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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Anyone............. | | | |
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Watermeleon Wearer Micro-Goomba Level: 7 Posts: 6/15 EXP: 1328 For next: 120 Since: 05-28-04 Since last post: 488 days Last activity: 339 days |
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how do i set it so that layer 2 smashes to the ground.i tried the sprite but it wouldn't work.Thanks | |||
Xkeeper 2.0 Hammer Brother Again... :P Level: 49 Posts: 91/1091 EXP: 880818 For next: 3065 Since: 03-15-04 Since last post: 5 hours Last activity: 3 hours |
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You don't have to post 3 topics about it... WAIT. People will help if you're patient. |
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Watermeleon Wearer Micro-Goomba Level: 7 Posts: 8/15 EXP: 1328 For next: 120 Since: 05-28-04 Since last post: 488 days Last activity: 339 days |
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anyone will help me??????????? | |||
Atma X Bandit Level: 43 Posts: 319/801 EXP: 553639 For next: 11407 Since: 03-16-04 From: Derrière vous!!! Since last post: 43 days Last activity: 14 days |
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You also need to make sure that Layer 2 isn't a Background. Yhou need to make it a Level-like Layer (so it works almost the same way that Layer 1 does) To do this, go to "Level Header" (the Mario Face Icon in the Tool Bar), and in the list at the very top of the newly opened window, change the number to 02 (most levels start on 00) BTW: Only use this when you need to, because Layer 2 will be useing FG Map 16 Tiles (Pages 0-F), instead of BG Map 16 tiles (Pages 10-1F), which will make you run out of 16x16 Tiles a lot faster (unless you don't make much ExGfx, then I wouldn't worry about it as much). |
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Watermeleon Wearer Micro-Goomba Level: 7 Posts: 10/15 EXP: 1328 For next: 120 Since: 05-28-04 Since last post: 488 days Last activity: 339 days |
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did it before but the spikes i put won;t crash to the ground.I also tried the sprite command. | |||
Xkeeper The required libraries have not been defined. Level: NAN Posts: -4199/-863 EXP: NAN For next: 0 Since: 03-15-04 Since last post: 2 hours Last activity: -753366 sec. |
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I tried playing with one of the Layer 2 smash commands... it wouldn't work, unless I had set both H- and V-scrolling to None Of course, Using Layer 2 Scroll - Range 05 worked fine... I have no clue what's going on though... that sprite's just wierd, it seems |
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Clockworkz Birdo "Hoargh! Take your shoes off!" Level: 64 Posts: 1013/2002 EXP: 2188320 For next: 25777 Since: 03-15-04 From: Undisclosed Since last post: 12 hours Last activity: 12 hours |
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Umm... Let's try the obvious. Did you make the level a layer 2 layer? It's in the change properties in level header dialogue box (gee, my speling iz wundervul). |
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Clockworkz Birdo "Hoargh! Take your shoes off!" Level: 64 Posts: 1014/2002 EXP: 2188320 For next: 25777 Since: 03-15-04 From: Undisclosed Since last post: 12 hours Last activity: 12 hours |
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Umm... Let's try the obvious. Did you make the level a layer 2 layer? It's in the change properties in level header dialogue box (gee, my speling iz wundervul). |
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Xkeeper The required libraries have not been defined. Level: NAN Posts: -4177/-863 EXP: NAN For next: 0 Since: 03-15-04 Since last post: 2 hours Last activity: -753366 sec. |
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OMGOGMOMGOGMOG DOUBLE POST =oOriginally posted by Watermeleon WearerWell, um... that would see that he probably did, seeing as how I don't think spikes are in the BG map |
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