Register | Login | |||||
Main
| Memberlist
| Active users
| ACS
| Commons
| Calendar
| Online users Ranks | FAQ | Color Chart | Photo album | IRC Chat |
| |
1 user currently in Super Mario World hacking: |
Acmlm's Board - I2 Archive - Super Mario World hacking - Suggestion for LM | | | |
Add to favorites | "RSS" Feed | Next newer thread | Next older thread |
User | Post | ||
asdf Cukeman Level: 28 Posts: 45/303 EXP: 128796 For next: 2542 Since: 03-16-04 Since last post: 5 hours Last activity: 54 min. |
| ||
Normally, when you open a hack, it automatically dumps you at level 105. My suggestion is that when you open a hack, LM will automatically open the last level you were working on in that hack before you closed LM. This could save some time, and it'd be pretty convinent too. | |||
Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 667/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
| ||
FUSOYA IS DONE WITH LM. | |||
Xkeeper 2.0 Hammer Brother Again... :P Level: 49 Posts: 49/1091 EXP: 880818 For next: 3065 Since: 03-15-04 Since last post: 5 hours Last activity: 3 hours |
| ||
He said that at 1.61, and look what we have! 1.62. | |||
Alastor the Stylish Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco. Level: 114 Posts: 668/7620 EXP: 16258468 For next: 51099 Since: 03-15-04 From: Oregon, US Since last post: 2 hours Last activity: 2 hours |
| ||
Be that as it may, 1.61 had problems and was in need of a bugfix. Plus, he got a legitimate suggestion from Jesper as well. However, is there need for a bugfix? I think not. Is that a legitimate suggestion? Not really. Because that really doesn't matter. Do you really need the five seconds it takes to open up the level you want to edit? | |||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 575/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
| ||
If Fu ever does do another LM, I'll tell you what he needs to add: Inter-process communication via custom window messages. You send LM some sort of message and it returns addresses of functions/variables, allowing you to make your own extension program that runs externally. (I'm doing that with my own program ATM, rather fun. ) | |||
dan Snap Dragon Level: 43 Posts: 65/782 EXP: 534516 For next: 30530 Since: 03-15-04 Since last post: 20 hours Last activity: 14 hours |
| ||
Originally posted by HyperHacker Jeez. That sounds like a lot of work for something virtually nobody will use. If he wanted to code the ability to extend LM, couldn't he just export functions like you do with a DLL, but in the application. I presume that's how plug-in engines are written. By the way, what's wrong with writing external applications that run separately from LM? |
|||
Jesper Busy, busy, busy. Level: 69 Posts: 313/2390 EXP: 2856000 For next: 13743 Since: 03-15-04 From: Sweden. Since last post: 176 days Last activity: 79 days |
| ||
Originally posted by danNothing's wrong with writing external apps that run separately from LM. However, LM and Fu have a fantastic database of SMW offsets and the works, and virtually every SMW hacker worth mentioning have LM, so this could be a good way of getting the correct address. Plus, if Fu made a new LM that moved some functions with a new hack, the app would get the correct offset in any case.Originally posted by HyperHacker That said, I do think it's a little late in the game to add in COM, especially since he'll only release new versions at culminative bugfixes, and only then might squeeze in small bits of extra functionality. |
|||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 592/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
| ||
Sure, one could make programs that run separate from LM, but it's a lot more convenient to integrate them. I already made a working prototype that uses the API to find LM windows, then grabs the level # out of memory and puts it in the titlebar (so you see "Lunar Magic - Level 105", for example). I haven't released it yet because that's all it does, and I need to cut down on CPU usage. It'd certainly be a lot easier if I didn't have to find LM, determine the memory location, dump the memory, and search it all for variables. (Especially since I can't get the whole dump thing to work. ) | |||
Kitten Yiffer Purple wand Furry moderator Vivent l'exp����¯�¿�½������©rience de signalisation d'amusement, ou bien ! Level: 135 Posts: 1546/11162 EXP: 28824106 For next: 510899 Since: 03-15-04 From: Sweden Since last post: 3 hours Last activity: 4 min. |
| ||
SMW hackers are lucky that everything you need is in Lunar magic. On some games, you need 4156456 tools for hacking that game. (but well there is only one needed, a hex editor ) Originally posted by Kyouji "Kagami" CrawMore like, he is fixing bugs and such. He isn't fully done with it in that extent. |
|||
Keikonium Banned Level: NAN Posts: 86/-2459 EXP: NAN For next: 0 Since: 04-02-04 Since last post: 63 days Last activity: 9 hours |
| ||
I was going to make a topic like this but since this is here I will post here. I think that Fu should add a 8x8 and 16x16 editor to the OW. Or at least something that allows you to get graphics into it like the SMB3 pyramid, palm trees etc. without using ExGFX. But I know he is done with LM so it wont happen. |
|||
Juggling Joker Boomerang Brother SMW Hacking Moderator Yeah, JAMH is still being worked on. Level: 48 Posts: 131/1033 EXP: 811447 For next: 12096 Since: 03-15-04 From: Wyoming Since last post: 2 days Last activity: 3 hours |
| ||
Originally posted by playstation3 Just use the Super GFX bypass on a level you aren't currently using to edit the OW graphics. |
|||
HyperLamer <||bass> and this was the soloution i thought of that was guarinteed to piss off the greatest amount of people Sesshomaru Tamaranian Level: 118 Posts: 617/8210 EXP: 18171887 For next: 211027 Since: 03-15-04 From: Canada, w00t! LOL FAD Since last post: 2 hours Last activity: 2 hours |
| ||
How's that work? You apply ExGFX to an unused level and it applies to the OW? (edited by HyperHacker on 05-14-04 06:25 PM) |
|||
Smallhacker Green Birdo SMW Hacking Moderator Level: 68 Posts: 157/2273 EXP: 2647223 For next: 81577 Since: 03-15-04 From: Söderhamn, Sweden Since last post: 10 hours Last activity: 9 hours |
| ||
That's not what he ment. They were talking about the lack of an 8x8 tile editor in the OW editor and then JJ said that you could just load the OW GFX into an unused level with SGFX Bypass and change the graphics in the level 8x8 editor, instead of extracting the graphics and edit them in a tile editor. |
|||
Juggling Joker Boomerang Brother SMW Hacking Moderator Yeah, JAMH is still being worked on. Level: 48 Posts: 136/1033 EXP: 811447 For next: 12096 Since: 03-15-04 From: Wyoming Since last post: 2 days Last activity: 3 hours |
| ||
Yeah, Smallhacker has what I meant right. Sorry if I was unclear, it seems I had a record of doing that yesterday. |
Add to favorites | "RSS" Feed | Next newer thread | Next older thread |
Acmlm's Board - I2 Archive - Super Mario World hacking - Suggestion for LM | | | |