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1 user currently in Rom Hacking: |
Acmlm's Board - I2 Archive - Rom Hacking - SMB3 - new map animations | | | |
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Jaspile Red Koopa Level: 20 Posts: 24/133 EXP: 37467 For next: 4972 Since: 03-15-04 From: Paris, France Since last post: 20 hours Last activity: 11 hours |
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Hello everyone! I was bored, so I made that little hack with some bytes adds to add animation frame to some map tiles in Smb3.Now it's a little more funky Check it if you're bored and have nothing to do http://klikechange.free.fr/animap%20smb3.ips |
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Heian-794 Red Super Koopa Level: 44 Posts: 75/896 EXP: 611014 For next: 271 Since: 06-01-04 From: Kyoto, Japan Since last post: 21 days Last activity: 10 days |
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Got a screenshot? | |||
Jaspile Red Koopa Level: 20 Posts: 26/133 EXP: 37467 For next: 4972 Since: 03-15-04 From: Paris, France Since last post: 20 hours Last activity: 11 hours |
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Well, this is how it looks : |
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DahrkDaiz Red Super Koopa Acmlm's Mosts 2005 Best ROM Hacker Level: 45 Posts: 177/885 EXP: 643520 For next: 16644 Since: 03-15-04 From: K-Town Since last post: 4 hours Last activity: 4 hours |
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very cool Jaspile! Looks I got me some competition | |||
Chickenlump Level: 41 Posts: 255/722 EXP: 474192 For next: 5953 Since: 03-15-04 From: Columbia City Indiana Since last post: 3 hours Last activity: 4 min. |
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That is very nice looking! It's very cool how a little bit of animation can spice up and bring to life something like the map, which usually doesn't get as much attention as the levels themselves. Good job Jaspile. | |||
drjayphd Beamos What's that spell? pimp! Level: 56 Posts: 356/1477 EXP: 1387410 For next: 10766 Since: 03-15-04 From: CT Since last post: 2 hours Last activity: 2 hours |
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Nice... the level ones are a bit much, and I wouldn't use the mushrooms in THAT situation (although they are good), but I'm feeling the roads, coins, and Fortress. | |||
Kitten Yiffer Purple wand Furry moderator Vivent l'exp����¯�¿�½������©rience de signalisation d'amusement, ou bien ! Level: 135 Posts: 2197/11162 EXP: 28824106 For next: 510899 Since: 03-15-04 From: Sweden Since last post: 3 hours Last activity: 4 min. |
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The mushroom houses looks... wierd. And little scary... But very nice, heck. SMB3: Las vegas. I like how it moves and all. You get the illusion of conveyors on the roads, looks nice but wierd. |
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Acmlm Torosu heh Level: 51 Posts: 732/1173 EXP: 981994 For next: 31944 Since: 03-15-04 From: Somewhere that isn't outside of Sherbrooke, Québec, Canada Since last post: 39 days Last activity: 3 hours |
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Just one thing, though ... to add all the map animations, did you have to overwrite tank graphics? If so, world 8 is going to be fun That certainly makes a difference, though |
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JJ64 Boo Level: 45 Posts: 183/919 EXP: 640956 For next: 19208 Since: 05-22-04 From: Green Bay, WI Since last post: 441 days Last activity: 269 days |
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That's pretty cool-looking, except for the mushroom houses, as they look kind of odd. The fortress and the levels look the best, more... alive. | |||
Emptyeye Real American Level: 67 Posts: 185/2273 EXP: 2488421 For next: 104451 Since: 05-24-04 From: I DUNNOOOOOOOO!! Since last post: 9 hours Last activity: 4 hours |
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I have to agree that the mushroom houses have a creepy effect. Whether or not this is intentional, I dunno, but it seems like they're saying "Enter for fun items...OF DOOM!" | |||
Weasel Missionary in Peru Level: 34 Posts: 398/454 EXP: 236444 For next: 17207 Since: 03-15-04 From: Washington Since last post: 467 days Last activity: 339 days |
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How is a mushroom head with a huge smile creepy? | |||
Xkeeper The required libraries have not been defined. Level: NAN Posts: -4263/-863 EXP: NAN For next: 0 Since: 03-15-04 Since last post: 2 hours Last activity: -753366 sec. |
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Originally posted by WeaselI find it wierd, but not creepy. I also downloaded it and blazed through W1 and loaded the first level of 8... no change. Since, if I'm right, there are 4 sets of tiles that repeat and a lot of them don't, he probably just changed them, too. Makes sense, although ... not to terribly fond of the level graphics |
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Keitaro Iron Knuckle ウラシマ ケイタロウ Level: 54 Posts: 409/1342 EXP: 1201569 For next: 32301 Since: 03-15-04 From: Hinata, Japan Since last post: 2 days Last activity: 2 days |
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looks neat. I'm with Xk on his pinion on the level graphics, but I also think the lockblock could look cool fith the fortress's shimmer effect. nice work | |||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 922/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Looks very nice! Just about everything on the screen is animated now. | |||
Kario In Possession of a Stolen Shovel Level: 65 Posts: 346/2082 EXP: 2321379 For next: 14249 Since: 03-15-04 From: Texas... Yeehaw! Since last post: 2 days Last activity: 17 hours |
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Yeah, just about everything. Animated dirt would be a bit much though..... | |||
Jaspile Red Koopa Level: 20 Posts: 27/133 EXP: 37467 For next: 4972 Since: 03-15-04 From: Paris, France Since last post: 20 hours Last activity: 11 hours |
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I didn't overwrited anything, I just added some space into the rom for my graphics. Oh and the mushroom houses are Toad's head (I ripped him from Sma4), so the map isn't supposed to be realistic thanks for all your comments |
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Ran-chan Moldorm eek, when are they going to stop growing... Level: 143 Posts: 1288/12781 EXP: 35293588 For next: 538220 Since: 03-15-04 From: Nerima District, Tokyo - Japan Since last post: 12 hours Last activity: 12 hours |
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Hehe, the mushroom house is going to eat you! It has very good design and nice grpahics. Well done! |
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Heian-794 Red Super Koopa Level: 44 Posts: 77/896 EXP: 611014 For next: 271 Since: 06-01-04 From: Kyoto, Japan Since last post: 21 days Last activity: 10 days |
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That looks really good; I want to download it and play it now! The only animation I didn't like was the level signs. I liked how the original used that jagged line separating blue and black areas; the actual levels have the same layout (where you get the card at the end), so it's like a leven in microcosm. But the moving spade rocks most of all. |
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Elric Chasupa Currently Playing: You Like A Lute. Level: 40 Posts: 190/687 EXP: 440016 For next: 1293 Since: 03-15-04 From: Melniboné Since last post: 6 hours Last activity: 6 hours |
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I guess I'm the only one who likes the evil Toad head cannibal mushroom houses. Still, very nice! Since the image is kinda small, I can't tell: Is the water around the castle animated? |
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Jaspile Red Koopa Level: 20 Posts: 28/133 EXP: 37467 For next: 4972 Since: 03-15-04 From: Paris, France Since last post: 20 hours Last activity: 11 hours |
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No it isn't. Actually, water tiles are dispatched in a big mess in the rom so I didn't bother with that |
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Acmlm's Board - I2 Archive - Rom Hacking - SMB3 - new map animations | | | |