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1 user currently in Rom Hacking: |
Acmlm's Board - I2 Archive - Rom Hacking - The Phantom Goal Card in Smb3 | | | |
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Schwa Green Birdo The Embodyment of Good, infused with the Living Assets "Alpha Psibeam!" (echo effects) Level: 66 Posts: 2/2214 EXP: 2457091 For next: 4760 Since: 04-25-04 From: Spanaway, WA Since last post: 1 day Last activity: 13 hours |
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I'm new to the forum but I've been hacking Super Mario 3 for a while. I make all my levels from scratch via Mario Improvement 3 (an editor). I have 7 levels done (W1-1 to W1-6, plus the mini-fortress). However, every time I open the ROM in the emulator OR the editor, the Goal Card for W1-1 is moved to the beginning of the level, where it never shows up in the game anyway! The endings for W1-4, 1-5 and 1-6 do this, too, but move the Goal Card way, way to the right instead! W1-5 and 1-6 share the same level ending, but I haven't yet been able to test 1-6. I'm frusterated! My guess is that whenever the ROM is loaded in some way or another, it reads the data for the Goal Card wrong. I want an experienced ROM hacker to help me; I would really appreciate it. Thanks. --Schwa |
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Ringodoggie Snifit Level: 27 Posts: 19/281 EXP: 114340 For next: 1819 Since: 03-23-04 From: London, Ontario, Canada Since last post: 27 days Last activity: 5 hours |
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Well, Mario Improvement 3 is known for its bugs. | |||
Kefka Indefinitely Unbanned Level: 81 Posts: 1047/3392 EXP: 4826208 For next: 166641 Since: 03-15-04 From: Pomona, CALIFORNIA BABY! Since last post: 4 hours Last activity: 4 hours |
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Start Mario on the right side of the level then XD Or get rid of the cards |
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Jaspile Red Koopa Level: 20 Posts: 6/133 EXP: 37467 For next: 4972 Since: 03-15-04 From: Paris, France Since last post: 20 hours Last activity: 11 hours |
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Or try to change that with Smb3 Discombobulator (http://acmlm.overclocked.org), maybe it'll work... but make a backup copy of your game before |
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DahrkDaiz Red Super Koopa Acmlm's Mosts 2005 Best ROM Hacker Level: 45 Posts: 107/885 EXP: 643520 For next: 16644 Since: 03-15-04 From: K-Town Since last post: 4 hours Last activity: 4 hours |
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M3I doesn't have many bugs, and they're all from using Freeform mode. | |||
Schwa Green Birdo The Embodyment of Good, infused with the Living Assets "Alpha Psibeam!" (echo effects) Level: 66 Posts: 5/2214 EXP: 2457091 For next: 4760 Since: 04-25-04 From: Spanaway, WA Since last post: 1 day Last activity: 13 hours |
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I got it fixed by redoing Level 1. Glad I did, too, since Level 1 was kinda crappy anywho. I have a problem with the Airship now. First the game was adding vertical posts to the level that shouldn't be there (because it looks cruddy and squishes Mario 'cause the level scrolls), and now the emulator crashes whenever I load the Airship! If you have any advice, I'd really appreciate it. --Schwa P.S. Mario Improvement 3 bugs out the level every time it's first loaded into the ROM. (All the objects are moved to crazy spots and changed.) However, if you go back to freeform mode and load the level you saved, then save to the ROM again, the ROM level is fine. |
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Jaspile Red Koopa Level: 20 Posts: 8/133 EXP: 37467 For next: 4972 Since: 03-15-04 From: Paris, France Since last post: 20 hours Last activity: 11 hours |
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When it crashed, does it reset the game ? If it does, then I had this bug a few months ago... What I did is just re-make the level. Anyway, I'm not sure about it, but I think that this sort of bug comes from a certain object/sprite (I.E. you can't put some water in ship levels or it crashes <-- this is just an example, I don't know if it's true or not...) |
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Schwa Green Birdo The Embodyment of Good, infused with the Living Assets "Alpha Psibeam!" (echo effects) Level: 66 Posts: 7/2214 EXP: 2457091 For next: 4760 Since: 04-25-04 From: Spanaway, WA Since last post: 1 day Last activity: 13 hours |
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No, it never reset the game. The screen just turned black and froze (not the computer, just the emulator). But I went and remade the level and it works 95% perfect. (The other 5% is bad because whenever you pick up the wand at the end, a thick post appears out of nowhere until you land in the castle! Not harmful, though.) As for water in the ship, you forget that there's water in the World 8 Battleship (2nd level). Maybe the reason that works is because of the position the Autoscroll item is in. Most ship levels have an Autoscroll coordinate that's designed specifically for that level. Second, did you say that YOU make levels from scratch? If so, I think it's pretty cool (since just about every Smb3 hacker just rearranges levels w/ Discombobulator, not makes new ones). I have all of World 1 done on my hack, and World 2 is pretty cool. I have one problem though that maybe you'll understand. I finished W2-2, a hills level, and like the origonal W2-2 it has water. Only the water spans the width of the level. I put an Autoscroll item at x00, y50 to make the entire level sink and rise 3 tiles (like in W3-3). I gave the level a Desert palette, but the problem is that blank sky tiles remain cyan, and all sky tiles touching slopes are the right shade of blue they should be! So what you have is a fug-gg-gly level. When origonal green hill palettes are used, the colors are normal, but every other palette keeps the central sky cyan. The Underground tileset has the same problem. I would just go and change the color palettes through the Discombobulator, but the palette editor doesn't work on this computer! If anyone could help, I'd appreciate it. --Schwa |
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DahrkDaiz Red Super Koopa Acmlm's Mosts 2005 Best ROM Hacker Level: 45 Posts: 118/885 EXP: 643520 For next: 16644 Since: 03-15-04 From: K-Town Since last post: 4 hours Last activity: 4 hours |
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Ok a few things that might help with your problems: First, if you extend ANY object past 1A vertically, it will show up at the top 16 tiles down the line because the game will "wrap" any extra tiles that extend beyond the displayable vertical area. As for the sky problem: this may be due to the fact that the game uses a different tile and/or TSA to draw the sky in hilly/underground levels than those used in plains/dungeon/other levels. Try going to the graphics set of the hills and make sure that the 05, 06, 07, and 08 tiles are cleared out with color 0 (the background color). Unfortunately, I haven't messed with auto-scroll object very much beyond horizontal autoscrolling levels. Anything I figure out on it I'll add to my notes and post here. As for your level bugging it: it may be because your level you created or modified in free form mode exceeds the normal size of the level, thus, when you go to find another level that's messed up and fix it, it'll spill over to a previous level or the like. Or the level data that you created is corrupted. M3I's freeform can be buggy at times, but as far as modifying a level outside of freeform mode, it has no known bugs. I highly suggest not using free form mode unless you understand that you can't just freely throw extra things into a level or are doing all your levels from scratch (which I think I'm the only SMB3 hacker who's done that since it's not the easiest thing to do). |
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Jaspile Red Koopa Level: 20 Posts: 10/133 EXP: 37467 For next: 4972 Since: 03-15-04 From: Paris, France Since last post: 20 hours Last activity: 11 hours |
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Originally posted by Schwa no, I didn't say that... Rearranging levels is amply appropriate to me |
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Wlokos Red Paratroopa Level: 22 Posts: 41/176 EXP: 54880 For next: 3470 Since: 04-29-04 Since last post: 11 days Last activity: 10 days |
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Originally posted by DahrkDaiz How did you get them all to be so big if they were made in freeform mode? Didn't you run out of room in the levels? I tried/am trying to make the levels from scratch, but I keep running out of room.. |
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DahrkDaiz Red Super Koopa Acmlm's Mosts 2005 Best ROM Hacker Level: 45 Posts: 129/885 EXP: 643520 For next: 16644 Since: 03-15-04 From: K-Town Since last post: 4 hours Last activity: 4 hours |
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I redid the pointers of every level myself too, rather than the preset level pointers (same with enemy pointers). | |||
The Great Guy Octoballoon Level: 22 Posts: 88/170 EXP: 53084 For next: 5266 Since: 04-08-04 Since last post: 130 days Last activity: 73 days |
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Originally posted by DahrkDaiz I am also doing levels from scratch in my SMB3 hack. I find it easy as long as I draw out the level on paper first. |
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Wlokos Red Paratroopa Level: 22 Posts: 44/176 EXP: 54880 For next: 3470 Since: 04-29-04 Since last post: 11 days Last activity: 10 days |
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Thanks DahrkDaiz, I didn't think of that.. Now I jsut have to figure out how to do that.. Wish me luck! | |||
Schwa Green Birdo The Embodyment of Good, infused with the Living Assets "Alpha Psibeam!" (echo effects) Level: 66 Posts: 8/2214 EXP: 2457091 For next: 4760 Since: 04-25-04 From: Spanaway, WA Since last post: 1 day Last activity: 13 hours |
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So Great Guy does his levels from scratch, eh? I like your paper idea, but whenever I try to plan the level out ahead of time it never goes the way I want it. Strangely, I work better when I create the level as I go along. It's like I emit a continuous stream of creativity. Oh well, guess I'm just strange. Want some Autoscrolling hints? Check out the levels in an unchanged Smb3 ROM that have rising/sinking tiles and write down positions of the Autoscrollers. Sometimes you have to use 2 in one level. OR you could be crazy and try new combinations, and see how the tiles move then! There's a pretty good Autoscroller that makes the level scroll REAL FAST to DF, and it's used in the Miniship of World 8. Here's a question. When you save a level as a Level file, then save it to the ROM, open the ROM and find your level to be corrupted and mixed with an existing level, what happens when you open the level file you just saved? When I did that when trying to remake the Quicksand level in W2, it wouldn't let me reopen my level file! It said "Bad level offset!" This happened twice, and it's really ticking me off because I have a really good idea for the Quicksand level! Edit: I finished the airship, and it works really great. The only problem is, when you go down the pipe to the boss room, you exit the level instead and the ship disappears! Why does it do that? (edited by Schwa on 05-21-04 03:33 PM) |
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Acmlm's Board - I2 Archive - Rom Hacking - The Phantom Goal Card in Smb3 | | | |