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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - New Title Screen | | | |
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Juggling Joker Boomerang Brother SMW Hacking Moderator Yeah, JAMH is still being worked on. Level: 48 Posts: 138/1033 EXP: 811447 For next: 12096 Since: 03-15-04 From: Wyoming Since last post: 2 days Last activity: 3 hours |
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Really, it's just an edit of the old title screen to fit the theme of the newest world I'm working on. I changed the demo level to go along with this idea. I think I'm going to do that for every demo I release (I am going to finish at least 2 more worlds before the next demo, though), just to vary things up a little bit. The final version will have a completely unique title theme that doesn't match with anything else in the hack. Also, you can see that I changed the font quite a bit, which I think makes it look that much more spiffy. It's still a work in progress, like mose of my graphics, so various changes are likely to happen. Let me know what you think, as always. |
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Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 696/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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1. I think we'd all prefer ZSNES screenshots. 2. It's worse... Your last one denoted a sense of fun, and devoting a title screen to your bleakest level isn't exactly going to give a good impression to people seeing it for the first time. As for your font... It's... strange No comment, it's just... creepy... (edited by Kyouji "Kagami" Craw on 05-12-04 05:41 PM) |
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Juggling Joker Boomerang Brother SMW Hacking Moderator Yeah, JAMH is still being worked on. Level: 48 Posts: 139/1033 EXP: 811447 For next: 12096 Since: 03-15-04 From: Wyoming Since last post: 2 days Last activity: 3 hours |
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Actually... it IS a ZSNES screenshot. And the mood of the game after the first world is a lot less happy go lucky. | |||
Subrosian Micro-Goomba Level: 8 Posts: 11/18 EXP: 1860 For next: 327 Since: 03-18-04 Since last post: 489 days Last activity: 250 days |
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If it is a ZSNES screenshot, why are there grey/white dots at the top left of the image? And yes, I agree with Kyouji that you should stick with the old title screen. The title screen's theme won't go with the happy music. And I like title screens that are bright and happy. (edited by Subrosian on 05-12-04 06:10 PM) |
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Juggling Joker Boomerang Brother SMW Hacking Moderator Yeah, JAMH is still being worked on. Level: 48 Posts: 140/1033 EXP: 811447 For next: 12096 Since: 03-15-04 From: Wyoming Since last post: 2 days Last activity: 3 hours |
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If I keep the old title screen, a lot of people are going to make the mistake that entire world is happy themed, which really isn't the case. Bear in mind that this isn't the final title screen, it is only the title screen for the current demp. Since the theme of it's levels will mostly be dreary, the title screen should reflect that. The white dots are the bottom part of a cloud. |
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Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 697/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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Yes JJ, but, you must realize, that, drearyness is rather unappealing. You'd need to import some dreary tunes to fit the mood... And redo all the sprites, too... And even then, it'll be rather... Well... Depressing. | |||
Kefka Indefinitely Unbanned Level: 81 Posts: 1731/3392 EXP: 4826208 For next: 166641 Since: 03-15-04 From: Pomona, CALIFORNIA BABY! Since last post: 4 hours Last activity: 4 hours |
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You may be trying to just be honest about the mood your hack is going to give, JJ, but I personally don't like games that are not only depressing, but are advertised as such, as well. The first world will be cheery, no? That's good. It draws the attention of the players, and the title screen should too. The title screen should catch some attention, and if it's dull and dreary, people will be less inclined to play. So, even if world 2-20 (or however many worlds there are) are evil and depressing, you should advertise your game as cheery and the title screen should too, so more people wanna play! EDIT: and Kyouji, maybe he can get away with making it dreary enough by just playing the castle theme on every single level (edited by Kefka on 05-12-04 07:52 PM) |
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Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 699/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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Why would he want to falsely advertise? | |||
Kefka Indefinitely Unbanned Level: 81 Posts: 1732/3392 EXP: 4826208 For next: 166641 Since: 03-15-04 From: Pomona, CALIFORNIA BABY! Since last post: 4 hours Last activity: 4 hours |
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Originally posted by Kyouji "Kagami" Craw So people would play. But personally, I think that I'd wanna play a non-depressing game. |
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KATW King Yoshi "If you stare at something long enough, it can be funny." Level: 86 Posts: 619/3959 EXP: 6087979 For next: 54128 Since: 03-15-04 Since last post: 7 hours Last activity: 5 hours |
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I like the letters.... they are spiffy. Its not that the title screen isnt "Bad". It just turns people off.... Not me... I like it. DARK AND DEPRESSING IS NOT BAD, YA HEAR! |
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Kefka Indefinitely Unbanned Level: 81 Posts: 1733/3392 EXP: 4826208 For next: 166641 Since: 03-15-04 From: Pomona, CALIFORNIA BABY! Since last post: 4 hours Last activity: 4 hours |
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To tell you the truth, JJ, if you were aiming for dark and depressing... you missed. That doesn't look depressing at all, now that I look at it. | |||
KATW King Yoshi "If you stare at something long enough, it can be funny." Level: 86 Posts: 620/3959 EXP: 6087979 For next: 54128 Since: 03-15-04 Since last post: 7 hours Last activity: 5 hours |
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Actually.... Now that I think about it, you could call it "Barren Wasteland". Change the BG, but keep the letters.... theyre still spiffy. So, do you have any hints you wanna give us towards your next world theme? |
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Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 701/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
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Kirby... I'm pretty sure he *is* calling it Barren Wasteland. | |||
Juggling Joker Boomerang Brother SMW Hacking Moderator Yeah, JAMH is still being worked on. Level: 48 Posts: 141/1033 EXP: 811447 For next: 12096 Since: 03-15-04 From: Wyoming Since last post: 2 days Last activity: 3 hours |
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The next world is barren, yes, but I prefer to call it industrial. Sort of, ya know, almost post apocalyptic. It's not exactly that, but that's the closest description I can think of. Oh yeah, the whole rest of the game isn't going to be some dark and dreary thing. Just the main overworld has that theme, for story reasons which you can probably guess. The various submaps and what have you will have their own themes, and I'm sure some of them will have a happier overtone. Though, now that you guys have mentioned it, I might just use the industrial type theme as the last world, but I don't know. |
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Golden Yoshi Pokey Level: 41 Posts: 71/693 EXP: 445575 For next: 34570 Since: 03-15-04 From: Edison, NJ Since last post: 17 hours Last activity: 8 hours |
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Well, maybe you should make the title screen more cheerful. This way, when you're playing the beginning of the game through the Candy World, the mood of the game will seem very happy and optimistic. Then, when it suddenly changes to dreary, it will provide a good little twist to what was expected from the first world. Personally, I don't think you (in general) should reveal later parts in the game via the title screen, because that may ruin surprises and themes that are figured out later on. However, I think a good idea would be to place little secret, covert things in the title screen that foreshadow to things later in the game, rather than just explicitly exhibiting what will come later. But I think you did a fine job though, the only problem is that it doesn't fit with the title screen atmosphere. |
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Wlokos Red Paratroopa Level: 22 Posts: 74/176 EXP: 54880 For next: 3470 Since: 04-29-04 Since last post: 11 days Last activity: 10 days |
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I think it's an awesome title screen.. Apparently not everyone shares my opinion, however.... | |||
Kefka Indefinitely Unbanned Level: 81 Posts: 1741/3392 EXP: 4826208 For next: 166641 Since: 03-15-04 From: Pomona, CALIFORNIA BABY! Since last post: 4 hours Last activity: 4 hours |
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Originally posted by Wlokos It's not that it's bad, it's just that it lacks cheeriness to match the title screen music! |
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asdf Cukeman Level: 28 Posts: 50/303 EXP: 128796 For next: 2542 Since: 03-16-04 Since last post: 5 hours Last activity: 54 min. |
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There *IS* a byte that allows you to change the title screen music. My hack uses SMB3 music, and its title screen music is the starman music. | |||
Juggling Joker Boomerang Brother SMW Hacking Moderator Yeah, JAMH is still being worked on. Level: 48 Posts: 143/1033 EXP: 811447 For next: 12096 Since: 03-15-04 From: Wyoming Since last post: 2 days Last activity: 3 hours |
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Do you, perhaps, remember the location of this byte? I'm sure I'm not the only one who is curious about it. | |||
BMF98567 BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 175/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour |
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I think the best solution to the title screen problem is to make one that has almost nothing to do with the game itself. See, with mine, you have no idea what to expect, aside from maybe space travel. Oh, yeah...the title screen music byte is at $18C7. |
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Acmlm's Board - I2 Archive - Super Mario World hacking - New Title Screen | | | |