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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Run up the wall, PLEASE!! | |
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Smallhacker

Green Birdo

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Since: 03-15-04
From: Söderhamn, Sweden

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Posted on 05-23-04 06:35 PM Link | Quote
Is it just me or doesn't the purple triangle blocks work in a vertical level with the Underground 1 tileset?
Black Charizard

Micro-Goomba
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Since: 05-17-04
From: UR MOM!!!!:p

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Posted on 05-24-04 12:21 AM Link | Quote
Its the same for me.Hmmm...........


(edited by Black Charizard on 05-23-04 03:22 PM)
(edited by Black Charizard on 05-23-04 03:23 PM)
Surlent
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From: Tower of Lezard Valeth

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Posted on 05-24-04 12:40 AM Link | Quote
If it doesn't work with just _these_ tiles, then create a new block in the Map16 area.
Make it act like a solid block (130) and assign the fitting tiles for displaying the GFX from the underground tileset. So this could be cement block but only using other GFX
Maybe it could work
Escherial

Shyguy
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Since: 03-15-04
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Posted on 05-24-04 03:11 AM Link | Quote
If I recall correctly, there's a tile that must be directly under the purple triangle tile for it to function. Perhaps it's not there or is being obscured?

Once I get home, I'll see if I can dredge up more details on this.
hhallahh

Bob-Omb
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Since: 03-15-04
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Posted on 05-24-04 08:59 AM Link | Quote
I remember in some hack, the purple triangles were almost impossible to climb.. however, if you jumped on them right at the lower end and kept running, you could make them work. Really strange. Is that what's going on here?
ExKay
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Since: 03-15-04
From: Hannover, Germany

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Posted on 05-24-04 05:41 PM Link | Quote
The purple triangle blocks works in every level.
Just set the block under the triangle to 1EB, then it must work.
BMF98567
BLACK HAS BUILT A SILLY DICE-MAZE!
GO!

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Since: 03-15-04
From: Blobaria
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Posted on 05-25-04 12:50 PM Link | Quote
I have a purple triangle block in a vertical level, and it works fine. If you're using the pre-assembled extended object (comprised of the triangle and a piece of ground), make sure you're not placing it across a sub-screen boundary. Remember, vertical levels have a stupid memory map, and will chop up any object that crosses a boundary (except the specially-made slope objects).
Smallhacker

Green Birdo

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Since: 03-15-04
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Posted on 05-25-04 05:42 PM Link | Quote
Gandalf: Already tried before making the topic.
Esch-something and H. Mario: I know about that tile.
BMF: I'm using it the same way in another vertical level (another tileset) and it works fine. Also, I know about the stupid boundary programming...

Hmm... Maybe it just works on the right subscreens? (The working triangle is on the right subscreen and the non-working triangle is on the left one)
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