Register | Login | |||||
Main
| Memberlist
| Active users
| ACS
| Commons
| Calendar
| Online users Ranks | FAQ | Color Chart | Photo album | IRC Chat |
| |
1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Could someone help me make a time-attack version of smw? | | | |
Add to favorites | "RSS" Feed | Next newer thread | Next older thread |
User | Post | ||
gHEtto sCoOter Micro-Goomba Level: 7 Posts: 1/12 EXP: 938 For next: 510 Since: 06-11-04 Since last post: 483 days Last activity: 339 days |
| ||
Hello, 1st time poster, but have been lurking for a while. Would it be possible to create a simple version of SMW that is a time attack version? I'm thinking something along the lines of one long level with a section of every 'type' of SMW world (water, plain, fortress). I have a feeling that in order to add a timer (from something internal that would just keep track of the timeleft values to a fully graphical timer in the status bar) would take a large ammount of ASM hacking. I have very little experience with that. If anyone would like to help in this effort, it would be greatly appreciated. Or, if you want to bust my bubble telling me this is impossible, go right ahead! AIM: stevethegreat123 E-mail: stevethegreat007@msn.com Thanks! (edited by gHEtto sCoOter on 06-10-04 07:08 PM) |
|||
Clockworkz Birdo "Hoargh! Take your shoes off!" Level: 64 Posts: 1011/2002 EXP: 2188320 For next: 25777 Since: 03-15-04 From: Undisclosed Since last post: 12 hours Last activity: 12 hours |
| ||
That will take an ungodly amount of ASM hacking. Ask BMF54123... He may be able to help you, I dunno. It's doable in NES games, but in SMW? I dunno... | |||
Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 862/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
| ||
Replace all goals with pipes leading to the next level. Then, bypass the level timer and give a time for every level that's relatively tough but still doable, and, set it to load at that time each time you enter the level. | |||
gHEtto sCoOter Micro-Goomba Level: 7 Posts: 2/12 EXP: 938 For next: 510 Since: 06-11-04 Since last post: 483 days Last activity: 339 days |
| ||
Yea, thats what I was thinking with the pipes. I changed a level and half way it switched to another level. Thats what gave me the idea. Also, I remember people doing time things with nes games like you said. I know that I could patch together a time attack level (at least something basic). I just think that it could be really fun and spark some fun competition. | |||
Clockworkz Birdo "Hoargh! Take your shoes off!" Level: 64 Posts: 1017/2002 EXP: 2188320 For next: 25777 Since: 03-15-04 From: Undisclosed Since last post: 12 hours Last activity: 12 hours |
| ||
Oh, I thought you wanted it like MM5 Time Attack. It would definately look prettier... | |||
knuck Hinox Banned until 19-58-5815: trolling, flaming, spamming, being a general fucktard... Level: 62 Posts: 353/1818 EXP: 1894574 For next: 90112 Since: 03-15-04 Since last post: 14 hours Last activity: 9 hours |
| ||
Maticolloto made a timer thath counts up to 99 minutes or so. And wasn't that hard to make it. The timer never resets and it's stored to SRAM too (saves). So it's totally possible. | |||
Kario In Possession of a Stolen Shovel Level: 65 Posts: 353/2082 EXP: 2321379 For next: 14249 Since: 03-15-04 From: Texas... Yeehaw! Since last post: 2 days Last activity: 17 hours |
| ||
This does sound cool, i time myself on the original all the time. If I did it though, I would get rid of the OV. I did that once, where you played through every level, never went to the ov and at the end you killed bowser. That was all one level. Never released it though, since there was nothing new and no timer. | |||
Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 864/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
| ||
If you play through every level how do you avoid going to the overworld? I mean, you've got various bosses that send you there. | |||
gHEtto sCoOter Micro-Goomba Level: 7 Posts: 4/12 EXP: 938 For next: 510 Since: 06-11-04 Since last post: 483 days Last activity: 339 days |
| ||
I think he means he linked the worlds together Also, I'll post a beta pic of the mini-overworld I'l b.s'ing together right now (edited by gHEtto sCoOter on 06-10-04 06:31 PM) |
|||
Atma X Bandit Level: 43 Posts: 330/801 EXP: 553639 For next: 11407 Since: 03-16-04 From: Derrière vous!!! Since last post: 43 days Last activity: 14 days |
| ||
Would you only want it to have 1 Life? Because you can only have 1 Midway point for each OW Level (any Level that's linked to it acts as if it's also the OW Level,... well at least for Midway Points and Completion of the Level, etc.) So technically you'd have more than 1 life, but you'd have to restart the Level from the Beginning,... unless you set a Midway point, but even at that, you only get one, and you'll start in the OW Level #, not the Level that you set an exit to. (It will use the Screen # from the Level # that the Midway Point is touched, but it won't start you in the Level # that you crossed the Midway point in, unless you crossed it in the Level that's connected to the OW). |
|||
Kario In Possession of a Stolen Shovel Level: 65 Posts: 354/2082 EXP: 2321379 For next: 14249 Since: 03-15-04 From: Texas... Yeehaw! Since last post: 2 days Last activity: 17 hours |
| ||
the bosses were too easy so i got rid of them, where the big red door was changed the screen exit to the next level. so you never went to the ov at all. | |||
gHEtto sCoOter Micro-Goomba Level: 7 Posts: 5/12 EXP: 938 For next: 510 Since: 06-11-04 Since last post: 483 days Last activity: 339 days |
| ||
I havent decided what the powerup/life setup will be, what I might do is have it goto two worlds, one with powerups and one w/o. To give those peoplewho wantmore challenge. I think it should only be one life, otherwise it might be hard to keep track of the timer settings. EDIT: Heres a OW I just made for description purposes... (edited by gHEtto sCoOter on 06-10-04 06:56 PM) |
|||
KATW King Yoshi "If you stare at something long enough, it can be funny." Level: 86 Posts: 859/3959 EXP: 6087979 For next: 54128 Since: 03-15-04 Since last post: 7 hours Last activity: 5 hours |
| ||
Originally posted by gHEtto sCoOterWell, it certainly gets the job done for a little thing like that. Though you might want to check one of those tiles on the face hills... one of the tiles is Out Of Place. Now, as for time attack.... Its doable... but Id like to see a bit more than "SPEED THROUGH SMW OMG OK? |
|||
gHEtto sCoOter Micro-Goomba Level: 7 Posts: 6/12 EXP: 938 For next: 510 Since: 06-11-04 Since last post: 483 days Last activity: 339 days |
| ||
It would be more then just some stupid thing, it would be a level that could be beat by many but only mastered by few. It willt take a while to develop, but it you add enough jumps and tricky spots, it could be cool. I know the tile is discolored, I just threw together the SS in about 10min |
|||
Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 197/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
| ||
I tried to make an ASM hack that increased a double word (4 bytes) every cycle, but I couldn't find the exact location of the main loop. |
Add to favorites | "RSS" Feed | Next newer thread | Next older thread |
Acmlm's Board - I2 Archive - Super Mario World hacking - Could someone help me make a time-attack version of smw? | | | |