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1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - How to Play Baby Mario Without a star or Yoshi. | | | |
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MarioMan Goomba Level: 10 Posts: 1/29 EXP: 3635 For next: 779 Since: 05-09-04 From: Anderson,Nc,Usa Since last post: 514 days Last activity: 339 days |
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I'm hacking a game called Super Baby Mario World.But I want to use Mario and Luigi without Yoshi and Without a star.Is there a way to delete Yoshi from using him? | |||
Golden Yoshi Pokey Level: 41 Posts: 66/693 EXP: 445575 For next: 34570 Since: 03-15-04 From: Edison, NJ Since last post: 17 hours Last activity: 8 hours |
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This is Super Mario World hacking, not Yoshi's Island hacking. |
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Knuckles T15X Keese Level: 20 Posts: 74/134 EXP: 37896 For next: 4543 Since: 03-15-04 From: ROM Hackville, SMASHachussetts Since last post: 109 days Last activity: 11 days |
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Yes, but Yoshi's Island is also known as Super Mario World 2 But, this is not for SMW2, this is for SMW1. Go to the forum right above this one and ask there. |
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MarioMan Goomba Level: 10 Posts: 4/29 EXP: 3635 For next: 779 Since: 05-09-04 From: Anderson,Nc,Usa Since last post: 514 days Last activity: 339 days |
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Oh, I mean to say to bring the Yoshi Island sprite of Mario and Luigi to Smw1 graphics. | |||
Golden Yoshi Pokey Level: 41 Posts: 67/693 EXP: 445575 For next: 34570 Since: 03-15-04 From: Edison, NJ Since last post: 17 hours Last activity: 8 hours |
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1) Open your favorite tile editor. 2) Load the SMW1 graphics. 3) Load the SMW2 graphics. 4) Find the Baby Mario and Luigi graphics and transfer them over to SMW1. |
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Surlent サーレント Level: 49 Posts: 257/1077 EXP: 863920 For next: 19963 Since: 03-15-04 From: Tower of Lezard Valeth Since last post: 16 hours Last activity: 1 hour |
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This can be troublesome, since it is not that easy to edit Mario's graphics; also Baby Mario does not have all the character poses what Mario could do in SMW, e. g. spinning while doing a spin jump, while shooting a fireball, flying up into the air etc. But as for Yoshi ... simply don't place any question block with a Yoshi inside and avoid placing dotted eggs or (Baby) Yohis everywhere |
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Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 155/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Originally posted by Golden Yoshi The SMW2 graphics are compressed. |
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Kitten Yiffer Purple wand Furry moderator Vivent l'exp����¯�¿�½������©rience de signalisation d'amusement, ou bien ! Level: 135 Posts: 1567/11162 EXP: 28824106 For next: 510899 Since: 03-15-04 From: Sweden Since last post: 3 hours Last activity: 4 min. |
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It's possible to uncompress it with Lunar compress. But then it won't work. Unless you tweak it/ASM hack SMW. Or change Baby mario graphics around so he fits in SMW somehow... |
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MarioMan Goomba Level: 10 Posts: 11/29 EXP: 3635 For next: 779 Since: 05-09-04 From: Anderson,Nc,Usa Since last post: 514 days Last activity: 339 days |
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If I can change Baby Mario's height somehow.And get to Mario's height in SMW. It may be able to work. | |||
Kefka Indefinitely Unbanned Level: 81 Posts: 1595/3392 EXP: 4826208 For next: 166641 Since: 03-15-04 From: Pomona, CALIFORNIA BABY! Since last post: 4 hours Last activity: 4 hours |
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Originally posted by MarioMan Then he'd look like an ogre baby. Don't do that. Just leave it alone. Perhaps you could have small Mario be baby mario with a cape, and have big Mario be all grown up. But making big Mario into a baby just won't work |
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MarioMan Goomba Level: 10 Posts: 12/29 EXP: 3635 For next: 779 Since: 05-09-04 From: Anderson,Nc,Usa Since last post: 514 days Last activity: 339 days |
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I can do that but It could be a glitch to Mario's graphics. | |||
Atma X Bandit Level: 43 Posts: 175/801 EXP: 553639 For next: 11407 Since: 03-16-04 From: Derrière vous!!! Since last post: 43 days Last activity: 14 days |
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Looks like this will require some ASM programming. | |||
MarioMan Goomba Level: 10 Posts: 28/29 EXP: 3635 For next: 779 Since: 05-09-04 From: Anderson,Nc,Usa Since last post: 514 days Last activity: 339 days |
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Such as. | |||
Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 179/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
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Uhm... Correct me if I'm wrong, but was that a bump? :'( | |||
BMF98567 BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 209/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour |
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Well, at least this is his own topic, but that was still a large bump. MarioMan, if nobody's replied to this in almost two weeks, it's probably safe to say we can't help you. Please don't bump a dead topic like this again. |
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Atma X Bandit Level: 43 Posts: 260/801 EXP: 553639 For next: 11407 Since: 03-16-04 From: Derrière vous!!! Since last post: 43 days Last activity: 14 days |
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Originally posted by MarioMan I'm not an ASM Programmer yet (I just started learning), so ask someone who can specify it for you (even someone who know's ASM can't give you an exact idea, they would need to mess around with things first). I was just stating the obvious, because you can't magically have Big, Fire Flower, and Cape Mario's Collision Size shrunken down, somebody needs to alter it with ASM (unless there's an Address that has a set Value for his Collision height, but I doubt it). I tried altering the Rex's Collision Height before, and I found the correct Address, but it didn't have an acsending value system to accuratly set the Height, it seemed that it may have been hard coded by ASM. |
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Acmlm's Board - I2 Archive - Super Mario World hacking - How to Play Baby Mario Without a star or Yoshi. | | | |