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11-02-05 12:59 PM
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Acmlm's Board - I2 Archive - Game Creation Center - heh, Legend of Astaria | |
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Sokarhacd

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Posted on 04-22-04 08:32 AM Link | Quote
well, here is a simple render, with only grass, 2 straight roads, and a sky, that is if it works.....


so tell me what you think

oh, and if you are wondering, its gonna look better then that, next screenie, this is just something I whipped up quickly....so the textures arent the greatest right now.

lol another edit, if that doesnt work, try http://geocities.com/loastaria/astaria.jpg


(edited by Chaosflare on 04-21-04 11:33 PM)
(edited by Chaosflare on 04-21-04 11:33 PM)
(edited by Chaosflare on 04-21-04 11:35 PM)
(edited by Chaosflare on 04-21-04 11:36 PM)
Jack-Al
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Posted on 04-22-04 10:01 AM Link | Quote
It still doesn't look too bad. Just as long as the graphics don't end up lagging, it can still be interesting if the graphics aren't very good.

Anyway, what is this about? All I know so far is that it's called "Legend of Astaria", and that there is a field with two crossing roads.


(edited by Jack-Al on 04-22-04 01:01 AM)
(edited by Jack-Al on 04-22-04 01:01 AM)
Sokarhacd

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Posted on 04-22-04 07:16 PM Link | Quote
well the field with the crossroads will be the starting town Liem, thats just the main layout for it, im gonna add some trees and stuff later, but right now im working on the HUD, and the menu's such as inventory, stats, etc, im still finishing up the storyline, ill post it when I finish it, also, just to mention, its an Adventure-RPG
edit:I should have another screenshot within a few hours.


(edited by Chaosflare on 04-22-04 10:16 AM)
(edited by Chaosflare on 04-22-04 10:25 AM)
(edited by Chaosflare on 04-22-04 04:27 PM)
Gameboy 64

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Posted on 04-23-04 04:46 AM Link | Quote
Well, it's looking alright now. Keep it up man!
cpubasic13
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Posted on 04-23-04 04:50 AM Link | Quote
Cool. A crossroad. Looks good so far. Post some more screenshots.

At least you can do some good graphics.
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Posted on 04-23-04 05:26 AM Link | Quote
It would seem that this project has come to a crossroads...

Sorry, couldn't resist that line.

It looks nice. If you could manage a texture to be overlayed on the ground at borders (Warcraft 3 does it, if that's any good as an example), you could make it look even nicer.

Are you planning on keeping the ground flat, or will there be hills and such?
Sokarhacd

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Posted on 04-24-04 12:16 AM Link | Quote
k here is the next screenie, not much different, but there is a house, a few trees, and a test model, he just stands there. the sky also shows the weather system, there are dark clouds coming in, soon I will add the ability to rain...The shutters are a but off, but ill fix all that....

Enjoy oh, and you cant see it, but the Frames per second on my comp were around 50, so im willing to bet it will be higher for everyone else, cause this comp isnt that good.


(edited by Chaosflare on 04-23-04 03:28 PM)
knuck

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Posted on 04-24-04 12:32 AM Link | Quote
Looks great!
I liked the clouds and trees better. (Just make the trees a little bigger )
I still say this should be a FPS.
cpubasic13
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Posted on 04-24-04 03:21 AM Link | Quote
It looks better, now. I have to agree with knuck, though. It could be a FPS. Just add some hills and it would look cooler.

Still good, though.
Sokarhacd

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Posted on 04-25-04 01:10 AM Link | Quote
ive heard a few suggestions of making this game into a FPS, so I think, ill ask what you guys think, would you guys like an FPS or an adventure?, fps would be easier on my part, but if you guys want an adventure-RPG ill stick with it...the choice is yours.
cpubasic13
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Posted on 04-25-04 04:01 AM Link | Quote
Originally posted by Chaosflare
ive heard a few suggestions of making this game into a FPS, so I think, ill ask what you guys think, would you guys like an FPS or an adventure?, fps would be easier on my part, but if you guys want an adventure-RPG ill stick with it...the choice is yours.


If you stink at making a storyline that is really good, go with Adventure-RPG.

Otherwise, make a FPS. Make sure there is plenty of action in it.
Sokarhacd

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Posted on 04-26-04 03:09 AM Link | Quote
What kind of FPS's do you guys like best?

what type:
Counter-Strike
Quake
Unreal
Other

what kind of weapons:
Futuristic weapons
present style of weapons
older style.
Other

Fav Type of level:
Indoor
Outdoor
Other

Multiplayer/Online/storyline?

and last, what kind of storyline?


(edited by Chaosflare on 04-25-04 09:14 PM)
knuck

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Posted on 04-26-04 03:12 AM Link | Quote
Type: Unreal
Weapons: Futuristic
Multiplayer: yes
Online: hell yes
Storyline: NO WAY
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Posted on 04-26-04 06:28 AM Link | Quote
Type: Unreal (Game-like, no dramatic bull)
Weapons: Anachronistic (Specifically, old style weapons done future style. Light sabers are a classic example)
Levels: Outdoors with buildings (Cityscapes, ruins, that type of thing)
Multiplayer: Would be spiffy.
Online: If you have multiplayer, then hell yes.
Storyline: Quick, to the point, unobtrusive.
Sokarhacd

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Posted on 04-27-04 02:04 AM Link | Quote
how about this idea? ive never seen it before but I think it could work..

there will be a mixture of all kinds of levels and weapons, but lets say you were in a city at this time, you wouldnt have any high tech stuff, only normal weapons, and lets say you were in space somewhere on another planet for a different level, then you would have space weapons, etc, kinda like that...although to do this im not sure how much of a storyline there would be for single player, but ill figure something out....and this way, everyone gets what they want.

when playing, how do you guys want to get weapons?
buy them(CS)
Find them on the ground(Unreal and Quake)
other(Specify)
cpubasic13
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Posted on 04-27-04 03:30 AM Link | Quote
Originally posted by Chaosflare
how about this idea? ive never seen it before but I think it could work..

there will be a mixture of all kinds of levels and weapons, but lets say you were in a city at this time, you wouldnt have any high tech stuff, only normal weapons, and lets say you were in space somewhere on another planet for a different level, then you would have space weapons, etc, kinda like that...although to do this im not sure how much of a storyline there would be for single player, but ill figure something out....and this way, everyone gets what they want.

when playing, how do you guys want to get weapons?
buy them(CS)
Find them on the ground(Unreal and Quake)
other(Specify)


Nice idea.

I like all three ways of finding weapons. You could buy some weapons from a shop or find some in a dresser. Also, you could kill enemies for weapons.
Squash Monster

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Posted on 04-27-04 07:52 AM Link | Quote
Random thought on how to find weapons: Make them.
Strewn about the level, you find weapons parts. Bring them to scattered (fairly common) machines to turn them into usable weapons. Toss whatever you have in there and boom, weapon. You would only want a few different types of parts to keep the number of combinations down, but you could still make an interesting system of it.

Failing that, I like my FPSs to be games. Unreal style finding them laying around all the way.
Sokarhacd

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Posted on 04-27-04 08:22 AM Link | Quote
wow, thats not a bad idea, I might just use that idea, Thanks, how does 3 -5 parts sound depending on the weapon?
Jack-Al
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Posted on 04-27-04 07:08 PM Link | Quote
You could make it so that smaller weapons need less parts than bigger weapons, so that it will be harder to make powerful weapons. Furthermore, you could always do that there are a few weapons that you can buy, but only some of the basic weapons, so that someone could still get a small weapon without finding the needed parts.
Sokarhacd

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Posted on 04-27-04 09:06 PM Link | Quote
that also works, these are all good ideas


(edited by Chaosflare on 04-27-04 12:06 PM)
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