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11-02-05 12:59 PM
1 user currently in Rom Hacking: hukka | 2 guests
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Would you be intrested in seeing updates, or do you not care?
Hmm, I wonder.
Yes...
 
27.3%, 6 votes
When full support is established, yes
 
18.2%, 4 votes
No, but mabye when full support is established
 
13.6%, 3 votes
Not planning on using it at all
 
9.1%, 2 votes
Couldn't care less
 
31.8%, 7 votes
Multi-voting is enabled.

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Xkeeper
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Posted on 03-16-04 04:56 AM Link | Quote



Don't bother, there's no link here. In a while I'll put one up, but I want your opinion on this.
Imajin

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Posted on 03-16-04 05:30 AM Link | Quote
Hm, it's a fun editor, I'd probably make a CM hack if it had a bit more features...
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Posted on 03-16-04 05:31 AM Link | Quote
Ah, good ol' Crystal Mines... good game, good game... yes, update it, show us links, dude!
drjayphd

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Posted on 03-16-04 06:19 AM Link | Quote
Maybe if ya ever do a Windows version. Either way, updates are always good... that and they could help get people off your back asking if you're still working on it.
Xkeeper
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Posted on 03-16-04 07:24 AM Link | Quote
Originally posted by drjayphd
Maybe if ya ever do a Windows version. Either way, updates are always good... that and they could help get people off your back asking if you're still working on it.
Actually no one's asked me that

And I can't do a winders version, no programming knowledge about anything and no things [C++ thing, VB, etc]

I had an old VB3 but, um, no.
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Posted on 03-16-04 07:57 AM Link | Quote
Hmm, maybe I should try Crystal Mines. :/
drjayphd

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Posted on 03-16-04 08:33 AM Link | Quote
Originally posted by X
I had an old VB3 but, um, no.


Oof... yeah, I was digging through a box of old disks that I found around here, and pulled out a C++ compiler... and I'm pretty sure we have VB3 here somewhere... Don't know how well it'd run, though.
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Posted on 03-16-04 01:26 PM Link | Quote
Originally posted by Anya's Pet
Originally posted by drjayphd
Maybe if ya ever do a Windows version. Either way, updates are always good... that and they could help get people off your back asking if you're still working on it.
Actually no one's asked me that

And I can't do a winders version, no programming knowledge about anything and no things [C++ thing, VB, etc]

I had an old VB3 but, um, no.


I could probably whip up a windows editor for Crystal Mines if I wanted to in like 3 weeks...maybe I should get started now!!!

If you are wondering I am planning to redo alot of the DOS editors into windows eventually.
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Posted on 03-16-04 02:32 PM Link | Quote
It's programmed in Java right?

Damn I should have learned that language instead of Delphi, oh well I will learn C++ later... hehe

All I wonder, does it works in Win XP? I could test the combitality for you if you don't know...
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Posted on 03-16-04 03:26 PM Link | Quote
No, it's programmed in QBX... QBASIC Extended.

I got booted from Comp Sci befoe we learned anything useful in Java

Anyway, I may as well go and poke with my editor some more... mabye I can figure out the rest of the level formmat... tis' being a complete bitch right now >.<
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Posted on 03-16-04 03:56 PM Link | Quote
Originally posted by Anya's Pet
No, it's programmed in QBX... QBASIC Extended.

I got booted from Comp Sci befoe we learned anything useful in Java

Anyway, I may as well go and poke with my editor some more... mabye I can figure out the rest of the level formmat... tis' being a complete bitch right now >.<


Well I am going to fiddle tommorow...see if I can do an easy and fast editor for this game...I had all the info at 1 time.

Ahhh good old QBX! You should learn how to render gfx in there...hehehe
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Posted on 03-16-04 04:22 PM Link | Quote
Originally posted by Mega-Dog
Well I am going to fiddle tommorow...see if I can do an easy and fast editor for this game...I had all the info at 1 time.
Yoou have got to be kidding. You have all of the data?

I just now found hte locations for 1 through 49... argh.

I still don't know everything about the format either, but enough to edit levels...

[Levels.dat 0.49 coming soon]
solid-tbone

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Posted on 03-16-04 05:36 PM Link | Quote
Delphi isn't a bad language. That's what Stake was programmed in and you see how that turned out. Very nicely.

I rather use Windows editors honestly. Mostly for the GUI.
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Posted on 03-16-04 08:52 PM Link | Quote
Originally posted by solid-tbone
Delphi isn't a bad language. That's what Stake was programmed in and you see how that turned out. Very nicely.

I rather use Windows editors honestly. Mostly for the GUI.


Yeah, Delphi is a pretty powerful language and it doesn't need any OCX. The real big problem about VB to me isn't the lack of super high speed (it's fast enough for me) just those DAMN OCX files.
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Posted on 03-16-04 11:19 PM Link | Quote
I'd recommend C++ or Delphi over Visual Basic ANY day

Editors are good, but I won't use this one. I'm not interested in console apps.
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Posted on 03-17-04 03:41 AM Link | Quote
Originally posted by Anya's Pet
Originally posted by Mega-Dog
Well I am going to fiddle tommorow...see if I can do an easy and fast editor for this game...I had all the info at 1 time.
Yoou have got to be kidding. You have all of the data?

I just now found hte locations for 1 through 49... argh.

I still don't know everything about the format either, but enough to edit levels...

[Levels.dat 0.49 coming soon]


Well I don't know where any of the data is either...the format looks almost simple, but right now I doubt I would have time to attempt an editor. It also looks like there might be a table like in Joshua defining the room data pointers.
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