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11-02-05 12:59 PM
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Acmlm's Board - I2 Archive - Rom Hacking - Kirby's Adventure Data? | |
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Kefka
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Posted on 04-22-04 01:34 AM Link | Quote
Well, I've found some small bits of info here and there in the 2 days I've been searching for data in the game. I have found a lot of text and tile animation, and a bit of TSA.

So, my request to all ye users is: if you have tried looking for data on Kirby's Adventure before and found anything, please post your finds here. Thank ya.


(edited by Mighty Kefka on 04-21-04 04:35 PM)
(edited by Mighty Kefka on 04-21-04 04:36 PM)
Felix

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Posted on 04-22-04 01:47 AM Link | Quote
Well, there's this little thing. It's not very informative, but...



http://zeldit.zophar.net/gamehacking/kirby.html
Kefka
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Posted on 04-22-04 01:55 AM Link | Quote
Um... anyone with someone... more... useful? I've found some more important stuff than that already... I need stuff like level data, if anyone has it.
Jigglysaint

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Posted on 04-23-04 12:53 AM Link | Quote
Okay, Kirby's Adventure is NOT KSS! From now on I think it should be Nintendo Kirby and SNES kirby, to tell the two apart.

The level data is compressed, I found level data location but forgot, unfortunatly.
Kefka
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Posted on 04-23-04 01:05 AM Link | Quote
Originally posted by Jigglysaint
Okay, Kirby's Adventure is NOT KSS! From now on I think it should be Nintendo Kirby and SNES kirby, to tell the two apart.

The level data is compressed, I found level data location but forgot, unfortunatly.


THANK YOU! That little info alone is what I needed! Now that I know it's compressed, I know for a fact I have some level data in my hands!

*hugs Jiggly*
Proto K

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Posted on 04-23-04 01:10 AM Link | Quote
http://www.rustedmagick.com/mb/thread.php?id=140

Yeah, it's a mini KSS doc, but the compressions can be applied to KA, because they're the exact same.
dan

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Posted on 04-23-04 03:31 PM Link | Quote
Here's what I found in about ten minutes:

2524B - Affects the first door. Changing the first byte to $82 displays museum text. The second nibble seems to indicate whether the door is allowed to be opened.

Jigglysaint

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Posted on 04-23-04 08:54 PM Link | Quote
Must be possible to create a level editor with that data. The compression seems to be interesting enough that a good programmer should allow easy editing of the levels, without worring about space.
Kefka
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Posted on 04-23-04 09:04 PM Link | Quote
Jiggly... there's a LOT more level data to be found. I just recently started finding the data for the warp stations. I still have yet to find it for a single Vegetable Valley stage...

Originally posted by dan
Here's what I found in about ten minutes:

2524B - Affects the first door. Changing the first byte to $82 displays museum text. The second nibble seems to indicate whether the door is allowed to be opened.




You do not realize how helpful this was. Had you taken a bit more time, you probably would have found a bunch of other cool effects on that door.

The default value for that door is 12. And no values but that and 82 seemed to work at first... until I used my brain a lil

So, I used logic, and here are the different values that make the door do their thing!

No, I deleted nada. But Dan's still me savior


(edited by Mighty Kefka on 04-23-04 01:12 PM)
(edited by Mighty Kefka on 04-23-04 01:14 PM)
(edited by Mighty Kefka on 04-23-04 01:16 PM)
(edited by Mighty Kefka on 04-23-04 01:16 PM)
(edited by Mighty Kefka on 04-23-04 03:36 PM)
(edited by Mighty Kefka on 04-23-04 04:44 PM)
Ice Ranger

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Posted on 05-03-04 11:46 PM Link | Quote
I'm only replying for two reasons.

1) This needs to be bumped (eh... it's only about 2 weeks)
2) I'd like the see the additional data you've found with Dan's help.

Before the boards fell, I posted up some data for Kirby's Adventure. I'd like to see how much people have found now (with addresses).

I'm printing off the document about KSS that uses the same format as KA. Hopefully I'll be able to figure out a few things on my own as well.

*forgot everything else was going to say about this*
Kefka
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Posted on 05-04-04 12:02 AM Link | Quote
I actually had posted the stuff I found at one point, but edited it out due to me being greedy.

Also, it should be noted that as of late I've been trying to find level data as opposed to door data... but when corrupting, I've done some effects to pretty much all the doors, so when I get the time I'll find the rest.

A few door locations that have been found:

2524B / Level 1-1 door (found by Dan) [default value: 12]
2524C / Pointer for entering 1-1 door? [default value: 66]
2525A / Level 1-2 door [default value: 22]
252C3 / Level 3-3 door [default value: 32]
252D7 / Level 3-4 door [default value: 42]
253C7 / Level 7-1 door [default value: 12]
253CC / Level 7-2 door [default value: 22]

Door Values (tested on World 1):

02: nothing above door, but enter normally.
12: level 1 above door, enter normally
22: level 2 above door, enter normally
32: level 3 above door, enter normally
42: level 4 above door, enter normally
52: level 5 above door (door flashing as well), enter normally
62: level 6 above door (also flashing), enter normally
72: level 7 above door (also flashing), enter normally
82: has the museum symbol above the door, and if it's the first time during gameplay that you enter, Museum entry text appears. Same effects as entering any museum level. (found by Dan)
92: has the arena symbol above door, the arena text if you enter it, and then it takes you to the level... however, there seems to be an "audience" effect on the level during the 1st room.
A2: Not only has the Quick Draw symbol above the door, but takes you to a normal quick draw mini-game (including the text)... the computer takes a LONG time to shoot, though. After the mini-game, it takes you to the level. If you complete the level, whether you have already beat it or not, you stick a flag down, and the door is shut off (as a quick draw one would be).
B2: Egg Catch symbol above door, enter into the egg catch game, then the level. If level completed, door is shut off. (and flag marked)
C2: Crane game symbol above door, enter into crane game. After crane game, if you win lives, they are not added (yet). Go to level. If level, completed, THEN the lives are added as you come out, and the door shuts off.
D2: Warp star symbol above door, and if first time entering (any station), then it gives Warp station text. Enter normally.
E2: Has "Back" Symbol over the door, enter normally.
F2: If level unbeaten, it has the Dedede symbol over the door. After level is beaten, it turns into "Go". Enter level normally.

As a side note, I believe the flashing is because there is no level 5 or above in world 1, so that is why they flash, being marked as unbeaten.

Now you've gotten me wanting to find the other doors, Penguin! But I'm so busy with other more important data right now that I haven't had time for those. And I've had a couple other projects I've been doing, too. But anyway, I found those door locations above the same day that Dan gave me the data. And... yea... that's about it. The values are the important part.
windwaker

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Posted on 05-05-04 03:03 AM Link | Quote
Didn't know if you were going to release that yet or not.

I'm working on a list of values for objects. So far I have about 20 object hex values. After I finish this I will find that layout used for the objects, including type, X and Y position, and all the graphics pointers.
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