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1 user currently in Rom Hacking: |
Acmlm's Board - I2 Archive - Rom Hacking - Working on a YI Editor | | | |
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HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 829/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
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That's impossible, layer 4 can't be used unless all layers are in 2BPP mode. As I understand, it's the same basic setup as SMW: Layer 1 is the level, 2 is the BG, and 3 is either more BG stuff (big moving clouds, etc) or things in front of the level (flowers in 1-1), usually not very detailed since it can only do 2BPP. In SMW, layer 3 was the scorebar, but since in YI that's hidden during the game, they can use it for special effects. | |||
Atma X Bandit Level: 43 Posts: 238/801 EXP: 553639 For next: 11407 Since: 03-16-04 From: Derrière vous!!! Since last post: 43 days Last activity: 14 days |
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Son of a Bitch! It is Layer 3 . I could have swore it was Layer 4 that I was disabling and enabling all this time, but now that you siad it was Layer 3, the Game proved me wrong. Damm it (oh well, the Extra BG can only be in 2bpp format afterall ). But the same concept that I mentioned to edit/view the two BG Layers (which was to Disable one Layer, while working on the other, and then to switch) in the Editor is still the easiest way to accuratly edit them (If you have a better idea, go ahead and post it). (edited by Atma X on 05-30-04 03:45 AM) (edited by Atma X on 05-31-04 01:11 AM) (edited by Atma X on 05-31-04 01:12 AM) |
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Darkmatt Red Cheep-cheep Level: 24 Posts: 83/212 EXP: 75447 For next: 2678 Since: 03-15-04 From: Clarkston, WA Since last post: 9 days Last activity: 10 hours |
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http://img58.photobucket.com/albums/v176/Darkmatt/ms-dm.jpg (C&P this into your web browser) I made this when I saw that. I just wanted to inform you that I like people that gives out the source, maybe it's just because programmers want to learn from you. There's just the problem of forgetting who you got help from. Caption: *Holding Spray Can* What? You think I'd did it? On to other news, when you're into the editor, spend your time coding the bloody thing. When you're not, post your progres here. Just giving you some hints. (No offense by the piccie. I just didn't like what it said) (edited by Darkmatt on 05-30-04 11:07 PM) (edited by Darkmatt on 05-30-04 11:11 PM) |
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Kefka Indefinitely Unbanned Level: 81 Posts: 2260/3392 EXP: 4826208 For next: 166641 Since: 03-15-04 From: Pomona, CALIFORNIA BABY! Since last post: 4 hours Last activity: 4 hours |
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...dude, it was poking fun at Microsoft. For one, communism isn't bad. Totalitarianism is. I'm Marxist after all. Am I bad? Anyway, it said a friendly reminder from your friends at Microsoft or whatever for a reason. It was making fun of them more than anything. Nothing needed to be done to the pic to imply that it was ok to use open source. |
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Weasel Missionary in Peru Level: 34 Posts: 368/454 EXP: 236444 For next: 17207 Since: 03-15-04 From: Washington Since last post: 467 days Last activity: 339 days |
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Open source is fine, I think, so long as the original author isn't working on it anymore. Otherwise people can start taking it over and pretending that they made it. Now, I might be contradicting myself, you might say. Someone else took the source of FCE Ultra (I think, don't bother correcting me, I don't care) and added to it, but he made sure the original author had his glory as well. This is totally fine. But there's always the jerk that claims it as their own. I just think open source isn't very safe... |
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Squash Monster New Age Retro Hippie Togateiru Fohku Kohgeki!! GRUNGE no HAMSTER otona bite Peace love and turnpike! Level: 40 Posts: 117/677 EXP: 430507 For next: 10802 Since: 03-15-04 From: Maryland (of the Country Between Canada and Mexico) Since last post: 5 hours Last activity: 5 hours |
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The reason open source works is that people can easily find out who actually made things. The only way a rip-off artist could get a decent following would be to change every instance of the author's name and program's name (it's very easy to miss one) then start a seperate community. That won't get many people and as soon as one of the community members googles for something about the game it hacks the whole scheme will come crumbling down. I wouldn't worry about people stealing your editor, but I also wouldn't bother releasing source untill it's up and running. (edited by Squash Monster on 05-31-04 11:55 AM) |
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Clockworkz Birdo "Hoargh! Take your shoes off!" Level: 64 Posts: 968/2002 EXP: 2188320 For next: 25777 Since: 03-15-04 From: Undisclosed Since last post: 12 hours Last activity: 12 hours |
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Alright. Is there any progress being made? I don't want to hear that this has been bagged... | |||
Sokarhacd Ball and Chain Trooper Resistance is Futile You Will Be Assimilated Hab SoSlI' Quch Level: 61 Posts: 269/1757 EXP: 1799888 For next: 76708 Since: 03-15-04 Since last post: 6 days Last activity: 4 hours |
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it hasnt been quit, ive just been too busy lately with school finishing off, so its going slower then usual, and besides that ive been playing Knight Online alot....so dont worry , ill be working on it as much as I can....when I can | |||
Aioria Boss Bass Yes I will!! ;D Middle Ages Warrior Level: 58 Posts: 320/1567 EXP: 1516086 For next: 61460 Since: 03-15-04 From: near the pneumon ultramicroscop icsilicovolcanoconiosis land Since last post: 19 days Last activity: 19 days |
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yay an YI editor i hope everything goes well w/ it, maybe ill do an YI hack then ^ ^ |
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Sokarhacd Ball and Chain Trooper Resistance is Futile You Will Be Assimilated Hab SoSlI' Quch Level: 61 Posts: 278/1757 EXP: 1799888 For next: 76708 Since: 03-15-04 Since last post: 6 days Last activity: 4 hours |
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well, im done school now, so I suppose ill get back to working on it full time....damn, its about time school was done. | |||
Weasel Missionary in Peru Level: 34 Posts: 400/454 EXP: 236444 For next: 17207 Since: 03-15-04 From: Washington Since last post: 467 days Last activity: 339 days |
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And I was just thinking "Hey, did he drop the project already?" Good thing I was wrong Inform us of any progress! |
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Sokarhacd Ball and Chain Trooper Resistance is Futile You Will Be Assimilated Hab SoSlI' Quch Level: 61 Posts: 279/1757 EXP: 1799888 For next: 76708 Since: 03-15-04 Since last post: 6 days Last activity: 4 hours |
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not a chance would I give up on it.....hopefully ill get alot of work done on it during the summer, during the summer I should be able to get a few hours a day work done...or atleast somewhere between 5 and 20 hours every 10 days.....more so on weekends then any day....ill inform you of any progress, what I am hoping, is to post updates every so often, like 7 to 10 days, and maybe get a website open(although I have no host) for all updates and screenshots and what not. (edited by Chaosflare on 06-10-04 07:19 PM) |
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Weasel Missionary in Peru Level: 34 Posts: 401/454 EXP: 236444 For next: 17207 Since: 03-15-04 From: Washington Since last post: 467 days Last activity: 339 days |
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No website until you have something we can download Hehe | |||
Sokarhacd Ball and Chain Trooper Resistance is Futile You Will Be Assimilated Hab SoSlI' Quch Level: 61 Posts: 282/1757 EXP: 1799888 For next: 76708 Since: 03-15-04 Since last post: 6 days Last activity: 4 hours |
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oh, really, I think there will be, just no good one until then | |||
Gywall Silver axe Level: 30 Posts: 52/356 EXP: 164069 For next: 1800 Since: 03-15-04 From: In front of my moniter, where you're not! Since last post: 104 days Last activity: 14 hours |
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... Damm it.. That's good so far. I'll host it for you once it functions. (catch me on AIM or MSN ) |
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blackhole89 LOLSEALS Moderator of ROM hacking EmuNET IRC network admin Head GM of TwilightRO Level: 47 Posts: 139/971 EXP: 739208 For next: 26995 Since: 03-15-04 From: Dresden/Germany Since last post: 14 hours Last activity: 12 hours |
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Ack, this thread is a real pain in the a**... I mean, 8 full pages and no summary at all... I heavily recommend you to bundle all the screenshot, status report etc. available yet on the headpost (1st one). And yes, is the name stuff already locked down? I'd suggest "Yamsle" aka "YaMSLE - Yet another Mario Series Level Editor". Or what about "yikes" - "Yoshi's Island kewl editor stuff" Have fun & keep working (looking forward to it), Blacky. |
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Xkeeper The required libraries have not been defined. Level: NAN Posts: -4144/-863 EXP: NAN For next: 0 Since: 03-15-04 Since last post: 2 hours Last activity: -753366 sec. |
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Originally posted by blackhole898 pages and no progress other than a GUI. There's nothign to show, really. Just a few crappy buttons and a LM-like interface, with everything still blank and non-functional. I don't see how it got so many replies... |
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Kario In Possession of a Stolen Shovel Level: 65 Posts: 364/2082 EXP: 2321379 For next: 14249 Since: 03-15-04 From: Texas... Yeehaw! Since last post: 2 days Last activity: 17 hours |
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Originally posted by Xkeeper Very simple, people want this editor. They want to hack SMW2, and this is how they can do it. Either way, the interest is probably a big encouragement to Chaosflare. |
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Parasyte Bullet Bill Level: 35 Posts: 66/514 EXP: 267348 For next: 12588 Since: 05-25-04 Since last post: 104 days Last activity: 32 days |
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Encouragement isn't always enough. You have to remember that it does take a lot of time to develop a full-featureed editor. Without free time, this project may wind up on the back burner. | |||
Sokarhacd Ball and Chain Trooper Resistance is Futile You Will Be Assimilated Hab SoSlI' Quch Level: 61 Posts: 288/1757 EXP: 1799888 For next: 76708 Since: 03-15-04 Since last post: 6 days Last activity: 4 hours |
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I got almost the whole summer as free time, I dont really have anything else to do...so I get alot of time to work on it...and yeah the encouragement does help |
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Acmlm's Board - I2 Archive - Rom Hacking - Working on a YI Editor | | | |