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11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - New custom block: no LM | |
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Knight of Time

Keese
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Posted on 05-02-04 03:44 AM Link | Quote
Hi.

After making a custom block with a bit of help from HyperHacker today, I noticed that I can't get into Lunar Magic.

How do I fix this so that I can insert the new custom block into a level of mine and test it out?

Thanks in advance.
Aioria

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Posted on 05-02-04 04:09 AM Link | Quote
are you sure you opened your rom at block tool before saving the block?
some people forget it
Knight of Time

Keese
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Posted on 05-02-04 04:22 AM Link | Quote
Originally posted by Aioria
are you sure you opened your rom at block tool before saving the block?
some people forget it


Yes, I opened up my SMW hack in Block Tool before saving.

The block I made, though unofficial, is #351 incase anyone is wondering.

Aioria

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Posted on 05-02-04 04:35 AM Link | Quote
damn, i dunno what is hapening then :/

edit: what does this block do?? i'm curious


(edited by Aioria on 05-01-04 07:37 PM)
knuck

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Posted on 05-02-04 04:42 AM Link | Quote
Dude, can you PLEASE explain what exactly happens? Did you insert the blocks? LM crashes? Anything else? Without more information, we can't help you.


(edited by knuck on 05-01-04 07:42 PM)
(edited by knuck on 05-01-04 07:47 PM)
Knight of Time

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Posted on 05-02-04 05:06 AM Link | Quote
Originally posted by knuck
Dude, can you PLEASE explain what exactly happens? Did you insert the blocks? LM crashes? Anything else? Without more information, we can't help you.


Aloria: This new block is similar to a Sensitive Brick, but it breaks if a sprite (not Mario) touches it. I named it "Sprite Sensitive Brick".

knuck: Yes, I inserted the block into both my downloaded copy of Block Tool and my SMW hack, and LM indeed crashes, telling me this message :

An unauthorized modification to this program's executable file has been detected. Consequently, the application has decided to terminate itself.

Either the media that the program was stored on is damaged, or someone has tampered with the program without the author's consent. It may be wise to scan for a virus.

What do I do at this point?

'is really embarrassed'

knuck

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Posted on 05-02-04 05:09 AM Link | Quote
PLEASE don't tell me you inserted the block to Lunar Magic.exe...
Anyway, all you need to do is redownload Lunar Magic.
Knight of Time

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Posted on 05-02-04 05:20 AM Link | Quote
Originally posted by knuck
PLEASE don't tell me you inserted the block to Lunar Magic.exe...
Anyway, all you need to do is redownload Lunar Magic.


Yeah, I must have inserted it into the LM executable file by accident...

I just got back into LM, put in the new block and tested it in the rom, but the game crashes when a sprite hits the block.

Can someone tell me how to fix my custom block so that it will work properly, please?
Alastor the Stylish
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Posted on 05-02-04 05:36 AM Link | Quote
... We'll need to see what it's made of before we can debug it for you.
Knight of Time

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Posted on 05-02-04 05:41 AM Link | Quote
Originally posted by Kyouji "Kagami" Craw
... We'll need to see what it's made of before we can debug it for you.


Err, you mean the values for each of the offsets, right?

Alastor the Stylish
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Posted on 05-02-04 05:50 AM Link | Quote
Pretty much.
Knuckles T15X

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Posted on 05-02-04 06:47 AM Link | Quote
You... inserted the custom block... into LUNAR MAGIC?
*Knuckles T15X's day has been made
Aioria

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Posted on 05-02-04 06:49 AM Link | Quote
what hapens if you insert it in LM??

is the damage too big?
Knuckles T15X

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Posted on 05-02-04 06:43 PM Link | Quote
If you insert it into the program Lunar Magic, it literally kills it. The code is changed, and it becomes a pile of junk data.
KATW

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Posted on 05-02-04 08:31 PM Link | Quote
How you acidentally inserted blocks into LM is beyond me.

Blocks are made for the rom, not LM
Knight of Time

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Posted on 05-02-04 09:13 PM Link | Quote
Originally posted by Kyouji "Kagami" Craw
Pretty much.


Oh, okay.

The offset values I have are as follows:

Below Offset: -1
Above Offset: -1
Sides Offset: -1
Spr UD Offset: 0
Spr LR Offset: 0
Cape Offset: -1
Fireball Offset: -1
Reloc Offsets: 154, 172, 199, 1B3, 1FD, 202, 273, 283, 2A2, 2BB, 2C0, 2CA, 2D5, 2E4, 2F4, 306, 370, 375, 3C7, 3CD, 3D8, 3DE, 3E9, 3EF, 402, 413, 424, 435, 43F, 445, 46B,

I definitely know at least one of these offset values is wrong (I'm leaning on at least one of the Reloc Offsets being wrong).

Can anyone tell me if I indeed have some values wrong, and what they should be changed to for my custom block to work?
Aioria

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Posted on 05-02-04 09:23 PM Link | Quote
Originally posted by Knuckles T15X
If you insert it into the program Lunar Magic, it literally kills it. The code is changed, and it becomes a pile of junk data.


ah, thanks for the info
knuck

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Posted on 05-02-04 10:34 PM Link | Quote
Originally posted by DarkPrince

I definitely know at least one of these offset values is wrong (I'm leaning on at least one of the Reloc Offsets being wrong).

Can anyone tell me if I indeed have some values wrong, and what they should be changed to for my custom block to work?
Dude, first tell us what file the block uses (i.e mario3.bin), or you haven't added the file?
Knight of Time

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Posted on 05-03-04 03:25 AM Link | Quote
Originally posted by knuck
Originally posted by DarkPrince

I definitely know at least one of these offset values is wrong (I'm leaning on at least one of the Reloc Offsets being wrong).

Can anyone tell me if I indeed have some values wrong, and what they should be changed to for my custom block to work?
Dude, first tell us what file the block uses (i.e mario3.bin), or you haven't added the file?


The file the custom block uses is smb3.bin.

Something tells me this is the wrong file to use...
HyperLamer
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Posted on 05-04-04 02:17 AM Link | Quote
Did changing the offset like I told you on AIM work?
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