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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - ASM Info Needed | |
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HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

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Since: 03-15-04
From: Canada, w00t!
LOL FAD

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Posted on 05-11-04 05:50 AM Link | Quote
I'm wondering if anyone has any info related to the ASM for loading levels and the overworld. At some point I'm going to need to know how to load a level at will and where the game goes to load the OW, but I can do some tracing if you don't have the exact spots. It'd also help to have locations of code related to anything that involves ending a level (death, goal points, etc). BMF, Kenny, I know you're out there.
cpubasic13
17 years old now. Time to buy some M rated games by myself!
Level: 54

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Since: 03-15-04
From: Blame my parents, Eddy

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Posted on 05-11-04 06:19 AM Link | Quote
Well, this might help, but...

I tried looking up the values for the credits (Trying to change Bowser's name to George), but the only things I found were Valley of Bowser levels. It changed the name to George...
There was some extra data in between the offsets. I think that they may be the levels values, but I am not sure...
Try looking up the HEX of a level name, such as if a level is called ABC, look up 00 01 02 and maybe you should see if the data in between is the level data.

*goes back to figuring out custom music*
HyperLamer
<||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people

Sesshomaru
Tamaranian

Level: 118

Posts: 619/8210
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Since: 03-15-04
From: Canada, w00t!
LOL FAD

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Posted on 05-12-04 03:01 AM Link | Quote
Er, what? How does that relate to loading the OW? For that matter, what the hex are you even looking for?
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