: 61460 Since: 03-15-04 From: near the pneumon ultramicroscop icsilicovolcanoconiosis land Since last post: 19 days Last activity: 19 days |
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People can do great hacks even without asm, it is just a matter of fun and well designed levels, w/ the right difficulty level | |||
RapTop Octoballoon Level: 22 Posts: 135/168 EXP: 53188 For next: 5162 Since: 03-15-04 From: Sweden Since last post: 255 days Last activity: 13 hours |
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Originally posted by Kyouji "Kagami" Craw |
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Fyxe Lyn Level: 51 Posts: 294/1160 EXP: 954265 For next: 59673 Since: 03-29-04 Since last post: 117 days Last activity: 114 days |
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Originally posted by XkeeperOriginally posted by KarioYou can't forget Dr. Mario. You can forget it. Because I HAVE NO IDEA WHERE TO FIND IT. Which sucks, because I wanted to try it out but I totally lost it and everyone else seemed to forget it and I actually don't know who made it which is a shame because from the screenshots it looked pretty cool and this sentance has no punctuation or anything so if you're reading this in your head you might be gasping for breath which is stupid because you're reading in your head you dingus but it's still annoying so I'll stop. EDIT: Oh, and on the topic I'd just like to mention... Enemies. Alot of hacks I've seen are lacking in intelligent or interesting use of enemies. Or lacking in enemies in general. It sucks. Enemies are great, we don't just want platform jumping all the time. We wanna bash Koopas and dodge cleverly placed fire breathing dinosaurs and trampling giant Banzai Bills with Yoshi. We want to torch Cheep Cheeps, Spin Jump off Podoboos and have aerial fights with swarms of Super Koopas. (edited by Fyxe on 06-14-04 05:32 PM) |
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Kitten Yiffer Purple wand Furry moderator Vivent l'exp����¯�¿�½������©rience de signalisation d'amusement, ou bien ! Level: 135 Posts: 2382/11162 EXP: 28824106 For next: 510899 Since: 03-15-04 From: Sweden Since last post: 3 hours Last activity: 4 min. |
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On this page there is a Dr.Mario hack (which I hadn't tried myself BTW) But i'm sure that there is severeal Dr.mario SMW hacks, so that hack maybe isn't the same as Xk was talking about. I do remember someone making one for some time ago. Edit: Well I have to agree about the enemies, many hacks lacks Enemies, there are enemies but sometimes just a very few of them, or people don't use some of them... how many times have you seen Dino Rhinos in hacks? (edited by ^_____ |
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Xkeeper The required libraries have not been defined. Level: NAN Posts: -4060/-863 EXP: NAN For next: 0 Since: 03-15-04 Since last post: 2 hours Last activity: -753366 sec. |
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I figured anyone who hadn't played it would've checked Zophar. I was wrong. Oh well. Now that I think about it, who would? Even though it's listed right there, it's a pain in the ass to get to, and not many even submit hacks there, as far as I can tell. But yes, the Dr Mario hack by Wario. I was listing it because he DID change the mario sprites [headbnad, white suit] but it's a Wario game. It's destined to suck. And suck it did. |
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