Register | Login
Views: 19364387
Main | Memberlist | Active users | ACS | Commons | Calendar | Online users
Ranks | FAQ | Color Chart | Photo album | IRC Chat
11-02-05 12:59 PM
1 user currently in Super Mario World hacking: labmaster | 3 guests
Acmlm's Board - I2 Archive - Super Mario World hacking - Demo, or not to demo, that is currently my question. | |
Add to favorites | "RSS" Feed | Next newer thread | Next older thread
Yeah, the title was lame. But do you think demos are a good idea, or a bad idea
Demos... Yes or no.... there is no in between.
Yes, demos are a very good idea.
 
71.4%, 10 votes
No, demos are a bad idea.
 
28.6%, 4 votes
Multi-voting is disabled.

User Post
KATW

King Yoshi
"If you stare at something long enough, it can be funny."
Level: 86

Posts: 514/3959
EXP: 6087979
For next: 54128

Since: 03-15-04

Since last post: 7 hours
Last activity: 5 hours
Posted on 05-01-04 04:53 AM Link | Quote
With so many hacks out now-a-days.... there havent been MANY completed ones. Only demos it seems.

Everywhere you look around here, youll see a demo thread, or demo being released, but have any of these hacks ever been finished? Not really. Its gotten to the point where I feel there is a need for this poll, and what people think on the subject to clean up the "mess of demos," Im not saying that demos are a BAD thing. In fact, demos can be a great thing if your hack is simply spectacular. But demos are getting "old" now I feel.... and so now I ask people this.

To demo, or not to demo, that is the question. (Ugh, that is so lame.)
knuck

Hinox
Banned until 19-58-5815: trolling, flaming, spamming, being a general fucktard...
Level: 62

Posts: 247/1818
EXP: 1894574
For next: 90112

Since: 03-15-04

Since last post: 14 hours
Last activity: 9 hours
Posted on 05-01-04 05:11 AM Link | Quote
"But demos are getting "old" now I feel"
Where did you get this idea from? Demos are always good, but don't go making 396 demos. Make just one, and after that, only screenshots.
KATW

King Yoshi
"If you stare at something long enough, it can be funny."
Level: 86

Posts: 516/3959
EXP: 6087979
For next: 54128

Since: 03-15-04

Since last post: 7 hours
Last activity: 5 hours
Posted on 05-01-04 05:13 AM Link | Quote
Originally posted by knuck
"But demos are getting "old" now I feel"
Where did you get this idea from? Demos are always good, but don't go making 396 demos. Make just one, and after that, only screenshots.
Its not that they are getting boring, they are just getting overused. Like you said, 396 demos are not good.
Keikonium
Banned
Level: NAN

Posts: 72/-2459
EXP: NAN
For next: 0

Since: 04-02-04

Since last post: 63 days
Last activity: 9 hours
Posted on 05-01-04 05:26 AM Link | Quote
agreed. however I will be releasing my Demo within the next month (MAY) So I would say DEMOS are the best and you should download them...
Juggling Joker

Boomerang Brother
SMW Hacking Moderator
Yeah, JAMH is still being worked on.
Level: 48

Posts: 121/1033
EXP: 811447
For next: 12096

Since: 03-15-04
From: Wyoming

Since last post: 2 days
Last activity: 3 hours
Posted on 05-01-04 06:19 AM Link | Quote
Demos are good to guage the process of a hack, both for the hacker and the downloader. It's good to get opinions on the game in motion, rather than stationary screenshots.

However, tons of demos for a single hack are not necessary.
Kefka
Indefinitely Unbanned
Level: 81

Posts: 1176/3392
EXP: 4826208
For next: 166641

Since: 03-15-04
From: Pomona, CALIFORNIA BABY!

Since last post: 4 hours
Last activity: 4 hours
Posted on 05-01-04 07:01 AM Link | Quote
The problem is not the demos; it is that there is a demo everytime someone adds one enemy to their game. I would like to be teased with a 1 world demo, and then you can release the rest when you're done. What's ridiculous is that people release 50 demos, so when the final version comes out, I've practically played the whole damned thing already.
Golden Yoshi

Pokey
Level: 41

Posts: 55/693
EXP: 445575
For next: 34570

Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
Last activity: 8 hours
Posted on 05-01-04 07:20 AM Link | Quote

If someone is really going to set aside the time to make a full hack, and they feel confident that they will finish the whole thing, then demos aren't really necessary. However, a lot of people lose interest in their hacks and discontinue them, so if it weren't for the demos, there wouldn't be too much for these hackers to show.

Ultimately, I feel that all these demos are not necessary, but I release them also because I am uncertain if I will finish my hack or not. If I had all the time in the world, I'd just whip through my hack and just release it when it's done, but unfortunately that's not the case. People have lives to, ya know.
Aioria

Boss Bass
Image hosted by Photobucket.com
Yes I will!! ;D

Middle Ages Warrior

Level: 58

Posts: 168/1567
EXP: 1516086
For next: 61460

Since: 03-15-04
From: near the pneumon ultramicroscop icsilicovolcanoconiosis land

Since last post: 19 days
Last activity: 19 days
Posted on 05-01-04 12:59 PM Link | Quote
I love demos, but i guess the author of a hack should release only 3 or 4 of them. I already released 2, and my hack is not 4 worlds complete yet

ExKay
Somebody set up us the bomb!
Level: 50

Posts: 104/1114
EXP: 908268
For next: 39049

Since: 03-15-04
From: Hannover, Germany

Since last post: 14 hours
Last activity: 1 hour
Posted on 05-01-04 01:08 PM Link | Quote
I agree with Aioria, that you can release a few demos and then only show screenshots of your hack.
Surlent
サーレント
Level: 49

Posts: 239/1077
EXP: 863920
For next: 19963

Since: 03-15-04
From: Tower of Lezard Valeth

Since last post: 16 hours
Last activity: 1 hour
Posted on 05-01-04 09:03 PM Link | Quote
It should depend on the hack. I like it the way FPI Productions did it with the demos from TSRP II. You can reuse old saves but not save states (of course, if anything more important got altered), you may play the world bit by bit, but it is also fun and better, since you can debug easier in a couple of demos than in one large full version.
Alastor the Stylish
Hey! I made a cool game! It's called "I poisoned half the food, so if you eat you might die!" Have a taco.


Level: 114

Posts: 620/7620
EXP: 16258468
For next: 51099

Since: 03-15-04
From: Oregon, US

Since last post: 2 hours
Last activity: 2 hours
Posted on 05-01-04 09:28 PM Link | Quote
Originally posted by Golden Yoshi

People have lives too, ya know.


... Oh, if only that were the case with all of us. I sadly have no life.
Squash Monster

New Age Retro Hippie
Togateiru Fohku Kohgeki!!
GRUNGE no HAMSTER otona bite
Peace love and turnpike!

Level: 40

Posts: 81/677
EXP: 430507
For next: 10802

Since: 03-15-04
From: Maryland (of the Country Between Canada and Mexico)

Since last post: 5 hours
Last activity: 5 hours
Posted on 05-02-04 09:08 PM Link | Quote
I like demos, but I don't like being bombarded with them. More than that, I don't like that people release whatever they've got so far for a demo. I'd prefer to see a demo with less than what has been done so far, and preferably not all from one area. For example, I could release a one world demo when halfway done with my hack, using two levels or so from each world I've done.

I see three advantages to this type of system:
1 - Players won't recognize as many levels when playing the full hack.
2 - Players won't have to play through the same world again in the full hack.
3 - The demo is timed better in the production of the hack. The one world demos we see so often are far from when a full hack will be released.
orynider

Red Paratroopa
Level: 22

Posts: 67/162
EXP: 50286
For next: 8064

Since: 03-17-04

Since last post: 57 days
Last activity: 27 days
Posted on 05-03-04 08:02 PM Link | Quote
I agree with Squash Monster that the one world demos we see so often are far from when a full hack will be released. I have enough new levels to make an full hack but I work on OW, graphics, on custom blocks and music.
BMF98567
BLACK HAS BUILT A SILLY DICE-MAZE!
GO!

Current list of BURNING FURY >8( recipients:
- Yiffy Kitten (x2)
- Xkeeper
Level: 53

Posts: 154/1261
EXP: 1094149
For next: 62970

Since: 03-15-04
From: Blobaria
Special Move: Rising Meatloaf Backhand Combo

Since last post: 21 hours
Last activity: 1 hour
Posted on 05-04-04 11:11 AM Link | Quote
I have considered making a "tech demo," showing off a few of the best levels and special effects so far, compressed into one small world. The main problem I have with this is the potential for theft of as-yet-unused graphics and ASM hacks...the demo ROM would have a ton of this stuff, since there's no way I can go through and weed it all out (there's simply too much in there). I can lock it, of course, but that does nothing to protect the ASM hacks, and the art could still be Lunar Decompressed...

Or am I just too paranoid?


(edited by BMF54123 on 05-04-04 02:14 AM)
Juggling Joker

Boomerang Brother
SMW Hacking Moderator
Yeah, JAMH is still being worked on.
Level: 48

Posts: 124/1033
EXP: 811447
For next: 12096

Since: 03-15-04
From: Wyoming

Since last post: 2 days
Last activity: 3 hours
Posted on 05-04-04 12:50 PM Link | Quote
If someone knows how to actually USE the ASM hacks you've implemented, I don't know if they would bother stealing them. And graphics are always a major concern, because there is no way to prevent someone from stealing them if they want to, but I haven't had a problem with that yet and I don't know if you would either.
hhallahh

Bob-Omb
Level: 38

Posts: 194/607
EXP: 365476
For next: 4971

Since: 03-15-04
From: Portland, OR

Since last post: 73 days
Last activity: 60 days
Posted on 05-04-04 01:00 PM Link | Quote
Originally posted by BMF54123
I have considered making a "tech demo," showing off a few of the best levels and special effects so far, compressed into one small world. The main problem I have with this is the potential for theft of as-yet-unused graphics and ASM hacks...the demo ROM would have a ton of this stuff, since there's no way I can go through and weed it all out (there's simply too much in there). I can lock it, of course, but that does nothing to protect the ASM hacks, and the art could still be Lunar Decompressed...

Or am I just too paranoid?


YES YOU ARE.

I would love to see this. 0_o;
knuck

Hinox
Banned until 19-58-5815: trolling, flaming, spamming, being a general fucktard...
Level: 62

Posts: 262/1818
EXP: 1894574
For next: 90112

Since: 03-15-04

Since last post: 14 hours
Last activity: 9 hours
Posted on 05-04-04 02:37 PM Link | Quote
Originally posted by BMF54123
I have considered making a "tech demo," showing off a few of the best levels and special effects so far, compressed into one small world. The main problem I have with this is the potential for theft of as-yet-unused graphics and ASM hacks...the demo ROM would have a ton of this stuff, since there's no way I can go through and weed it all out (there's simply too much in there). I can lock it, of course, but that does nothing to protect the ASM hacks, and the art could still be Lunar Decompressed...

Or am I just too paranoid?
DON'T do it. The hack won't be fun annymore if you release a demo. >_
hhallahh

Bob-Omb
Level: 38

Posts: 196/607
EXP: 365476
For next: 4971

Since: 03-15-04
From: Portland, OR

Since last post: 73 days
Last activity: 60 days
Posted on 05-04-04 09:16 PM Link | Quote
Originally posted by knuck
Originally posted by BMF54123
I have considered making a "tech demo," showing off a few of the best levels and special effects so far, compressed into one small world. The main problem I have with this is the potential for theft of as-yet-unused graphics and ASM hacks...the demo ROM would have a ton of this stuff, since there's no way I can go through and weed it all out (there's simply too much in there). I can lock it, of course, but that does nothing to protect the ASM hacks, and the art could still be Lunar Decompressed...

Or am I just too paranoid?
DON'T do it. The hack won't be fun annymore if you release a demo. hr>


Only if he puts everything he has planned into the hack..

But I guess on some level, that's a valid point. Yet on the other hand, it's been more than a year since his last demo, and lord knows how long it'll be until he's done. I don't think anyone will say, "gee, you spoiled this a year ago."
Golden Yoshi

Pokey
Level: 41

Posts: 60/693
EXP: 445575
For next: 34570

Since: 03-15-04
From: Edison, NJ

Since last post: 17 hours
Last activity: 8 hours
Posted on 05-04-04 10:23 PM Link | Quote
Originally posted by BMF54123
I have considered making a "tech demo," showing off a few of the best levels and special effects so far, compressed into one small world. The main problem I have with this is the potential for theft of as-yet-unused graphics and ASM hacks...the demo ROM would have a ton of this stuff, since there's no way I can go through and weed it all out (there's simply too much in there). I can lock it, of course, but that does nothing to protect the ASM hacks, and the art could still be Lunar Decompressed...

Or am I just too paranoid?


I actually think that would be a decent idea. The difference between you releasing this demo is that there are so many new things to see...so many things to show off. C'mon, you should really show off all your advancements, there's nothing wrong with being proud of your achievements. And you know I've been dying for about a year and a half to see some new stuff from you, literally . Just one, one measly demo before your final release, whenever that is, and then no more demos.

Regarding theft: This is my word. If I ever try to steal anything from your hack, you have my permission to strangle me.
Smallhacker

Green Birdo

SMW Hacking Moderator
Level: 68

Posts: 151/2273
EXP: 2647223
For next: 81577

Since: 03-15-04
From: Söderhamn, Sweden

Since last post: 10 hours
Last activity: 9 hours
Posted on 05-04-04 11:15 PM Link | Quote
BMF: I'd LOVE to see that, but don't! Otherwise, the full game won't be that fun...
Add to favorites | "RSS" Feed | Next newer thread | Next older thread
Acmlm's Board - I2 Archive - Super Mario World hacking - Demo, or not to demo, that is currently my question. | |


ABII


AcmlmBoard vl.ol (11-01-05)
© 2000-2005 Acmlm, Emuz, et al



Page rendered in 0.022 seconds.