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1 user currently in Rom Hacking: |
Acmlm's Board - I2 Archive - Rom Hacking - Working on a YI Editor | | | |
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Squash Monster New Age Retro Hippie Togateiru Fohku Kohgeki!! GRUNGE no HAMSTER otona bite Peace love and turnpike! Level: 40 Posts: 198/677 EXP: 430507 For next: 10802 Since: 03-15-04 From: Maryland (of the Country Between Canada and Mexico) Since last post: 5 hours Last activity: 5 hours |
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I'm back. I'll get back to work when I recover.Originally posted by HyperHackerI can't believe I forgot about that. You rock, sir. And thank you. Originally posted by JJ64You find the offset, I write the feature. It won't have high priority, mind you, becouse level editing is more important. Originally posted by PeardianI'm not sure what you mean, but your answer is most likely the same as the last one. |
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JJ64 Boo Level: 45 Posts: 893/919 EXP: 640956 For next: 19208 Since: 05-22-04 From: Green Bay, WI Since last post: 441 days Last activity: 269 days |
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Originally posted by Squash MonsterOriginally posted by PeardianI'm not sure what you mean, but your answer is most likely the same as the last one. I think he means when you turn into a helicopter, submarine, etc., how long you'll remain as one. |
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Squash Monster New Age Retro Hippie Togateiru Fohku Kohgeki!! GRUNGE no HAMSTER otona bite Peace love and turnpike! Level: 40 Posts: 199/677 EXP: 430507 For next: 10802 Since: 03-15-04 From: Maryland (of the Country Between Canada and Mexico) Since last post: 5 hours Last activity: 5 hours |
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Originally posted by JJ64Originally posted by Squash MonsterOriginally posted by PeardianI'm not sure what you mean, but your answer is most likely the same as the last one. Ah, I understand. The answer to that is, indeed, the same as the other. However, I think you could just use the transformation bubbles that stay after being transformed, so the player can just hop back to them. The only transformation I can see being used in a boss fight is the sub (assuming the game's code will let even that work), but what boss fights would work with that? Many of them seem like they'd be sitting ducks (Sluggy the Unshaven, Salvo the Slime, Prince Froggy, Naval Parana, Hookbill, TapTap, Bigger Boo), and others seem impossible (Potted Ghost, Rapheal the Raven, Marching Mild, Bowser). That leaves Burt, who couldn't kill the player. It's a creative idea though, maybe you could get it to work with a bit of inginuity. |
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Darkmatt Red Cheep-cheep Level: 24 Posts: 95/212 EXP: 75447 For next: 2678 Since: 03-15-04 From: Clarkston, WA Since last post: 9 days Last activity: 10 hours |
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The thing I'm concerned about is this... WHICH 1 IS GOING TO RELEASE A FULL VERSION OF THERE EDITOR 1ST!?!?!? IT'S JUST TOO CRAZY!! ( I bet on SM's editor, with the cheap rectangles and catchy names how can't it be released 1st?!? ) |
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Peardian Lava Lotus The Uncanny Mario Art Master KvSG #87 is up! No Trouter yet... Halloween's over... Turkey time! Level: 58 Posts: 14/1696 EXP: 1545376 For next: 32170 Since: 07-01-04 From: before 3:00 - school, after 3:00 - Pearl Island Since last post: 7 hours Last activity: 6 hours |
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It's been almost 13 days... I wonder where Chaosflare went. We might be seeing some new screenshots soon! | |||
Clockworkz Birdo "Hoargh! Take your shoes off!" Level: 64 Posts: 1181/2002 EXP: 2188320 For next: 25777 Since: 03-15-04 From: Undisclosed Since last post: 12 hours Last activity: 12 hours |
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I betcha he abandoned the board and fled to Mexico in fear of execution, now that he thinks we believe he bagged the project | |||
Golden Yoshi Pokey Level: 41 Posts: 113/693 EXP: 445575 For next: 34570 Since: 03-15-04 From: Edison, NJ Since last post: 17 hours Last activity: 8 hours |
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Chaosflare gave his word that he would never bag the project. If he decided to go against this, it probably would be best for him to have fled to Mexico... Anyway, I had a question for either one of these fellows. Has anyone found out how YI handles screen exits? Is it similar to SMW, with the exit determined by the screen? I remember in YI (SMA3 version), if you moved doors around on the screen, it would change the exit destination (this is seen in Secret 5). |
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Squash Monster New Age Retro Hippie Togateiru Fohku Kohgeki!! GRUNGE no HAMSTER otona bite Peace love and turnpike! Level: 40 Posts: 201/677 EXP: 430507 For next: 10802 Since: 03-15-04 From: Maryland (of the Country Between Canada and Mexico) Since last post: 5 hours Last activity: 5 hours |
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... ... It's alive!*evil laughter ensues* Alright, I got saving to work now. I'm excited. The following is to-do list for before a release: -Create/Destroy objects -A bit more user friendliness -Open ROM dialogue (Currently assumes Yoshi.smc) -Various extra features findable in "Random" menu (Header, global sprite properties, and two small things you don't get to hear about untill they're done and released) -Search for bugs properly -Screen exit support -Sprite support How far down that list I get before a release is up to public. But I will do the first two no matter what y'all say. So, what'll it be? |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 332/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Sweeeeeet! However, you should give sprite support high priority, since a level editor is basicly useless without sprite support. | |||
Golden Yoshi Pokey Level: 41 Posts: 115/693 EXP: 445575 For next: 34570 Since: 03-15-04 From: Edison, NJ Since last post: 17 hours Last activity: 8 hours |
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Good going Squash Monster. I also think sprite editing should be a top priority. Also, the Create/Destroy object feature is a must. These two things are the most essential things in making a level, and allows you to mess around a lot before making a really good level. I hope to see some screenshots soon, and I can't wait for the release, but I can wait patiently if I see some progress . | |||
Peardian Lava Lotus The Uncanny Mario Art Master KvSG #87 is up! No Trouter yet... Halloween's over... Turkey time! Level: 58 Posts: 15/1696 EXP: 1545376 For next: 32170 Since: 07-01-04 From: before 3:00 - school, after 3:00 - Pearl Island Since last post: 7 hours Last activity: 6 hours |
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Will it be able to edit the "3D" Island on the title screen? | |||
Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 335/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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That 3D is mode 7 (the island and the water) with sprites (the other stuff). I've seen Mode 7 hacking tools (like the Super Mario Kart editor) and Mode 7 viewers, so it's not impossible. It's probably the same with the sprites. I'm woundering if anybody knows so much about the SuperFX chip that it's possible to edit the GAME OVER text. (They're polygons) |
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Clockworkz Birdo "Hoargh! Take your shoes off!" Level: 64 Posts: 1196/2002 EXP: 2188320 For next: 25777 Since: 03-15-04 From: Undisclosed Since last post: 12 hours Last activity: 12 hours |
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Any new screens yet, Squash? | |||
Darkmatt Red Cheep-cheep Level: 24 Posts: 96/212 EXP: 75447 For next: 2678 Since: 03-15-04 From: Clarkston, WA Since last post: 9 days Last activity: 10 hours |
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I'd worry about Mode 7 lata. Yeah, me want new screens! Me likey screenies! Me likey screenies! |
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Squash Monster New Age Retro Hippie Togateiru Fohku Kohgeki!! GRUNGE no HAMSTER otona bite Peace love and turnpike! Level: 40 Posts: 206/677 EXP: 430507 For next: 10802 Since: 03-15-04 From: Maryland (of the Country Between Canada and Mexico) Since last post: 5 hours Last activity: 5 hours |
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Oh, you want screen shots? I didn't do it when I finished saving, since that's not very photogenic. But now I've got add/remove sprites, so here. And, to show off a feature I've had since forever: As for the latest feature request... give yourself a minute to guess the answer. Yeah, that's right. You find offsets and I make feature (eventually). (edited by Squash Monster on 08-04-04 06:23 PM) |
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Clockworkz Birdo "Hoargh! Take your shoes off!" Level: 64 Posts: 1203/2002 EXP: 2188320 For next: 25777 Since: 03-15-04 From: Undisclosed Since last post: 12 hours Last activity: 12 hours |
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Are we ever going to see the objects as what the look like in the game, or are we just going to have to make do with white text boxes? | |||
Xkeeper The required libraries have not been defined. Level: NAN Posts: -3430/-863 EXP: NAN For next: 0 Since: 03-15-04 Since last post: 2 hours Last activity: -753366 sec. |
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Last I knew he doesn't know how to extract the GFX from the ROM yet, so when he figures it out, yes. I have a good feature idea, though, for now. How about filling the boxes with solid colors? LIke, say, ground = green or brown, pipes green, rocks gray, etc. It'd make figuring things out much easier |
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Squash Monster New Age Retro Hippie Togateiru Fohku Kohgeki!! GRUNGE no HAMSTER otona bite Peace love and turnpike! Level: 40 Posts: 207/677 EXP: 430507 For next: 10802 Since: 03-15-04 From: Maryland (of the Country Between Canada and Mexico) Since last post: 5 hours Last activity: 5 hours |
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I don't know how to extract graphics from the ROM, though that's not much of a problem. The real problem is figuring out which to display. That colored boxes thing is brilliant though. I'll go implement it, but I'm not going to put more than just the basics into the data files. Whoever volunteers can beta test if they want. Any volunteers? EDIT: Done. Trying to upload a screenshot, but Tripod's acting a bit funky. Beta offer still is there for someone willing to put up with data files or someone willing to host the project. EDIT 2: Whoosh. (edited by Squash Monster on 08-04-04 11:51 PM) (edited by Squash Monster on 08-05-04 01:01 AM) |
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Oddgoo Shyguy Level: 16 Posts: 39/85 EXP: 17101 For next: 3155 Since: 07-14-04 From: Mexico, Guadalajara Since last post: 228 days Last activity: 17 days |
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I volunteer, just tell me what you want me to do |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 1412/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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Sweet! Way too big though. I'd suggest a more LM-like interface; the level itself is in its own resizeable window, everything else is in separate windows. Would you be opposed to me working with you on some things? Mostly ASM-related stuff. There's not a lot of point in making my own when you've already come this far. |
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Acmlm's Board - I2 Archive - Rom Hacking - Working on a YI Editor | | | |