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Acmlm's Board - I2 Archive - Rom Hacking - It's about the SMB2 Discombobulator... | | | |
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Ringodoggie Snifit Level: 27 Posts: 3/281 EXP: 114340 For next: 1819 Since: 03-23-04 From: London, Ontario, Canada Since last post: 27 days Last activity: 5 hours |
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The problem is SMB2D is full of bugs. (edited by Ringodoggie on 04-23-04 04:02 PM) (edited by Ringodoggie on 04-23-04 04:03 PM) (edited by Ringodoggie on 04-23-04 04:04 PM) (edited by Ringodoggie on 04-23-04 04:04 PM) |
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BMF98567 BLACK HAS BUILT A SILLY DICE-MAZE! GO! Current list of BURNING FURY >8( recipients: - Yiffy Kitten (x2) - Xkeeper Level: 53 Posts: 146/1261 EXP: 1094149 For next: 62970 Since: 03-15-04 From: Blobaria Special Move: Rising Meatloaf Backhand Combo Since last post: 21 hours Last activity: 1 hour |
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It's probably not the Discombobulator's fault in this case. You have to be careful about the way you place objects in a level. Two of the most important rules are: 1. You can't have more than a screen's height between the last object on one page and the first object on the next page. 2. You can't leave pages blank, unless they're at the end of the level (after all the objects). There are a few special objects that can be used to work around these limitations, but it's been so long since I hacked this game, I can't tell you off the top of my head exactly how they work. I recommend you browse the existing levels and study their design, taking note of where special objects are used, and why. That's what I did, anyway. |
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Acmlm's Board - I2 Archive - Rom Hacking - It's about the SMB2 Discombobulator... | | | |