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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Mario Legacy: Super Mario World, version .6 [download, screenshots] | |
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Squash Monster

New Age Retro Hippie
Togateiru Fohku Kohgeki!!
GRUNGE no HAMSTER otona bite
Peace love and turnpike!

Level: 40

Posts: 116/677
EXP: 430507
For next: 10802

Since: 03-15-04
From: Maryland (of the Country Between Canada and Mexico)

Since last post: 5 hours
Last activity: 5 hours
Posted on 05-30-04 12:13 AM Link | Quote
You take criticism more politely than anyone I've seen, I commend you. I thought the overworld problems were probably from the patch, but I wanted to point out each just for thoroughness's sake.

The multi-colored pipes would look cool if it weren't so obvious why they change. If you did some trick or another to make others change color, it could work. It also might not though.

Anyway, continuing... (I won't pick on graphics glitches anymore)

Lucid Plains - A bit hard at one spot on the platform ride. Also, it's probably me just not finding it, but is the keyhole in this level anywhere?

Lucid Castle - Jumping rex heads are disturbing. I just wanted to say that, it works somewhat.

Explosives Testing - A touch hard in places. The two headed fish at the end gives me nightmares (but he's cool looking anway).

Meh, can't go farther at the moment.

And I LIKE the disco effect!
Atma X

Bandit
Level: 43

Posts: 232/801
EXP: 553639
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Since: 03-16-04
From: Derrière vous!!!

Since last post: 43 days
Last activity: 14 days
Posted on 05-30-04 02:42 AM Link | Quote
Originally posted by Squash Monster
You take criticism more politely than anyone I've seen, I commend you.


Yes, he does. He didn't before, but he has definatly improved a lot. I think the reason why a lot of people get offended so easily is because they take it personally. I think a lot of people take it personally because they think that the people criticizing are saying that they can't make a good hack for shit, which isn't true, but that's how it seems people are taking it (but really, they're just being given some advice/suggestions to improve it).

Edit: The first time I released my hack, I too got a bit offended of the criticism, but I have also improved; so even if someone does start out that way, they can easily change how they interpret criticism.


(edited by Atma X on 05-29-04 08:05 PM)
Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


Level: 114

Posts: 783/7620
EXP: 16258468
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Since: 03-15-04
From: Oregon, US

Since last post: 2 hours
Last activity: 2 hours
Posted on 05-30-04 04:40 AM Link | Quote
Thanks everyone! Especially Squash Monster.
Aioria

Boss Bass
Image hosted by Photobucket.com
Yes I will!! ;D

Middle Ages Warrior

Level: 58

Posts: 275/1567
EXP: 1516086
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Since: 03-15-04
From: near the pneumon ultramicroscop icsilicovolcanoconiosis land

Since last post: 19 days
Last activity: 19 days
Posted on 05-30-04 05:14 AM Link | Quote
you improved your hacking skills and your way of thinking a lot mate, i congratulate you for that
Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


Level: 114

Posts: 787/7620
EXP: 16258468
For next: 51099

Since: 03-15-04
From: Oregon, US

Since last post: 2 hours
Last activity: 2 hours
Posted on 05-31-04 03:42 AM Link | Quote
*collapses* God I'm tired... Fixed everything Squash Monster mentioned. And a few things he didn't.
Squash Monster

New Age Retro Hippie
Togateiru Fohku Kohgeki!!
GRUNGE no HAMSTER otona bite
Peace love and turnpike!

Level: 40

Posts: 118/677
EXP: 430507
For next: 10802

Since: 03-15-04
From: Maryland (of the Country Between Canada and Mexico)

Since last post: 5 hours
Last activity: 5 hours
Posted on 05-31-04 09:45 PM Link | Quote
And, since I never did finish...
And I'm not going to try to seperate IPS problems from normals.

Victory Island - Shortish. Cute ending though.

Open Sea - Crossed pipe graphics glitched. The second part of this level is easily one of the coolest effects I've seen.

Water Castle - More graphics glitches. Message box is blank. On/Off water is cool.

Dark Cemetary - Severe graphics glitching.

I'll stop now, since the buggyness is getting worse.
Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


Level: 114

Posts: 790/7620
EXP: 16258468
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Since: 03-15-04
From: Oregon, US

Since last post: 2 hours
Last activity: 2 hours
Posted on 06-01-04 05:51 AM Link | Quote
*Ahem* And now I have UPLOADED the fixed version. Please refer to the first post. Bear in mind that I have done extensive testing to make sure this patch works. If it does not, it's your own fault.
zztman

Red Goomba
Level: 11

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EXP: 5488
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Since: 03-17-04

Since last post: 121 days
Last activity: 80 days
Posted on 06-12-04 11:38 PM Link | Quote
Erk... Sorry to bump an old topic, but what size do I need to expand my SMW rom to to get the graphics in Dark Graveyard to work?
Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


Level: 114

Posts: 876/7620
EXP: 16258468
For next: 51099

Since: 03-15-04
From: Oregon, US

Since last post: 2 hours
Last activity: 2 hours
Posted on 06-13-04 12:30 AM Link | Quote
Sorry I keep trying to upload the fixed version but freewebs just won't take it.
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 993/8210
EXP: 18171887
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Since: 03-15-04
From: Canada, w00t!
LOL FAD

Since last post: 2 hours
Last activity: 2 hours
Posted on 06-15-04 12:12 AM Link | Quote
Originally posted by Kyouji "Kagami" Craw
3. Look. They don't look like that to me. I don't know why they do to everyone else. It's not a patching problem, I've applied the patch to a standard 513 KB ROM and it doesn't come up.

You sure it's an unmodified ROM? Maybe something's changed in it that makes them work. I had the same problem when I released a beta of my Pok
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