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11-02-05 12:59 PM
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Acmlm's Board - I2 Archive - Rom Hacking - It's about the SMB2 Discombobulator... | |
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Ringodoggie

Snifit
Level: 27

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Since: 03-23-04
From: London, Ontario, Canada

Since last post: 27 days
Last activity: 5 hours
Posted on 04-24-04 01:01 AM Link | Quote
The problem is SMB2D is full of bugs.


(edited by Ringodoggie on 04-23-04 04:02 PM)
(edited by Ringodoggie on 04-23-04 04:03 PM)
(edited by Ringodoggie on 04-23-04 04:04 PM)
(edited by Ringodoggie on 04-23-04 04:04 PM)
BMF98567
BLACK HAS BUILT A SILLY DICE-MAZE!
GO!

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Since: 03-15-04
From: Blobaria
Special Move: Rising Meatloaf Backhand Combo

Since last post: 21 hours
Last activity: 1 hour
Posted on 04-24-04 11:44 AM Link | Quote
It's probably not the Discombobulator's fault in this case. You have to be careful about the way you place objects in a level. Two of the most important rules are:

1. You can't have more than a screen's height between the last object on one page and the first object on the next page.
2. You can't leave pages blank, unless they're at the end of the level (after all the objects).

There are a few special objects that can be used to work around these limitations, but it's been so long since I hacked this game, I can't tell you off the top of my head exactly how they work. I recommend you browse the existing levels and study their design, taking note of where special objects are used, and why. That's what I did, anyway.
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