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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - LM Bug fix possibility (FuSoYa should read this...) | |
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Clockworkz

Birdo

"Hoargh! Take your shoes off!"
Level: 64

Posts: 902/2002
EXP: 2188320
For next: 25777

Since: 03-15-04
From: Undisclosed

Since last post: 12 hours
Last activity: 12 hours
Posted on 05-25-04 07:10 PM Link | Quote
I've been experimenting in Lunar mAgic the other day, and I used the CTRL-SHIFT-PG. DOWN trick in the MAp16 editor to acess the sprites to change some palettes. Well, I did so and pressed F9 to save. I liked the changes. I saved the level and exited Lunar Magic and went off to play my hack. The palette was the same as it was before! Confused, I reopened Lunar Magic to access the Map16 sprites again using the trick, and, as it turns out, it seems that no palette changes were made at all. Is this a bug? If so, fix it! If not, make the save Map16 changes apply to sprites that were modified as well, as to practically halve the time it takes to mess with the palettes. It would be very convienient.
Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


Level: 114

Posts: 750/7620
EXP: 16258468
For next: 51099

Since: 03-15-04
From: Oregon, US

Since last post: 2 hours
Last activity: 2 hours
Posted on 05-25-04 07:40 PM Link | Quote
...

...

XD

That feature has always been meant to correct graphics not displayed correctly in LM. It is an editor-only display and has no effect on the actual ROM. It says this in the help file, you know.

You HAVE a palette editor; You don't need another one.


(edited by Kyouji "Kagami" Craw on 05-25-04 10:41 AM)
Clockworkz

Birdo

"Hoargh! Take your shoes off!"
Level: 64

Posts: 903/2002
EXP: 2188320
For next: 25777

Since: 03-15-04
From: Undisclosed

Since last post: 12 hours
Last activity: 12 hours
Posted on 05-26-04 12:18 AM Link | Quote
Well, here's the problem. I want to make a classic Piranah Plant using ExGFX. I have done so using the correct colors needed to make the vine itself green. In the add sprites window and the 8x8 editor windo, it's all black. How do I fix this? It's irritating!
Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


Level: 114

Posts: 756/7620
EXP: 16258468
For next: 51099

Since: 03-15-04
From: Oregon, US

Since last post: 2 hours
Last activity: 2 hours
Posted on 05-26-04 03:10 AM Link | Quote
So use the colors not used by the plant part as the green ones in your custom palette. It doesn't use 6, 7, and 8.


(edited by Kyouji "Kagami" Craw on 05-25-04 06:13 PM)
Atma X

Bandit
Level: 43

Posts: 195/801
EXP: 553639
For next: 11407

Since: 03-16-04
From: Derrière vous!!!

Since last post: 43 days
Last activity: 14 days
Posted on 05-26-04 03:46 AM Link | Quote
Just so you know, when editing sprite gfx, you only need to edit the 8x8 Tiles (in the last four 8x8 Tile's pages), so the 16x16 Tiles are useless when editing sprites.
And also when editing sprites, you can't change the palette # that a sprite uses (yes you can still change the colors themselves, but enable the "Custom Palette" option first,... that makes you color changes only affect that level). For Example, you can't make the Pirhana Plant use Palette number E instead of C, it will always be on Pallete C no matter what (unless someone knows how to remap the sprite itself, which no one does, so the answer on that is... NO).

BTW: Enabeling "Custom Palettes" (under the "Level" tab in the Tool Bar) will not only let you have different colors for each level, but it will also let you Edit any of the Black colors that say, "The color may be hardcoded by ASM" (when you click on it)


(edited by Atma X on 05-25-04 06:47 PM)
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